Tree of Savior Forum

Mage Tower Progression Line, what did you guys do?

Well, there is a problem on Mage Tower progression line.

After reaching Fedimian, you are introduced with quests to visit the Mage Tower, the problem is, you meet a Grind Wall once you enter the tower, since you already may have met those grind walls before, you will think “Hey, there may be some place to level up hidden on the world map”, then you meet Kateen Forest zones.

Once reaching Kateen Forest, you get some levels there by doing some quests, farming monsters, and then get enough level to be able to return to the Mage Tower and do the entire quest line…

…until you discover that once finishing the Mage Tower quest line you are introduced to Kateen Forest?

What is that? That is completelly awkward, why the next zone I have to go is lower leveled than the Mage Tower, and why I have to level up on that zone before I enter the Mage Tower?
Players who are doing the game quests will be forced to move to Kateen Forest once they enter the Mage Tower.

Please fix that weird progression line.

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It’s not a bug, it’s a feature

Feature? That’s as much a feature as begin the game at the world tree, in the room of the final boss, and then walking all the way to West Siauli Wood, grinding and questing up to level 500, to then be sent to the same room you begun the game to end the threat and save the world?

So “Grind Wall” really does mean “I skipped entire zones and tons of quests.”

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No, grind wall means that I did all quests and grind on the way and the maps started to get leveled way too quickly.
One good example of Grind Wall is this progression.
Goddess Ancient Garden: 99
Escanciu Village: 103
Fedimian suburbs: 107
Mage Tower: 113

Doing the quest line, you will surelly get outleveled when reaching the Mage Tower.

You just admitted you skipped Kateen Forest, Owl Burial Ground, and Poslinkis Forest, which are all below 113. You also admitted you were high enough for the Mage Tower after doing the forest zones. Are you saying the grinding involved in this “grind wall” is questing in appropriate level zones? So questing is a form of grinding? Wouldn’t absolutely everything that could possibly be added to the game be a grind wall, then, since everything is grinding?

I don’t follow quests lines, I follow levels…

I go through the game doing all the quests by the level they are available…

and yes I found it super weird when it asked me to go there and I was like “are you sure, cause I kind of empty those areas and got nothing better to do there”…

Re-learn to read.
That is based on my experience in the game.

So you’re clarifying that having to do all the quest zones at their appropriate level is a grind wall. Therefore instead of "So “Grind Wall” really does mean “I skipped entire zones and tons of quests.” I should have said "So “Grind Wall” really does mean “I have to do all the zones and quests.”

Pay attention and backtrack all the maps you go through that has quests before moving to the next one. Also check the map frequently if theres a field area that is 0~+10 your level that you havent been to. If you really did all the quests you wouldn’t even need to grind below 140, and I leveled to 200 before the exp event.

His other complaints aside, he make one good point that it’s strange that the quest you get after finishing Mage Tower directs you to Kateen Forest.

2 Likes

Game’s progression is currently fairly weird and unless someone can properly explain why the main quest gets you through an insanely underleveled area, a recommended level area and then an insanely high level dungeon area, along with resetting exp requirements to 1/10 every about 50 levels, I would love to be enlightened.

Apparently the game does not expect you to access Kateen Forest prior to completing Mage Tower, similarly nothing points towards the sins pilgrimage until the Sanctuary main quest-line, I don’t recall any mentions of the area north of Klaipeda either. It is unclear at this point of whether the game expects you to complete every area under the directive of a main quest, or expects you to explore and complete them yourself.

Speaking of grind-walls, thing is, you can possibly reach level 200 with the minimal possible grind, but it takes effort in managing the infamous Exp Cards.
Grinding in this game is barely any worth. Exp Cards, Dungeons and Demon Prison are literally the only 3 things that matter. On my first blind playthrough, I ended up missing all dungeons, I met at least 5 grind walls (Mausoleum Constructor Chapel, Mage Tower 4f, Penitence Route/Legwyn Family, Demon Prison District 2/2nd Demon Prison, Ruklys Street) and had to grind for at least 5-10 levels each (including the infamous 160+ grind where each level used to take 3-4 hours of grind max on best case scenario before the double exp). On my next playthrough, I went through every single map I knew of before hand, didn’t miss any dungeons (note that nothing points you towards the dungeons, some of which you might ignore existence altogether), saved all Lv6 Exp cards, grinded Demon Prison till level 165, used all Exp Cards and then continued questing and dungeons all the way to 200. The only grind happened in Demon Prison and it took only 4 hours a day for 2 days. My second playthrough took me a week, my first took me 3 weeks.

You can’t exactly say progression isn’t effed up considering the amount of knowledge needed and Exp Cards management to ensure an enjoyable experience.

It clearly expects you to explore. This is a game where two whole floors in the 105ish range are hidden in an out-of-the-way corner in the level 20 mines. I hope OP didn’t skip those. Granted, having the “I hope you didn’t completely forget Kateen Forest” reminder that late in the game is silly and they should probably move it elsewhere.

The reminder needs to go, but I would totally welcome appropriate reminders of similar nature.

I’m not expecting the game to hold your hands the whole time and lead you through every single map there is to complete, but for the first 60 levels, that’s exactly what the game does and puts you in a mindset which gets you to expect it will be the same for the rest of the game. It changes by the time you reach Mausoleum but the impact is already strong as you’ll find yourself stuck and unable to accept quests, having to change your mindset entirely in the bat of an eye, this is also especially problematic for the people who either ignored or forgot about the first lv50 dungeon as they will end up being extremely under-leveled.

One change I would totally welcome above all else is the addition of the map’s recommended level right next to the map’s name on the world map, if there’s one easy way of pointing out directions without being intrusive, looking at the world map and noticing maps your level you have not explored yet is one way. Along with that, an official way of accessing the /indun interface and possibly point out the dungeons locations.

No it doesn’t mean that, it means you were too focused on doing quests that you forgot to enter the LV90 dungeon to grind. Big difference, and it really ■■■■■ you over when you get to Mage Tower.