Tree of Savior Forum

Low-rate is perfect!

While I may not agree with you on everything, your comment on the grind lacking something isn’t something I’ve heard here yet. This is a very valid point, and something I’d like to see discussed and looked into rather than endless hissy fits over it taking too long to level, or how they think everyone will quit because they have to grind.

An interesting grind is better than one that is not, and I’d love to see the heart of progression be the best that it can be.

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If anything fixing what the grinding lacks right now could help the leveling not seem too slow and make things much more interesting.

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Leveling up shouldn’t be content. There should be a little bit of a journey, but the game should start at max level where most of the content should be designed around. That way you always have something to look forward to and you feel powerful and have access to most of your skills and fun.

Too low rates are bad.

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What? What??? A game should be designed around the JOURNEY not the max level/end game/whatever.

I agree, OP. Low rate is perfect and I hope it isn’t increased by much when the game comes out. If people don’t want to take hours to pass a few levels, don’t play the game then.

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Less QQ and more pew pew! That is life!!!

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What? What?? What is the journey you are talking about? Everyone grinds mindlessly like robots ks’ing each others, trying to kill as many monsters as possible on the same maps is the journey you want? Many in this thread and other threads have pointed the real problem out, like this guy:

Why don’t you try to read and understand them first???

Yea… People are supposed to give feedback about game-play too. So they play and they give feedback, who are you to tell people to shut up and not play? I’m making a wild assuming but I believe people like you are the ones who will eventually turn their backs to the game and see its dying without having an effort in preventing it.

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When RO1 came out everyone was an idiot who dont know where to level and what to do and where to go. It was only months later that people figure out the meta grind locations.

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MMO RPG shound’t even have a max lvl, just have a low rate exp.
There is some players in certains mmorpg that are leveling up their characters like more than 10 years, this is great in my opinion

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In a game like that, new players will never stand a chance with the veterans…

Well, like others have mentioned, you seem to be very slow at leveling. And that’s ok. However, your RO comparison is completely off-base, because it doesn’t consider the max level of ToS. We might have a max level in the ranges of 200 to 500. If you’re going to keep up your RO comparison, that’s like saying it took 12 solid hours to get out of being a novice (this is the lower side of the ratio).

Also, you’re not taking into account the leveling curve, of which makes almost all games have (and should have), causing the final 10% of levels in the game to take much longer (usually longer than the earlier 90%). I agree that people shouldn’t be able to hit max level in 3 days, but if it’s going to take half a year for a hardcore player to reach max, think of how it’s going to be for someone like yourself.

You sure he didn’t mean it took him 12 hours after reaching lvl 34?

So most of us agree that grinding isn’t the problem but our enjoyment in the game.

If grinding comes with the expense that is our enjoyment then it is wrong and has to be fixed!

If grinding blends well with the game contents and give us our necessary enjoyment then it is good and we all will be smilingly happy grinding!

With this I suggest the developers implement a long series of grindy quests based on the fundamental of reading meme and watching cute cat videos! A lot of cat girls too!

Two days lack of sleep are really getting into me…

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I can’t agree more. Companies these days aims for the vocal ADHD crowd, not taking into consideration that most of them will abandon the game once the gear grind begins.

I want a game that’ll keep me coming back. Where levels are meaningful, not just a ‘tutorial until you get to max level’ index; where the community is devoid of the caustic, locust-minded, e-peen focused regular troll; where friendships will be forged, and people will welcome you back online.

I do think we’re heading exactly in that direction. Good job, ToS team. Good job.

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You said it all Raine, i am your fan.

You realize that this is a videogame right?
You don’t actually get any real reward out of keeping up with bots or with people who simply level faster than you, nor do you have any obligation whatsoever to reach a certain progress in a certain time.

Maybe try playing the game at your own pace, regardless of what other people might be doing

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low-rate with great party will absolutely cool! :heart_eyes:

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The conditions they provide are set to cover IMC’s list of issues or test cases. So arguing that with higher rates you could discover more bugs is nonsense, By that logic we’d have to level to the end in every test.
Besides, they had three CBTs with high rates already so it is actually not surprising they chose to test the original system. Not to mention there might even more aspects to it.

I don’t know about the 12 hours claim - some claimed to be over 110 in the chat though - but if you properly make use of crafting, partying, trading, farming, damage mechanics, map data, passive skills, gem and item enhancement you’ll proceed several times faster than on your first try.

An important question here is how many max rank characters they anticipate for the average regular player after a year. Just one, two, four, etc. From what I’ve seen so far I’d say it’s two and as such the addicted ones will have 6 to 9 (obviously, if less then further progress for each char).

All in all there are many things to fix - and if those are taken care of the progression will be even smoother/faster - but the experience rates are quite fine.

Edit: P.S.: There’s still some chance they’ll increase the rates later on.

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  1. You were implying all over the place that you love grinding.
  2. You compared hacking/boting to “a walk to the beach”.
  3. You are implying that you will use hacks/bots if any show up.

Here’s my question:
How do Plebs like you get selected fot the beta?

I can do that too at this point, so what? And your math is pure speculation.

Like many people have said already on the thread I think you guys should stop focusing on trying to enjoy the beta as if you guys were playing the game as it was released already and enjoy what you have and find bugs pls & ty

“Need to reach max lvl to find all the bugs” how about… just maybe… they are not just testing the bugs we can find but also the player base? Pretty sure at this point after all the complains they will probably up the rates but lol, i dont really care if the game gets 87486575 people or just 10, so far is great even with the oh such slow exp and high grind… I’m trying to enjoy my character&game to the fullest and making sure I report every bug I find :slight_smile:

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