@staff @STAFF_Yuri @STAFF_Ines @STAFF_Letitia @STAFF_Amy @STAFF_Ethan
Hey staff, you’ll probably had countless feedbacks like this one, but it won’t do any bad adding one.
Today, and by today I intend almost three hours ago (and it’s 5am here), I decided to start farming my first 2 practo weapon, an Aspana. I knew it would be difficult, but I didn’t imagine that farming means losing time.
As you can imagine, I killed Kugheri Symbani during all the night, let’s say 1005 of them, and dropping a mind blowing 0 Kugheri Symbani’s Sword. To add saltiness to an already aimless night of playing, I even welcomed a lovely guy with an Aspana +11 stage 8, that came right to steal the drop, killing enemies like they were candles while I was trying my best to make my day.
Now, my real question is: do you rly think this is a good design? And even more, do you rly think your game will grow this way?
I’m not an incredible player, I have just 1100 hours of gameplay, but I’ll probably stop playing after this experience. One thing is trying a difficult thing, another one is losing time thanks to wrecked game design.
I’m pretty sure that you’ll never answer to this topic, as you haven’t replied even when I pointed out the entire list of bots who farmed for an entire night at Tenet Church. The same bot I reported and yet are there, even now. And i’m also sure that a lot of ppl will come, saying how now the game is easy and great.
Well, it is not. A game should be challeging, here I don’t see challenges but frustration harbored thanks to a design so wrong that I don’t get how it was implemented.
TL;DR = Salty player is salty at losing three hours of his life, and sleep, trying to drop the very first mat for his Aspana. He’ll probably stop playing, but he’s not sure atm.

