Tree of Savior Forum

List of newest wiz farmer build (R9)

Yes, when I tried it back on ktest, I was quite shocked at the SP consumption of shadowmancer. The skills are very fast/smooth though.


@Ragnarok-Online hi ragnarok, if you like to farm on battle alchemist, another possibility is to pick wiz2-linker2-thauma2-alchemist3. You will be able to link 3 more mobs. Linker1 is also fine (my build).

Wiz2 surespell is needed for alchemistic missile casting time.

A non-thaum possibility is sorc2-alchemist3, it will not have swell mob to double loot but stronger sustained AoE damage.

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Hi hi,

Sorc2 would be the better option out of all the alchemist3 builds I’ve seen, but double loot is just too good :sweat_smile:

I guess I will do your build Thauma3 because swell left/right without a big head looks weird :rofl:

thanks!

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I agree. Thauma2 fits best with featherfoot3 and chicken costume for big wings during levitation. The alchemist3-thaum3-linker1-wiz2 build is to show it is possible to farm a bit on alchemist3. Usually alchemist3 are idle crafting classes. You can also farm uosis with it by link+swelling the mobs. During dungeon runs you are a support (thauma3). SP cost is low, you can go lower SPR, higher INT on alchemist3 farmer.

Offensive alchemist3 skills I recommend: Lvl 5 alchemist missile + Lvl1 or Lvl0 combustion with 200 silver use attribute. Combustion is not really necessary because alchemist missile is usually ready. Combustion and alchemistic missile can hit flying mobs. Use left-over points on crafting skills of your choice.

This build is bad at damage mitigation. Shadowmancer version uses shadow hallucination clone, sage uses missile hole, featherfoot levitation, enchanter increases block. On alchemist you can only craft and use HP potions. On annoying ground-type mobs, use Sleep.

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My mind’s telling me to go Thau3 for damage, but my heart is telling me to stay at Chrono3 for utility.

Enchanter C2 here.

Some of my opnion:

Enchanter C2
At first Link1/2/3-Thaum2/3-x-Enchanter2 looks great, but when you hit Nazarene Tower/Boss/Challenge Mode Stage 4-5, they really fall off a lot even with T5 +11 weapon, mainly due to lag spike/Animation/Enchant Lightning no damage % attribute. This build is not that good in long run especially if you want to swell and try to kill them, the 509% per hit consider low and the link break faster than you think, especially with more lines of attack.
//
Investment Cost - Low; Damage Return - Low
//
A DG300 Solo - 3/5
(Waiting JP CD is slow)
B Normal Maps Farming - 5/5
(Easily JP+HK+Swell+Lightning Hand = x2 drops)
C Challenge Mode - 2/5
(Good for shrink mobs and damage support)
D Nazarene Tower HG340 - 2/5
(JP+HK+Srink+Lightning can kill, but have to keep waiting JP to cd)
//Possible Builds
xx-Link2/Cryo3-Thaum3/Chrono3-yy-Enchanter2
*yy can be RC/Sorc1/Warlock1

Shadowmancer C2
As many discussed and developer highlighted, this class is excel in PvP on those with low CON. It able to deal quick burst of damage, but once the threshold (Monster HP) is far higher then this class very soon meet its bottleneck with SP insufficient and CD, and need expensive attributes and high Matk to make them works. Even with very high end weapon I doubt they can 1 hit kill monster in Nazarene Tower / Challenge Mode Stage 4-5. Potentially the best farmer with high looting chance and high end weapon.
//
Investment Cost - High; Damage Return - High
//
A DG300 Solo - 5/5
(Shadow Conjuration / Shadow Condensation / JP + Thorn rotation ensure fast speed)
B Normal Maps Farming - 5/5
(Easily JP+HK+Swell+Thornx2/Conjuration)
C Challenge Mode - 4/5
(Shadow Conjuration / Shadow Condensation / JP + Thorn rotation rocks / Shrink Mobs, but might lack SP and high downtime)
D Nazarene Tower HG340 - 4/5
(JP+HK+Thornx2, eventually can kill swelled mobs with high matk & attribute)
//Possible Builds
1 Link2/Cryo3-Thaum3/Chrono3-aa-SM2
*aa can be RC/Sorc1/Warlock1
2 Wiz3-Elem3-bb-SM2
*bb can be Warlock1/Sorc1

Thaumaturge C2-C3
This class is really good for beginner or alts, not only they reduce investment cost, but they also made random party Dungeon Rush easily, when you have no good weapons they act as 50%-100% of damage boost, but eventually the % fall off when you are getting higher Matk from other source until 10%-15% doesn’t that matter anymore, which also compensated easily by investing other 3 circles.
Swell Monsters, I think at the moment we don’t have content that really need to swell for x2 drops, waiting for Joint Penalty + Hangmans Knot + Swell is actually very slow compare to some classes who can kill >2 times faster and move on. Perhaps when you have 500-600 of looting chance it is more worth to use this tactic.
As support class, i don’t rate its DPS.

