Tree of Savior Forum

Lvl 20 anyclass hitting for 600+ dmg on normal attack bullshit

Is this damage double dipping intended? Because its quite op as ■■■■.

Normal attack 60dmg
Cafrisun set 6dmg
sacriment 40dmg

Thats supose to swing at 106 damage, pretty normal.

But once you add blessing.

Normal attack 60+170
Cafrisun set 6 + 170
Scariment 40 + 170
616 dmg swings
Then, you grab a pyro with enchant fire, make that 800 dmg a swing.
Then add an arde dagger, thats over 1k damage.

Who needs dps classes right?

While Thaumatage c3 can only add 300 attack… That does not double dip. That means just with sacriment and blessing, a priest already adds more damage to the whole party than a full thuamatage.

Priest OP confirmed. You wonder why all the bots are priests? Now you know.

1 Like

It only helps for auto attacking characters, which would be Corsairs somewhat with Daggers and Priests/Chaplains.

Thaumaturge adds base Attack, not additional damage, so its different.

If it didn’t work this way, it’d kinda make autoattack classes bad atm.

For Skill spammers, its not so good and tapers off late game unless you get a ton of additional damage from other sources.

Would this work with concentrate?

Thauma adds phys/magic attack, that would be calculated when you use skill, its the same as anvil enhancement, so now imagine that your weapon gives 300 damage than usual…

Also thauma can add up to 150 INT (around 200-300 mag attack) and 150 phys/magic attack if off hand is dagger…

So… about autoattack bless+elemental enhance are pretty good, but thauma can give much more damage than this

1 Like

Pretty sure Concentrate says “Additional Damage” so it should add on every hit. Gung Ho is just increased Attack so it only applies to your base Attack stat.

It’s not op when virtually no class has trouble in the early game anyways (apart from tanks).

1 Like

Actually with max attribute, c3 Thuama can add 600pattack and about 700matack.

The thing is that is with two skills, 25 points and a rank 4 class. While Priest is rank 2 and can only use 16 points. to achieve the same damage buff.

also 600 attack on skills is not much. Only on rare cases with stuff like bleed or icewall / pshyco shock. Where it will make these tick way harder.

But once you add all the support together, auto attacks become higher dps then most dps class’s skills once a crono is in there.

With just these support classes together they can do more dps than a full dps team. Why? Double dip blessing adding 1k+ damage in total, because it works on anything that adds an additional hit, no matter how weak.

level 20 cant wear an arde dagger… but anyway you can start a brand new character and wear a level 1 blue grade weapon +10, and three head accessories all enchanted with attack, get 1 hour town buffs, and pretty much overhit everything until about level 40 ~ 50

1 Like

Well, if it was with arde dagger I wouldn’t have said 600+ damage in the title.

This has to be the funniest ■■■■ i’ve read in a while. Ok:

  • You have 1k base matk. Enemy has 250 defense.

Let’s take a look at pole of agony, a rather strong r7 skill: 1154 base damage at level 5. 1000 + 1154 - 250 = 1904. So 2504 once a c3 thauma comes in, literally +31.5% damage. And this is on a r7 skill, which while nice, it’s usually not where most of your dps comes from atm.

A few other examples:

  • Frost Cloud (elementalist’s raison d’etre): 643 base damage. 1393 before thauma, 1993 after. +43%
  • Hail: 309 base damage. 1059 before thauma, 1659 after. +56.6%

Now, let’s not forget that this is not only a party-wide buff, but also one that scales with the damage scaling means we have right now i.e. quick cast, attributes, crit (not for wizards ofc), etc. Meanwhile blessing will always be a flat +170 at the end of your hits that cant be multiplied by anything.

People are in for a rude awakening if they think auto attacks are good for anything endgame.

1 Like

Like I said, it works on a few skills that multi hit that count every tick as independent damage.

Alot of wizard spells have multi hit where every hit is calculated from atack, but most of the say, swordsman, skills that seem to multi hit actually take almost no attack into calculation.
Thuma is great with some skills, but not so with others, while blessing ticks off anything that counts as a hit.

Also your expample is one of the best cases with thuama shines. But the swordsman on the other hand only gets a 15% dmg increase MAX, because his skills aside from a rare few dont calculate multihit or pattack stat that way.

In the end blessing adds more dps to a party than thuma with all his skills.

Only case otherwise is if you had a full mage party.

Yeah you pulled this out of your ass.

I wonder why as archer 3 i am aggroing bosses to 98% of the time.
I must do no damage whatever with my skills.
I dont even use auto atks as they’re even buffed.
Weaker then my skills on dps/sec. (except with an linker 2 … and a qs3 in a party).

So no.
It’s not op.
It helps alot in earlygame. But past a certain level, that bonus isn’t much anymore. Lot’s of people will crash and burn xD…

Tell em boy! Tell em!

Why is this even a problem? With people actually hitting pardoner now anyone can get these buffs for early levelling, and obviously anyone can use things like Cafri or Arde. The fact that buffs are strong early is great for everyone, I can build any stupid full CON build and buy the buffs I need to not make levelling a chore.

Later in the game priest damage becomes pretty bad unless you are going something like INT Chaplain, at which point you are basically building DPS so it makes sense for you to do good damage.

So what’s the problem? Not like it’s useful once pass the mid game.

1 Like

yeah concentrate and blessing work the same way pierce taking one charge of con but proccing on all hits etc. Not game changing but considering this game is intended to go to lvl 280+++ clerics owning it up lvl 1~100 is fine, this means there will be more of them later game.