Tree of Savior Forum

Magic mobs ruling the world

The game is getting too hardcore. O_O

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The game forces you to party /just to do quests/ when the game itself is dying/losing new players.

What would happen if we would need to reroll (say…R10 in the future) and eventually you would have no one else to do the quests with you on these maps.

Yep, go back to grinding and ignore these maps, at least that’s what most people are doing now.

5 Likes

:scream: yea meh… oh well at least i have peers to play together. More often i am seeing shouts for quest clear i guess it’s a good thing?

There are enough skills that make you invulnerable for a certain time so it’s not really a wonder to see mobs getting stronger more than moderately.
If this goes the way the old Ragnarok Online (pre-renewal) went, it’s an obvious choice to keep the game interesting.

In RO, you had to level/farm on monsters that were ± 10 levels below your characters level, otherwise, you were more like a roadkill for most monsters.
The main problem is that most classes in TOS can’t mitigate the incoming damage very well (which was possible in RO due to the cards that reduced up to 30-40% of the damage you got from an enemy, wether it was physical or magical).

This is why I suggested they alleviate the card drop rate and make the card system more flexible. If I can grind cards and switch them up often I would probably have the mentality of:

“all you f!@# boi mobs want to mess with me?, Oh you got high matk now do you? Ahah take these mdef cards you f!@#in b!@#$%”.

Then switch them out again when I want to go bossing.

The thing is you should want players to work hard to be able to solo party content but make it reasonably hard within the systems that are in place. Also stat resets should be in the TP shop and pretty expensive in the silver shop. This would keep people playing and would allow people to make stat changes depending on the content.

Circle resets are a bit more difficult to manage but I think they should be available up until level 200.

With all these in place people have no excuse to whine about the content and IMC can make monsters as brutal as they want.

IMC wants you to gitgud and be a hardcore player in a casual game :joy:

Where is it saying that this game is casual?

Well, honestly I like the idea to “force” ppl to party for GRIND, not for quests. And you can specify party up with a “cleric”, nothing else. 2 swordmens won’t do much difference. 2 archers won’t insta-burst 300k hp mobs. So you still get hit anyway. I never played RO, and don’t know about this “card system”. I like the one in TOS, but I hate the fact that if u want to swap, u get down leveled. It’s ridiculous. It’s hard enough to lvl 1 card lvl 10, so 7 or 8 cards will take some times, just as gems. Getting downgraded on something is just not a good thing for gamers, everyone hate that.

Anyway. If i can’t go on maps higher than 280 to quest, and if I can’t grind alone due to evasion sh1t / magic mobs, what should I do? Slay those 4k mobs hp that gives 0.001% exp per kill? It’s not hardcore, it’s suicide. I love grinding, but not at this rate. Even grinding in party started to be boring as fk (hello storage).

i dont have fun until i die in r8 map it absulute boring just running ad kill all whit one hit, the fun fact it realize that need help or forcce you to grind your chart no only in lv but in gear and estrategi for beat dificul mobs and boss, you chill for 1000 hp are 4 quest boss than can kill you in one magical hit of 30,000 of damage good luck keep try

If you’re talking about pre-renewal RP, that’s not ture. Pre-renewal you were able to level on any monsters you wanted, some level 20 mages went against lv 60 clocks and stood a good chance against them, some lv 9X knights grinded on level 44 Bathories for their levelups, without any level-baed EXP- or damage penalty.

So the game and monster strength should be entirely based around invulnerability skills?
What about characters and/or parties that don’t have any invulnerability skills due to not going the meta route?

In my opinion, having so many invulnerability skills is a bad thing in the first place, because it makes it stupidly hard to properly balance mobs where monsters still pose a challenge to a party with possibly perma-invulnerability but don’t steamroll parties who don’t have access to such overpowered buffs.

this is quite ironic considering wizard players are suffering from unreasonable high mdef mobs.

@haukinyau1 requesting ss of mr. kimm’s ‘casual’ statement.

but the best i can do is huehuehue

did tos mr kim really said that?

or we just spreading rumors…

huehuehue, this is fun~

1 Like

I saw the SS on forums once

awww, u ruin the fun…

:yum:

1 Like

wait till you get to 280, if you dont rage quit by then, ah shucks, actually know what, you will just rage quit at 280+.

I agree with all of it, mobs are just plain out of hand at higher levels. Its dumb

even with the massive buff to def and mdef that recently came? atm it is funny because I see some people getting 1 shot or 2 shot in missions and yet i’m over here running around full retard and getting hit for 1s because I have decent eq and 6.3k~ hp from headgears alone. I got a 100~ def headgear too and I think it helps a lot, it is like having another roxana plate armor on. ofc a huge factor is the level difference. the priest def buff helps a ton too.

The defense buff made things boring af. I can face tank everything. My pd has a bit over 2.5k phdef with aspersion and a bit less than 2k mdef with enchants.

Note that that is using 220 gear. Not 315

Well I have around 2,7k mdef and the boss from the 290 dungeon still one shots me, I have 10k hp but he deals 2x 5k instantly and kills me… Even bought a rhevisan hoping it would help… Well it actually helped, before he would do 7k dmg XD, I will buy another one soon.