I like this game but I want to share with you bugs that I saw, and propose some improvements which are necessary, according to me.
(For information, I play on [EU] Fedimian server. Other information : sorry for my bad english !)
Menu bugs & improvements
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Lodge. The selected character walks often alone in one direction, or can’t be moved (with mouse or keyboard) during a long time. That’s annoying.
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Skill & Attributes. When learning an attribute, if is text is long, the text hides the remaining times indicator.
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Collection. Make this menu easier/faster to use : Add a symbol or color to know immediately which collections can be improved with items in your inventory. Add a sort option : by zone name, by zone recommended level, finished collections on top or on bottom of the list…
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Hotkey bar - Lock. The lock function doesn’t work. Or is inverted ! In fact, when playing with mouse, I loose sometimes a skill/item shortcut just after a npc dialog ( miss-click on the shortcut). The lock function should avoid it. So after that, want adding the lost skill/item and I can’t. I must unlock the hotkey bar. Lock function works to add not to remove. Please
invert that ! -
Hotkey bar - Macro. Macro icons can’t be moved to the hotkey bar (with mouse control). However if I do not a mistake, a tooltip (loading screen) Indicates that is possible.
Mouse bugs & improvements
Many bugs, specially with quests when playing with mouse. Some example of bugs :
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Orsha. Click on the Vakarine statue is often very complicated… Annoying ! Increase the size of the box to completely cover the statue, as Klaipedia .
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Tenet Garden. When Nepenthes is stuned, it is impossible to collect the potion with the mouse. Obligation to change command to the keyboard, in a combat…
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Ashaq Underground Prison 3F. Impossibility to move with mouse on the
railings to the ground (beetween Felon Prison and First Watchtower). -
Karolis Springs. During Gather the strengh of the Owl, impossibility to click on two statues. Obligation to change command to the keyboard.
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Pelke Shrine Ruins. Impossibility to click on some alchemist device during a quest. Obligation to change command to the keyboard.
Other bugs
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Ashaq Underground Prison 3F. No music during fight against Demon Lord Marnox.
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Seir Rainforest. No battle music (no music or the zone music) during the two fight against contre Demon Lord Zaura.
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Fedimian. Personnal chest is indicated on the map with the wrong symbol : market symbol. So there are two market symbol too close, that can confuse players.
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Cataphract. When changing zone, the character often dismount from his companion. Can be annoying…
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Emoticon Joy. This scroll can be found in Crystal Mine. But when use it (it disappears) we see no effect. No new emoticon in macro menu.
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Buff limit. I don’t understand if there is really a buff limitation, because I have seen often 7-8 buff in each characters in my group, and some players had not the token effect. The normal limit is not 5 ? Because if not, Krivis could be less interesting.
Other improvements
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Quest rewards. Recently, you have added lot of potion in quest rewards. It’s too much (15 or 30 potions !), a little ridiculous. It quickly fill inventory and will finish unused. And as we can’t divide inventory items to throw some of it, we must sell a part of it : gain équal 0 ! Money should be better reward !
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Chests. Not enough chest in the game. There are many in Crystal Mine (with gems). But after… There is often only one chest with the collection box. However we gain keys, but no chests to use it ! Add number of chests, add money on some of them. Add also more keys.
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Collection hunting. Some of Collection items are hard to loot. That’s logical if monsters are many. But if the monster is alone and appear after a long time (all 10 minutes) with a same low chance of loot, it’s too hard according of the number of players. I think for example to the Panto Spearhead dropped by Large Panto Spearman, mostly because there are less channel now.
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"Puzzle" Dungeons and other optional areas. Ok you can find some items, a hidden riddle, and you have a Collection to complete. But these zones are very very boring. I think people will be not interested with these zones. My group avoids it. However, some of them are beautiful. You must add npc and quests !!! (1 or 2 quests in little zones like Guards Graveyard with 1 repeatable, 4 to 6 for bigger zones like Nevellet Quarry 1F with 1 or 2 repeatable.). Some example of these zones : Guards Graveyard, Nevellet Quarry 1F & 2F, Royal Mausoleum Workers Lodge, Royal Mausoleum Constructors Chapel, Royal Mausoleum Storage, Topes Fortress 1F & 2F, Sicarius 1F & 2F…
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Real fog viewer. Add a function on minimap to view the “fog square”. Because sometimes you spend lot of times to have 100% when exploring zones because there is a little corner missing, and invisible on the map. Actually, this function exists as a mod. Very useful.
Orsha vs Klaipedia
Start at Orsha is nice. Some of zones are very beautifful (Novaha, Delmore, Rainforest). There are great musics. The main story is interesting. But this side of the map is less interesting than Klaipedia. I feel like if this side is little unfinished. With my group when we create new characters, we prefer Klaipedia. So you can find what we found and some improvement we think you must add :
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There are less interesting rewards than at Klaipedia side (items, recipe…). Quests give us often only EXP cards.
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Repeatable quests are often seen at the beginning of the Orsha side. There are rare on Klaipedia. We fell like if it is an invention to improve quickly the Orsha side. It doesn’t matter. However repeatable quests can be nice, but if it exists, add repeatable quests all the long of the story not only at the beginning, and after near Fedimian. And the last reward must be interesting, not only EXP cards.
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Less quest and boss than Klaipeda ? That’s my feeling (For example the first zone of klaipedia have lot of boss).
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Less gems like Klaipedia. Boss on Orsha side don’t give us lot of gem. No chest with one gem, like Crystal Mine.
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I’m not sure, but the main quest of Klaipedia add more stats points, no ? (more Zemyna statues ?).
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There are no Tree Root Crystal on the three jungles : Koru, Knidos et Dadan. I have seen no other zones without it.
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Finally, let’s speak about the recommended level break between two zones on the main quest of Orsha :
When finish the Dadan Jungle (lvl 36), the main quest main ask us to go to Novaha Assembly Hall : lvl 45 ! The recommended level junction can be find with optional zones : Nevelly Quarry 1F (39) and Nevellet Quarry 2F (43). But these zones have no quests !
To progress, my group was forced to buy Klaipedia scroll, and do only its main quest to arrive in zones with lvl3 EXP cards. That’s completely unnatural !!! Having “two main quest” is bizarre. We don’t like this ! We like to follow a logical story. Personally, I tried with another character to join Klaipedia zones with lvl3 EXP cards without take the main quest at the first zone, but it’s boring because lot of zones have no lots of quest if you don’t have the main quest of Klaipedia (that’s true near Veja Ravine). I spend my time to explore zones to gain EXP cards from the girl of Wings of Vibora. Very borring.
This problem is not seen at Klaipedia side. You can do the main quest naturally (with interesting rewards).
There are other recommended level break later in the game but there are not a problem, because many zone are available. For example, before doing Delmore zones, you can go (naturally, by walking) at Gateway of the Great King, and do the Royal Mausoleum.
The big improvement to do is to add 1 or 2 other quests in the three jungles (Koru, Knidos, Dadan), half of it can be repeatable. After that add 5-6 quests at Nevelly Quarry 1F with 2 repeatables, and 2 quest with 1 repeatable at the entrance of Nevelly Quarry 2F. We must gain 8 or 9 levels to continue to Novaha Assembly Hall.
… Finish ! … 
Thanks to have read this !
Have a nice game !
