I want to ask, the effect of marionette or flammidus card etc as same as using cafrisun?
Youāll need at least 2 more cards to test it properly just to make sure that the variation wonāt provide inaccurate info.
No, they just add more property damage attack that will proc on every hit just like Arde. It will increase your damage up to +70 x N x C damage (+420 max).
Itās either a common modifier (at the end) or an attack modifier (near the beginning).
Did you test this without a weapon?
Itās pretty weird to see it worth half the said value, but I can actually see IMC coding it like that.
what is N and C? why the max value is +420, not +490 (rank 7) or +560 (rank 8)?
The full formula would beā¦
Sum of Cards Levels of Same Type x Number of Hits x Compatibility
Rank 8 update will introduce new cards
New worldbosses
-zauga
-nuale (another source to get this card)
-blut (CON card)
Welp, no one is selling tomb lord in telsiai. Anyone here wanna sell/lend me theres? For science?
Ok hereās the 3rd card. Iām using flame ground so the damage is higher (hoping for lower variance or something).
Necroventer
0 cards - 779 (+0)
1 card - 784 (+5)
2 cards - 789 (+10)
3 cards - 794 (+15)
Ok thatās pretty consistent. So what ever contribution the card gives (where ever it fits into the equation I donāt care) the effect is (bonus damage x card count).
Mineloader
0 cards - 1037 (+0)
1 card - 1047 (+10)
2 cards - 1058 (+21)
3 cards - 1068 (+31)
Harpeia
0 cards - 1014 (+0)
1 card - 1025 (+11)
2 cards - 1035 (+21)
3 cards - 1045 (+31)
Quick question from someone who quit the game before cards were a thing:
Do cards lose ranks if removed?
Can I remove them?
Are they destroyed when I remove them?
What is a good method to get cards to sacrifice?
Yes
Yes
No, they just lose stars (dunno how many stars though, Iām guessing 1 star?)
All cards are now tradeable via the market. Search for the card name. Alternatively hunt world bosses around the clock.
You can invest a small amount of TP to avoid the level reduction when removing.
Card is working correctly on Mineloader and Harpiea. Itās a 1% increase each card.
Necroventor on the other hand⦠I donāt know what is going on.
1 card is 0.6%
2 card is 0.9%
3 card is 1.9%
???
Reilet, which character did you test.
Necroventer is Ghost Armour (-50% damage by physical sources). Could remove -50% damage on card effect too. Or some other strange interaction.
Do Glass Moles and Chapparition cards affect the base skill damage?
Like if I had one 10-star Glass Mole and I use a Lv.5 God Smash (7905 base dmg), is it:
a. (p.atk * 1.1) + (7905)
or
b. (p.atk * 1.1) + (7905 * 1.1)
?
^ yeah I know I couldāve simplified it but seeing that using the card changes your stats, I just separated them
I didnāt test it. @c2gaming did, and my post was based on his data. He was using a pyro.
Glass mole/Chapparition only affects your attack value you see on your character stat page, so your A scenario.
Then the tomb lord card might not apply to the bonus damage? (magic vs ghost armour)
Normally 100% + 1 tomblord => 100% + 1%
Magic vs ghost => 150% + (1% of original 100%)
Magic vs ghost bonus
0 cards => 779 damage (so 520 damage originally?)
1% of 520 => 5 damage bonus
2% => 10 damage bonus
3% => 15 damage bonus
Tomb lord card effect
0 card => 100% (+armour modifier damage)
1 card => 100% (+armour modifier damage) + (1% bonus on original 100% damage)
Well, that would mean itās an entirely different modifier that needs itās own spot on the damage formula, but that wouldnāt make sense since the damage gain is normal for the other test subjects. (ghost armor would be considered a T3 modifier)
To test this, we would need an actual T2 mod, enhance, and a T1 modifier each done separately to see which one the card goes under (and maybe a blessing, and T0 mod too).
It also might be due to the damage being too low for it to be clearer since a 1% increase is only 2 damage away from what he has (original 784, 1% increase = 786).
I canāt exactly do this since⦠well, I donāt really play the game.
sry i need confirm this
7 card 10 start of glass mole/ellaganos is it worth? or just 5 only apply the increasing damage?
I could clarify whether the effect of the cards that reflect damage can accumulate?