Link C1-C3
Good support filler for class lack off AoE, Link2-Thaum3 is universe foundation for most wizard builds, especially for beginner.

Now, without rely on Linker or Thaumaturge, there are few classes doing good AoE.
But these classes mainly require a minimum T5 +11 Weapon.

Sorcerer C1-C3
Sorcerer shine with full SPR and >T5 Weapon at early stage, but beyond that point the more you invest it just a flat return, with at least Necro1 can boost Templeshooter damage by very high and good support for Archer class. Sorc also best filler class if you willing to sacrifice for full INT = 1000 Matk, which is around 10-20% of damage depend on your Matk for an extra 60-90k AoE damage per second (Netherbovine). Still good, they can clear bunch at HG340 mobs under 10s with highly geared, but as said you need something burst and fast to balance it.
//
Investment Cost Medium; Damage Return - Medium on average
//
A DG300 Solo - 6/5
(I believe they are the best DG runner in game, lure whole room of mobs and kill them off in no time, i usually cleared 3 rooms at the same time others cleared the first 2 rooms with that Boss Orbs, basically walk 1 round in the room then boom everything dies, 6min per run and 20min = 660k)
B Normal Maps Farming - 3-5/5 (If Marnox is 5, if others is 3/4)
C Challenge Mode - 3/5
(The AoE damage consistency and damage mitigation are great, but it doesn’t kill fast enough in Stage 4-5, you should have another main AoE dpser in the party)
D Nazarene Tower HG340 - 4/5
(Same as challenge mode, it is good as secondary damage and holding point when you have skills on CD, it still can kill bunch of mobs but slowly, riding is bad because you will die fast)
//Possible Builds
1 xx-Sorc1/2/3-cc
*xx & cc almost can be everything, Necro/Featherfoot/Warlock/Enchanter/Sage/Shadowmancer, but condition is full SPR.

Warlock C2-C3
This class is probably discussed the least, but I think Invocation lv10-15 is extremely good in farming. If you aren’t fan of x2 drop Swell-Kill, probably Warlock C3 is the best choice for x2 fast kill. Kill them off with Mastema and lure others to demon spirits area they will die in no time.
//
Investment Cost High; Damage Return - High
//
A DG300 Solo - 3/5
(High CD, but you if pair with Sorc1 to Lure or Cryo3 to Pull it can be 6/5)
B Normal Maps Farming - 5/5
(The CD might High, but once you lure and mastema once, the leftover Spirits (lv20-30 demon spirit attributed) will enough to kill all remains.
C Challenge Mode - 4/5
(Demon Scratch stunning and AoE ability is great, can be 6/5 with Cryo, Invocation+FrostPillar+Mastema is best AoE combo in game *I believe)
D Nazarene Tower HG340 - 4/5
(Can be 5/5 if you paired with Cryo/Link/Sorcerer)
*The tricky part of this build is casting Demon Scratch without Surespell, and Demon Scratch need positioning/timing to maximize its damage, but the cast time is not that bad. Surely Cryo3/Sorc1/Pyro2/Link also will help.
//Possible Builds
1 Wiz3-Elem3-Warlock3
2 Wiz3-Thaum3-Warlock3
3 Wiz1-Cryo3-dd-Warlock3
*dd can be Sorc1/Necro1, Wiz3, Wiz2/Psycho1, Psycho1/RC, Elem2, Pyro2 to hold monsters for demon scratch.
4 Wiz1-Cryo3-Chrono3-Warlock2 (eventually this build R10 Warlock3 can be very godly in Challenge Mode, but now consider very strong you can keep invocation>frostpillar>mastema>PoA Pass and repeat)

Elementalist C3
Overall the damage is falling off without super good weapon, so not gonna to discuss.

