Since the mage’s classes have super high damage output compare to other class except(“Musketeer and Cannonier”) and do not need dex inorder to hit in pvp and do not need spr to penetrate block , by level 270 they will have all mana they need.
So they’d spend their points on CON instead of anything that give their hp almost equivalent to tank in SW classes and by the CON’s around
400 and they equip shield that would give them 400 block.
Physical atk classes those have no block penetration(who would spend on pure spr anyway) will has less chance to kill one of these OP mage.
Those are just some examples why is it so OP.(there is a lot more.)
The weaknesses of the mage classes are 1. They cannot crit, but thank god the developer know that so the developer give their class’s skill to have more damage(WTH). 2. They cannot really increase their damage in significant amount(ex.500 int give 500 damage to skills give 1500 more damage to meteor2250 when quick cast). Magic amplification is dumb it’ll add random damage from 0 to magic amplification’s value to the skill damage), but they can amazingly increase their damage significantly by increase Properties damage(and the game is broken they add all damage of properties attack to any property type, it’s like earth property damage will added to fire damage WTH). 3.They have no movement things at all(They can’t mount.)
Physical Attack classes need dex in order to hit and cri, Mages don’t need.
Physical Attack classes need str in order to increase cri atk again, Mages don’t need.
Physical Attack classes need CON to sustain longer in combat, Mages need.
and I didn’t even mention how mage’s grinding is like.
Sorry for super bad english btw.
