I continue to advocate for a RNG+DPK drop system. The RNG to allow at all times for the opportunity of the item which would make casually farming possible, while it also being fair and non-disruptive regardless of who is on the map. The DPK portion would allow for items to drop at a reasonable rate, especially in relation to there simply being enough supply to enter to market. Increasing the chance of drops based on kills compared to the current system could also help, but that’s just more random drops and I’d argue about just fully moving over to it.
This system, (RNG+DPK) would allow for a variety of options within the game. There could be multiple different ways to obtain equipment now. Some equipment could be made with the intention of farming a few, low chance drops, while there could be other equipment that works in the way @Nekorin described, requiring many easier to get items. An RNG+DPK system could accommodate both styles as well as a middle ground, and create variety in farming based on the equipment you were trying to make. Every item you were farming could be different, that’s the kind of variance a game needs.
Furthermore, RNG+DPK aligns with IMC’s development philosophy, while also being acceptable to players. IMC said it themselves in their interview, they want items to have a guaranteed drop point. I also speculate, IMC believes in a sort of challenge to farming, like they do with everything else. They want factors to be out of player control, they want difficulty to exist, which is why DPK isn’t personalized (among other reasons) and why it’s map based. RNG+DPK still has difficulty, and factors outside of player control just like before, but it’s form would be in chance, though DPK “stealing” could still be a possibility.
Finally, we should continue to be vocal about our discontent for the current system, and provide more feedback and suggestions. The more we do it, the more the Staff have to report with. @STAFF_Yuri mentioned to me how good, productive threads, like this one, do make a difference. Not only does it give the Staff more player suggestions to pass along, but it also provides and emphasis on where the game should go through sheer volume. I strongly suggest sending tickets as that’s an easily quantifiable number for the Dev’s to see: https://treeofsavior.com/page/support/ I can’t guarantee the Dev’s will change the system, but I can promise that this is the best method of doing so. Continue to criticize, continue to make productive posts, and do so because you want TOS to improve and succeed.