Does it have huge difference cause i’m planning on not getting the Ac3 class
Nice question. I’m planning not getting archer 3 as well, cause my build is a little more for pvp. So I’m going for Scout on Rank 6, but I’m afraid right now of what I’m losing by not having lvl 10 kneeling shot and Twin Arrows.
Kneeling shot has kind of a slow animation (mainly because of my ping ~250). So you gain attack speed and a bit of damage, but loses time changing instances if you need to use skills or move. I only see it useful on boss fights when multishot is on cd. But I guess it’ll improve when I get running shot and my AA damage becomes a lot higher. But I still cant tell if its better to get archer 3 for it or leave the class open for another choices.
PS: I’m not getting twin arrows because some posts I had read said it has a non scalling damage.
Me too I’ll go for scout then musketeer for that cloak snipe combo
you can go falconer in place of the arc 3 but the falcon system here is somewhat of a hassle and all you want to get from falconer class is circling, since it can multiply snipe target to infinite as long as they are stacked together.
So in musketeer path if you have circling you can snipe many instead of 1?
Imo is not worthing picking falconer just for circling. I mean, if you compare Scout and Falconer, with Scout you gain CC and cloak. And Falconer you just gain AoE.
If the AI was good and passively attack, I would choose Falconer. But all the problem of multiply target is easily solved if you have a Linker with you.
answer the question he asked first before telling him why falconer sucks.
every problem is solved with linker around what’s your point? making a bot that follows you as a linker? too bad linker is not a class that you will always met.
@WalterMartyr yes you can hit as many as there is if they are stacked together. but if they are away from each other you’ll hit 1 like usual.
the problem with falconer is the falcon ai are weird. whenever you finished using falconer skill the falcon will go away and you need to call it again and again nonstop everytme you want to use the skill. but you get hovering which doesn’t deal that much damage but it’s something that you don’t have to control. so you can AA while hovering is active.
if you think about it again scout is only useful in pvp that has no merit in the game as of now. you have no need to cloak from anything in the field.
If pvp based I’ll go on scout for cloak the bones where good that when you cloak if you came out you have bonus attack
So is there a big difference on kneeling 10 over kneeling 5
I’m mean, if you use Kneeling on a pvp (And I’m assuming you meaning 5v5/gvg), so you have balls of steel. Cause you get so vulnerable. Tha animation is so low to get out, that you can easily get caught in a CC. Its very specifics situations that you will be able to use kneeling (Again, IMO). I can be totally wrong, that’s what I want to find out too XD
Bump! I want to know it as well
Was the question answered already? I also want to know the difference of lvl 5 and lvl 10 kneeling.
Unfortunately nope it has not been answered yet i want to know cause if i will go a3
I want to know too for my 2nd character. But the comments are only about Falconer.
I don’t know if this’ll help but during cbt2, all I felt different was the range, maybe because the cbt2 has latency issues.
Personal opinion apart, it seems like the AS portion is increased by 160 while range increased by 12 ish, I feel like it’s not really worth going just for kneeling shot, but hey, it could be big.
IMO the only difference you will feel is the extra range.
But the AS does it change? Or you cant feel that pretty much?
low latency= more auto attacks.
you won’t notice much since you’re auto attacking fast in general
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So lvl 5 kneeling is enough? My build is not only focused on kneeling btw. It’s an AA+skill build.
