This is a list of any utility attribute from each archer’s job, sorted by their usefulness.
The format is:
Attribute name (rank A/B/C) : reason
rank A=must have
rank B=so-so/situational
rank C=avoid it
Help me fill them all. Thanks
Archer
- Increased Maximum Buff Count (A) : you can have 1 more buff active at the same time
- One-handed Bow Mastery: Ignore Defense (A) : must have especially for non-mergen, ignores 25% of the enemy’s defense
- Two-handed Bow Mastery: Anti-Air (A) : must have especially for mergen, +50% more dmg to flying enemies
- Swift Step: Critical Rate (A) : add 150 crit rate
- Full Draw: Decreased Defense (A): decrease enemies 10% defense
- Multi Shot: Critical (A) : useful if you use this skill a lot
- Weapon Swap (B) :
- Kneeling Shot: Critical Rate (A) : useful if you use this skill a lot
- Oblique Shot: Slow (B) : good to slow hard enemy but bad when you want to aggroing the enemies
- Swift Step: Including Party Members © : your teammate will hate you if you use this, because it eats up 1 of their buff slot and useless for them
- Full Draw: Increased Knockback © : you don’t want to pursue a pushed back enemies
Ranger
- Barrage: Knockback (B) : good when you need to push back the enemies, but bad when you want the enemies to be clustered
- Bounce Shot: Slow © : Barely noticeable.
- High Anchoring: Critical Chance
- Spiral Arrow: Critical (A) : Decent upgrade for decent skill.
- Steady Aim: Enhance (B) : only good if you are that competitive at best DPS and have overflowing silver, it add +100 dmg for the cost of 50,000 silver
Quarrel Shooter
Shield Mastery: Missile Defense (A) : one of the best attributes in the Archer tree. Doubles block rate
Deploy Pavise: Bleeding Chance (B/C) : very situational.
Rapid Fire: Critical Chance
Scatter Caltrops: Duration (B) : only for PvP or GvG purposes.
Stone Picking: Quantity (A) : Must have when using stone shot.
Teardown: Teardown Statue (B/C) : very situational.
Sapper
Increased Maximum Weight (B) : Now that base max weight is 8000, effect of this attr is pale
Broom Trap: Firepower Boost (A) : Enhance best sapper skill = must have.
Broom Trap: Revolutions Count (A) : Enhance best sapper skill = must have.
Claymore: Firepower Boost (A) : Big enhance, take it if player use claymore.
Claymore: Flying-type Compatibility (A) : Big enhance, take it if player use claymore.
Claymore: Splash (B) : Not that amazing but take it anyway.
Detonate Traps: Flying-type Compatibility (A) : Main reason to make it viable late game
Punji Stake: Efficiency Boost
Punji Stake: Implacable
Punji Stake: Knockdown Damage
Spike Shooter: Firepower Boost
Hunter
Companion First Aid
Companion Mastery: Tenacity
Train: Ground Companion
Coursing: Mental Breakdown
Pointing: Fear
Praise: Movement Speed
Retrieve: Decreased Defense
Rush Dog: Stun
Snatching: Airborne Enemy Damage
Wugushi
• Wugushi: Poison Reserve (A-B) : Decreases Poison Pot cost by 50%
[It
helps A LOT, but it costs over 2M to max. But leveling it to ~half of
that reduces the poison cost by a lot and it’s rather cheap]
• Detoxify: Poison Immunity (B) : Immune to poison for 4 seconds per attribute level
[Situational since Detoxify has a low cd, but when facing a lot of poisoning mobs or in PvP, probably worth it]
• Wugong Gu: Continuous Infection (A) : Increases the duration of the poison
• Throw Gu Pot: Residual Poison (A) : Maintains poison for 4 seconds when enemies move out of the poison aoe
• Zhendu: Decreased Poison Resistance (B) : Decreases enemies’ poison resistance by 35
[So-so because it’s not a big boost but it’s cheap, so might as well take it]
• Jincan Gu: Decreased Evasion Rate (B) : Decreases enemies’ evasion by 25%
[Probably even © : We go mostly STR, which brings good accuracy]
Scout
- Cloaking: Increased Movement Speed (A) : +5 movespeed is addicting
- Flu Flu: Debuff Count (A) :+5 more enemies get flu-flu’ed
- Cloaking: Physical Damage (B) : only good for 1 hit burst skill like Musketeer’s Snipe
- Perspective Distortion: Physical Damage
- Scan: Confusion
Rogue
- Capturing: Ally Magic Circle (A) : you can steal your teammate skill
- Sneak Hit: Duration (A) : +10 more second of sneak hit is more than welcome
- Feint: Back Roll (A) : 75% chance to make enemies turn back and be sneakhitted by you
- Lachrymator: Increased Range (B) : useful to throw tear gas further
- Dagger Mastery: Sudden Attack © : it will bug werewolf card effect
- Backstab: Massive Bleeding
- Burrow: Damage
- Lachrymator: Additional Damage © : minimal damage and will reveal you from cloaking.
- Vendetta: Counter Attack
Fletcher
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Appraiser
• Overestimate: Duration (A) : Increases the buff duration by 5 seconds.
• Devaluation: Increased Chance (B) : Increases the chance to afflic the debuff by 10%
[I put it at “B” only because of how expensive it is, and base chance is 50% so 10% isn’t such a big boost]
• Blindside: Critical Attack (A) : Increases critical attack on enemies affect by the debuff by 25%
Falconer
- Train: Flying Companion (A) : 30% more damage from every falcon attack is gold
- Circling: Decreased Nullification
- Circling: Expand (A) : joint penalty Mk 2.0
- Hovering: Attack Speed Buff (A) : faster attack is better
- Hovering: Duration (A)
- Pheasant: Stun (A) : stun nuke
- Sonic Strike: Confusion (A) : decrease 10% of enemy defense
- Call: Obtain © : it give you trash and make your call CD longer
- Roost: Increased Range
Schwarzer Reiter
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Cannoneer
- Cannon blast: Armor break © : 2 second debuff, very high SP consumption of the skill by 50% for a 35% chance on 10% defence decrease
- Siege burst: increased range (B) : situational, good for PvP / GvG
- Siege burst: destroy magic circle (A/B) : a must have for PvP / GvG.
- Cannon Barrage: Stun © : Unreliable but increase sp cost
- Shootdown: Falling (A) : Make cannon shot deals full dmg against flying and immobilize them
- Siege Burst: Focus (A/B): Should have if player uses siege burst but at lv1 won’t be interrupted easily anyway.
- Smoke Grenade: Additional Damage (A) : Must have.
Musketeer
- Gun: Accuracy (B) : STR build has no problem with accuracy
- Rifle Mastery: Hunting (B) : Barely noticeable
- Butt Stroke: Additional Damage (A) : Must have
- Head Shot: Reload (B/C) : Split into 2 hits with half dmg each. Onlybenefit I can think of is to kill weak 2 mobs with 1 skill. Other than that better turn this attr off
- Penetration Shot: Rapid Fire (A) : Must have if player take this skill.
Hackapell
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Mergen
Mergen: Expanded Range
Spread Shot: Ricochet