Tree of Savior Forum

[List] Boss Cards and Effects [Discontinued]

Didn’t Excrulon release an addon that allows you to link anything in chat? Could be a troll. I’ve never heard of anyone obtaining a Blut card before.

Looking at the start post:

MISSING: Increases damage against holy property monsters by [card count]%.

Well, take a look at this

-> It can be assumed that such a card will never exist (hopefully, except when the amount of holy monster increases drastically)

The Mandara card is nice against revenge.

I’ve tested using the rune of destruction, justice and meteor against a kabbalist using revenge.

We both die, still funny.

@Hillgarm Nuale card gives [star]% mdef. Its confirmed.

So, is there any confirmation on how Tomblord works?

Tomb Lord Card: Increases damage against boss monsters by [card count]%.

Does it mean that 7x Tomblord = 7%, or 7x7 = 49%?

Card count% means the amount of cards as the percentage number.

I.e: 1 card - 1%
2 card - 2%

So 7 cards = 7%

Thanks for confirming.

does players (PVP) considered as medium type monsters?
in RO players are medium demi-human.

Feedback on Werewolf Card.

I’m actually using this one card (lvl 10 = 10% chances) and since only 1 guy posted about it, saying it was “bugged”, i tested it myself. It’s definitely NOT bugged, grants 2x to your damage (from Skills and Basic attack) if the card procs, and that attack has a 60% to land as critical, which in my case, was 99% chances.
How the 60% crit chance works, seems to take into the formula your own Crit rate, but i would need more testing.

Mobs that i barely/never used to crit like Blue Harugals (plate armor) now i crit pretty much all the time the card procs.

Any doubt, just ask.

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Blud/Yeti card exist yet?

Do %chance to activate cards stack additively or multiplicatively? ^o.o^

For example, Templeshooter card’s chance to silence, and other similar cards? ^o.o^

Yes, blut was added as a new worldboss.
At KToS.

And this wb added too: https://youtu.be/9C5XAR3E57A

Quick question/clarification.

The Werewolf card functions for everyone?
(ie: any attack by any class will get the bonus?)

Or was it just my misunderstanding that only Rogue will ever benefit from it?

Thanks!

It does.
However only rogues have a skill which will activate when attacking from behind (sneak hit).
Other classes have no such skills.

I see… so can I potentially use this card as a “stand-in” for additional crit procs (like a pseudo crit rate modifier)? Or it doesn’t work that way?

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No, it does not give you any %crit.

It will just ‘% to make attacks count as attacking from behind’ .
Rogue sneak hit: +% crit chance when attacking from behind.
This is why rogues are collecting this card.

Thanks a lot for the clarification :slight_smile:

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Nope, I’ve tested with reaverpede card. It doesn’t work :wink:

Geez they did like no damage to blud.

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It’s bugged for backstab only.

The skill has a hidden 100% modifier when you attack from the back that isn’t working with the card.

Whenever i backstab from the front i get this(always tested against same mob):
All near values
Karacha Backstab from the back: 16500~16500
Front No proc dmg 2400-2400
Front Karacha proc dmg 7200-7200

When werewolf procs it should get the same damage as the first one but it only gets the 3x from Karacha(it should do roughly x5 the no proc one)