Necromancer C3
Might be good when skellies AoE is improved, but they die very fast too in Nazarene/High Density Map, and you need keep monitoring them. But being occupy the last few class slots, they are lackluster and worse than Sorcerer C2.

Tips:
Investment Cost Estimate:
Low = less than 20m (Beginner/Alternate Character)
Medium = 20m-80m (Casual)
High = 80m to Infinity (Hardcore/Main Character)

hmm…,no FF3 review?

:joy: I forget that, i didn’t tested much about Featherfoot because I don’t like it, too many preparation steps for FF, i’m a minimalist that like simple and brutal :stuck_out_tongue:
I personally don’t think it is a good farming class due to lack of AoE = 100% rely of linker.
Being in the same rank Warlock means also cannot utilize Invocation to kill some remains.

Same as Sage2/Alchemist3, they still can easily farm to certain extend with the help of Link/Thauma/Sorc build, but they are still less effective hardly be on the mentioning list.

i used to be like you, underestimating FF, but when i do try to make wizlinkthaumff, i ended up with emengard shield and skull smasher. At that time, my falconer3 can kill more enemies faster but it need steady supply of SP and HP pot, which as farming cost considered FF wins with bloodsucking

I face the same issue with Enchanter/Shadow as well, there is 1 solution that peoples might not so well known.

Sorc1, the summon not only able to deal extra damage, but when you run enough to attract mobs, and when they lost you they will change target to your summon instead.
The summon can hold aggro for infinity mobs, by keep running all monster will aggro on your summon eventually, and you will free yourself to do anything.
Except some range Missile/Magic mobs can hit you painfully.

Here is my Cryo3-Sorc2-Warlock3 farming at Valandis 91:

2 Likes

Sorc1 is great! Best wizard filler.

Currently settled on cyro1-linker1-thaum3-sorc1-shadow2 SPR build with SPR, INT, CON equips. Use enchanter shop to get 1 CON for every 20 SPR. Balanced build, and able to use big SP pool and catbuff SP recovery. Have 1 rank reset left, migh try something else with linker.

In ktos, linkers and falconers received 2 rank reset vouchers per team after the cata-hoplite-dragoon & linker-falconer rework (cata, hoplite, dragoons did not get a rank reset, they just received skill reset). There’s a chance the steam server linker and falconer might get a similar compensation.

4 Likes

Guys, i need some help. I see the ff videos giving ohko after link, knot, swell body and kundela. My ff can’t do that, even after 3 kundelas, am i doing something wrong? I currently running a viernas mace and standard hg gear.

Is your Hangman’s Knot splash defense attribute enabled?

Are you hitting Kundela within about two seconds of casting Hangman’s Knot (while the HK debuff is still on the mobs?)

If yes, try using Kurdaitcha before HK, that will double your Kundela Slash damage.

What mobs are you fighting? And about how much damage is your Kundela hitting for?

For Alchemist I’m running Cryo3 Sorc1 Alch3 Shadow1 full SPR. It does pretty well imo, with Cryo’s mob gathering skills and just let your summon whack everything down. When there’s nothing to do, spam Shadowmancer skills and not run out of SP because of full SPR :smiley:

Missed trying out the farming build W2 Link1 Thau3 Alch3 because rank reset event finished :cry:

I’ve tested in the entrance of the nazareth tower, on the flys, operor i think it’s their name. I have the attribute enabled and i take about 1/6 of their hp bar.

post your matk after swell here.
you must jump+directional button between skills to cancel animation
JP+HK+jump+swellbody+jump+kundela

Around 3.5k matk. I know but still, no ohko :frowning:

Operor is flying type so ground x2 hit attribute not applied.

he is FF
20charrrrrr

Well my first advice would be don’t fight the operors, as flying enemies will dodge a lot of your useful skills.

Try comboing in the order of Sleep>Joint Penalty>Swell>Kurdaidtcha>HK>Kundela. And do it against a non-flying enemy. If you cast Kundela immediately after the HK, then you should have no problems damage-wise, as long as you’re linking a good number of monsters.

162k~ per Kundela is the break point for one shotting mobs in Nazarene tower (assuming your mob has 8 linked monsters), so if you can hit at least that with the Kundela attribute and Kurdaitcha, then your problem isn’t damage. My suspicion is that it’s a timing issue, but I can’t say really without watching you play.

Most of the 340 HG is flying mobs, which, from my experience is a pain in the ass as a FF, especially when mobbing.