To all ToS fans and players, I’ve been wondering something for a while now and it’s starting to bug the heck out of me. I know IMC games can’t satisfied both casual and hardcore players, so I believe they should make a game that leans toward casuals or hardcores and just not both.
There is a good saying from Bill Cosby, “I don’t know the key to success, but the key to failure is trying to please everyone.” If IMC games, wishes to make ToS for casual players, than I’m all up for it and I shall stay quiet and be happy for them. However, I would wish for IMC games to create a similar games but for us hardcore gamers while hoping that casual gamers would stay quiet for us hardcore gamers.
For Tree of Savior, I feel that this game is like every other MMORPG out there that follows a fix path. There is no freedom. Sure, going out and grinding on monsters is boring as hell, but at least it allows more freedom around the maps instead of a fix path. What is the difference between grinding quests and grinding on monsters? The answer is none. All of the main story quests and side quests here will just lower the replay value of Tree of Savior and making the lower level maps and town be dead maps. As the time goes on, only the higher level maps will be populated while the lower level maps and town will be empty. But hey, if you believe in grinding quests and don’t mind repeating the same quests when making another alts then be my guest, as there will be people who enjoy games like this.
I know bringing RO into my argument is a sin, however, RO is unique in a way that we really get to do whatever the hell we want. There is absolutely no quests that requires us to do them. I’m pretty sure I’ve just open myself to a lot of debate about why “There is absolutely no quests that requires us to do them.”. First off, I want to say that the quests in RO wasn’t there solely for us to gain exp/levels, it was there for us to open a secret passage way or a hidden class/ability/items. Second, since RO quests weren’t amount to much in terms of experience, we did not feel pressure in doing them in order to stay on top of other players.
There will be many of you who would disagree on me and say “If you think RO is not linear also then you’re totally wrong, as everyone go to the best leveling places and the best farming locations in RO.”, or “RO Alpha used to be very linear with it’s 3 towns”, ect… Just calm down and think for a while. We were the one who decided the best leveling locations were and that’s the best part about RO. We had to travel and travel and travel and finding our best leveling locations and leaving our secret leveling spots for the next generation down. How awesome is that? People who posted their information become famous/known for their good advice and tips.
As for RO Alpha that used to be very linear and had 3 towns shown here. Yes, yes, yes. I saw it but if you take a closer look between Tree of Savior and RO Alpha, then you will notice that with the RO Alpha map, they can expand in any direction they want. Tree of Savior can only expand upwards.
All in all, there will be some who don’t see my points, which is fine and there will be some who will stop reading when they saw how I bought up RO, which is also fine. I wrote this because I want to leave my thoughts floating in the air for people to think about. This is truly what you want in a MMORPG game? Thanks.

