…Why not just make hidden classes a sort of “hidden destiny” quest?
The class itself is not necessarily hidden, but limited to how many people get the option per whatever-time-period to per chance ‘awaken’ to the quest at a very, very low rate, with the requirements for the actual quest being something the developers/staff mix up in their spare time in order to keep it fresh for each new ‘access period’? This could eliminate the creation of guides as the quest itself could end within a certain time-out period and pass to the next randomized person for as long as the quest itself is made available to the players–let’s say, for one week out of every three months, the quest is to contact the physical manifestation of the Ninja code of Honor, or some other relevant but equally situational lore? Each time, giving a small scrap of a story that allows that individual to dive down the path of the Ninja without being something replicated constantly, making the quests vary between challenges and puzzles for any user to cobble together for themselves?
Do forgive my silly notions, I’ve been known to be romantic about these things.
