Tree of Savior Forum

Looking for Sapper c3 skill distribution advice

I’m building a sapper and have chosen to max out Punji, which is usually a skill that people ignore when taking Sapper. Obviously I also need to max Broom Trap and Claymore, leaving me with 5 leftover skill points and no more room for Stockades or Detonate traps.

Right now, I’ve avoided putting 5 points to finish off Claymore, leaving it at 10. This gives me 10 points left over, so I could potentially max out Collar Bomb or max Claymore and then take Spike Shooter.

What would be the best course of action here? I’ve never used Collar Bomb or Spike Shooter before. This is a mob grinder build for PVE but taking Spike Shooter might help me deal with Bosses to some extent. Still, this ability seems unpopular. Collar bomb would give more AOE but I don’t really understand the scaling on this ability too well.

Any experienced sappers able to give advice here?

TO CLARIFY. this is going to be sapper 3 into cannoneer 3 with Scout and Quarrel Shooter. Mob aggro is distracted with QS skills and I have access to stealth for setting up on big groups of enemies. Detonate traps won’t be my only means of dealing with flying mobs. NOT ASKING FOR BUILD ADVICE or how to make this more efficient. Just want to hear opinions on how to spend my last ten points in Sapper if I’m not taking Detonate traps.

idk what you were trying to pull off.
0 detonate?
max punji? seriously?
https://tos.neet.tv/skill-planner#3555.115122314f6a7a85
here is a skill build i prefer. Upto you what you want. I can legit max punji 0 and conceal 0 and put more in stake/claymore if i feel like never doing pvp with that char.

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I max Broom trap and Detonate trap for dps in PvE. Put 1 in Stockade so you can set up your own thing and detonate them up. The rest doesnt matter, do it as you like.

Definitely max Detonate Traps, that skill coupled with the +250% damage to flying mobs from the attribute is your best bet to take out flying mobs as a Sapper.

I maxed Stake Stockades and put Claymore at 5. Didn’t put points in Spike Shooter (not really that impressive damage but require good placement to maximize damage), Punji Stake (too long to deploy), Collar Bomb (too inconsistent, sometimes you’d bunch up mobs and use it but it doesn’t go off) and Conceal. Stake Stockades damage can be put to use with some creative luring of mob trains, but that really only works when you’re soloing.

I like punji a lot, it’s that simple. I use it as a nuke on distracted mobs attacking Pavice when broom trap is on CD, so I’m looking to make it work even if it isn’t optimal. But besides max Punji, the rest of the build for sapper is flexible.

I see people prefer to leave Claymore at 5. That’s surprising, since this skill is so expensive and I feel like it’s not worth using at all if it doesn’t have at least 1000% skill factor

The last three circles of my build is Cannoneer, so I intend to use Shootdown and canonneer skills to take care of flying mobs instead of detonate traps.

  1. You asked a suggestion on your “sap3” part. without telling full build.
  2. If you want to say “you like a skill that’s why you max’d it” then heck go rainbow on it.
  3. You can totally go much higher more dmg in the duration of casting punji from other skills. Even the KD it does is a pain for partymates.(Means you cannot get a party with punji using build as static).
  4. What i gave is more or less standard build for sap3 that anyone can play with (just some my preference part is there but it is good).
  5. Mob grinder? you mean farmer? Farming needs to focus on efficiency of kills per hour, loots per hour, sp/hp pots consumed, other expenses like buffs/repairs etc. Your build completely fails in it considering-
    a. You are reducing your kills but wasting time on casting punji (mind it, every second adds up).
    b. Lesser kills means lesser loot. You don’t have swell body or DPE to make up for the loss.
    c. Also fails on pot consumption. Casting your punji makes you “do nothing during cast time”. You constantly take damage. which means more hp pots consumed. cannon itself is heavy sp pot addict class so no need to tell cost of sp pots.
    d. More dmg taken means more needs or repairs. If your armour durability goes 0, you die and you lose pardoner/scoll buff you had. So, failing on that part to.

You are defeating your “mob grinder” with your choice completely. (if mob grinder=farmer). Even if its not farmer, most of above holds true.

The moment you said this, it became " I will choose w/e i like".
So, can’t suggest you anything from my side. And probably many other will agree to it.

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  1. The rest of my build is irrelevant to this question, because I’m asking about the effectiveness of remaining sapper skills in a vacuum so I can make an informed decision.
  2. Not really? Just because I choose to prioritise a favored skill, doesn’t mean I have to go rainbow. I don’t like going rainbow, having a lot of low rank skills is messy.
  3. the amount of time it takes to deploy 2 stakes (even with jump cancel) and then perform the animation of detonate traps isn’t a whole lot faster than casting punji. Unless I have other traps down previously, two detonate traps going off at once is only 100% more or so damage than Punji, minus the extra damage on bounce. Unless they are flying mobs, Punji isn’t a huge DPS loss as people think as long as you use it to kill. Also, it has a better aoe ratio. I play solo.
  4. Yeah I figured, I know about the standard sapper build. Not what I’m asking for.
  5. Mob grinder. I already have a farmer. This is just a fun build for relaxed farming, not efficient farming.
    a. already covered this above
    b. as above
    c and d. I don’t actually take much damage because enemies are attacking my pavise, or I’m stealthed with Cloaking, or close enough to pavise to block a lot of incoming damage.

I don’t think you’re really understanding the point of this thread. I asked for advice on what to do with my REMAINING points. I’ve already made my decision concerning punji. I made that very clear in the opening post. I am not asking you to suggest a better build or critique my build.

I have 10 points left over. I’m asking where I should spend them.

I know the temptation to cry meta is harsh, but don’t let it blind you to the actual purpose of the topic here please.

What’s much more useful to me is if you tell me about your choice to max out Collar bomb. I hear so many mixed messages about this skill. With my build, I have no problem grouping enemies together tightly, so I was thinking it might come in useful, but as someone said earlier in the thread, it’s sometimes unreliable?

I do think collar bomb is somehow unrealiable. It only worked fine, for me, under “circling expand”.

Spike shooter is more useful with bosses honestly, even if the cooldown is definitely too long.

i’m leaving HERE a thread i posted about Sapper, maybe it can help you :slight_smile:

Thanks! So collar bomb splits its hits on different targets? That’s what I was worried about. It has 176% or so damage 10 times, but does that mean 10 targets get given a bomb, or a single target is given 10 bombs? That’s what I wasn’t sure on. There aren’t too many good videos showing off this skill in detail on youtube either.

The way the skill works is, you attach a glowing bomb to the targeted mob upon use, which then follows it slowly. If the skill triggers it deals damage in a very small AOE. IIRC the x times description refers to how many damage ticks the bomb deals out. Not sure if it’s split or not, couldn’t see it properly back when I was using it.

In my experience using it (before I reset my Sapper’s skills) the skill is decent, IF it works.

That’s the problem with this skill. I only ever get it to work when I use Collar Bomb on a mob that is overlapping (not merely bunched up) with another. Trying to preemptively cast it on one mob and luring it to another works maybe like 10% of the time.

In the end when I reset my Sapper I didn’t take it at all and I’m happy with that decision.

Detonate is best skill of Sapper to be honest, along with Broom trap. My Detonate can easily blow a wave of flying monster with cap damage, so i suggest max Detonate and Broom Trap, 1 in Stake Stockades and the rest you can put skills whatever you want just like they said above