If aa is the main disadvantage with high ping, couldnt IMC solve this easily by getting autoattack salves instead of single attacks? For example adding a new Attribute into the Main classes, “attack in salvo” the higher the lvl, the higher the amount of aa’s you’ll make in a row. Fast ping ppl wont have much of it since they only need to spam, but slow ping ppl will get a significant increase of attacks, since the server doesnt need to wait for the client each time.
Thats at least a compromise.
//goes write a suggestion