hmm for starters damage wiz
damage wiz only has pyro link, psycho ice fb combo, wiz3 elem3. thats literally it. 7/14 red symbols but only 3 solid builds. wiz has lot more support/utility classes and choices. as a dps wiz main im disappointed. 2/3 are burst, long cd. 1/3 low dmg.
swords has 9 red classes/14. of course some are weak.
however some attacking classes suffer 3 star dungeons making tank meta late game. but if its tank meta late game it lacks defensive classes. all the dps swords get screwed if they dont build right. however 1 point in pelt 1 and they are still useful.
archers are getting % buffs which means they are going to be late game dps dealers.8/13 attack, the limited build are small however. some classes are utility, making these classes weak and since they dont really help these classes struggle. however if they are paired up with these strong dps builds, they might be weaker, but still okay.
clerics have 4/14 dps 1 tank though. they builds are diverse as they are not pressured to dps. and even dps moves scale with int. they are not in a bad spot
in the end game it expects
swords 1/3 dps 2/3 tank role
wizards 3/4 dps 1/4 support utility roles
archers 100% dps role
clerics 4/5 support 1/5 dps role
however the reality of the class distribution is that
swords 4/5 dps 1/5 tank (although any pelt 1 can tank)
and swords fall in dps late game
wizards 1/4 dps 3/4 support utility
archers 3/4 dps 1/4 support
clerics 1/3 dps 2/3 support
clerics need dps to lvl, those who go full sup suffers