Cool, didn’t know that. They should both play a completely different game, both start from level 0 and then see who is better haha. I’d still place my bets on good old plot armour Kirito.
jeez have you really been watching the show. The account is permanent if you transfer games you transfer your character stats aswell, because all the the games in SAO universe are based from the OS of Kayaba Akihito the maker of VRMMO in their universe and because the inventor was a mad scientist he made those rules aswell.
and no most of my information are from reading the novel, SAO season 1 anime sucks
this can be rotative, example: if the player stay offline during three months he will give in your class for the next person…
but not sound a good idea either.
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Basically just because you play a game a lot doesn’t mean you are the best at that game
. Yuuki had more experience AND she had talent as well, that’s why she was able to win. Kayaba Akihiko had way more experience than Kirito at NerveGear (and he created the game, bruh) but he still lost to Kirito (he only won that time at the colosseum cuz he cheated…)
No I haven’t hahaha, I tried, I did kind of “watch” them, but I didn’t pay much attention. In order to not insult you, I was just being polite, saying I think Kirito is the kind of character who would just win anything he plays. However I don’t like SAO, I felt it got pretty bad after the first quarter of the first season. So I don’t really care if Kirito can or can’t be beaten… The only reason this topic of SAO is even a topic right now is because of the ridiculousness of people comparing the hidden class feature to an anime.
Anyway, now that I’ve upset probably a lot of people, I’m going to just comment on the topic itself, instead of turning this into a “learn 2 SAO” page.
statistics quiz
which among these two player has a higher chance of unlocking a hidden quest
PLAYER A(No Life) - play 8+ hrs a day
PLAYER B(Casual) - plays 2> hrs a day
I feel like people are sorely underestimating the potential for a hidden class to be truly hidden. With the achievement system being (most likely) a definite part of unlocking them, take at look at how Star Wars Galaxies used to do it (this is all before they started doing hints):
- There would be a large pool of possible actions a character could undertake, divided into four categories, one for each Bartle type.
- These actions would include things like “visiting the highest location on a given planet,” “using this specific emote,” “killed this particular creature,” “learned this skill,” “did five duels,” “entered this battlefield,” “crafted this item,” etc. Some of the exploratory ideas were taken from Seven Cities of Gold, and others from badges we expected to give, and so on. (Remember, achievements didn’t exist yet. The idea was almost certainly copied from online games).
- Every player would randomly roll up a different set of actions they needed to undertake. Their personal list would include some items from each of the four categories so that it was always balanced across playstyles.
- The player would not be told that they had checked off an item.
- The player would not be told that they had checked off all the items, either – they would be notified of Jedi status the next time they logged in.
- We wouldn’t tell even the development team how exactly it worked. Most of them didn’t know.
I mean, it almost definitely won’t be that extensive, but this is just an example of how “hidden” a class can be. Additionally, I feel like people completely ignored my notion of not all hidden classes being end-game (rank 10/11). This is a very probable thing, based off the multiple circles comment. Once again, the requirements for the class will probably cause players to backtrack, something a lot of people won’t want to do for an arbitrary bonus.
Also, comparing an anime about an mmo to an mmo is like comparing a fantasy book with middle ages themes to the real middle ages. You’re not the hero playing the hero, you’re a human playing the hero. You don’t have fantasy backing you up, lol.
Neither, because this’ll most likely be monetized and the richest player will get the class.
yeah based on how IMC is treating the unique characters of Granado Espada which can only be obtained by the richest players
Congratultaion you are correct
Man I love the idea of hidden classes unlocked by completely separate but interesting feats and achievements. I really do think it’ll make the game very interesting. I don’t think many people have a problem with the idea of hidden classes themselves, just the limiting of them. It’s practically a “remove this class” feature after the first 2 or 3 weeks of the games release because of all the hardcore RO players that will no life this game. Even if just 1 of these hidden classes is discovered, posted on a forum somewhere, the class will be gone, unavailable for any player who just wants to casually enjoy the game… Just seems kind of wrong. Maybe I’m wrong, maybe this class thing is a genius exploit and I just don’t see the potential… but I don’t think so…
Yeah, I get that, and I agree, I don’t want there to be a numerical cap. However, if the hiding process is extensive enough, there might not even be an issue here, especially if they lift the cap over the game’s timeline (I feel like this is an obvious step in the game’s development). The main issue is how they handle the classes between the raising of the cap.
Additionally, I feel like there might be a misunderstanding of the devs said. I mentioned it before, but by limited number, they might mean limited in terms of elite aka limited number of players qualifying, rather than limited number of slots. No one is really considering this, thus causing everyone to panic. Honestly, I could care less about the hidden classes, unless one really stands out for me. I feel like people are also assuming they’re all going to be combat classes - something I highly doubt due to balancing reasons and the possibility of the previously mentioned “limited slot” theory. Even the ones that are, they’re going to be as balanced as possible. Maybe the sprites will be ugly as can be. But for now, I think it’s foolish to stress oneself with these ambiguous game mechanics until we have the ability to experience them for ourselves.
You raise a VERY good point, I never saw it that way. They could mean only the elite few are given access to these classes due to the insane feats required to attain them. If so, I quite like the idea, brings a bit of the hardcore RO feeling back.
Yeah, I like that comment a lot @Sourpuss haha
We are just being starved of information, and it’s killing me. I don’t even like forums that much, but I’ve commented on this forum more than most D=… Sorry if I get a bit passionate.
I haven’t see all the posts above, but I can see that a lot of you guys here also disagreed with the limitation of hidden class. Like I said before, I am not opposing the idea of hidden class. I just really intrigued to see if the system really working in the MMO industry. If it isn’t mature yet, I doubt that it’ll work in long term and people will just start leaving the game. ToS is really a good game! I mean if this is something that will mess the whole game, that’ll be just a silly news.
@Sourpuss if that’s the case, it’ll be a relieve. Yes, that’s probably another meaning behind the word limited. They just couldn’t express or explain it better. I never thought all of the hidden classes will be combat classes, heck, if they do that, I’ll just smack 'em in the face. Haha. You know what, you’re right. Maybe I’m just gonna see how the system matured later when the game’s available for us before commenting on what’s wrong about that system. Please based IMC, give us the win-win solution regarding hidden class!
Additionally, I feel like there might be a misunderstanding of the devs said. I mentioned it before, but by limited number, they might mean limited in terms of elite aka limited number of players qualifying, rather than limited number of slots. No one is really considering this, thus causing everyone to panic.
You’re right. It’d be great if it was just something lost in translation. This would be more reasonable too. I’ve considered that it could just be a wording thing as well, but we also can’t bank on that being true. Personally I think there’s no harm in discussing something that could possibly be an issue though. If it turns out reasonable, we can just laugh about worrying over nothing. If it does actually end up bad, then we can just point them to this thread showing our concerns from the very beginning.
I was mostly becoming exasperated with the silly comparisons on light novels and anime where this hidden class feature exists. As I mentioned in detail before, they’re not comparable. And right now, I agree with you about there not being much to discuss until we get more information.
Absolutely. I think IMCGames know what they are doing, but some of us misunderstand their intentions of “limitations”.
Let me say this once again to everyone. Once someone know how to obtain a specific hidden class from guide, are they going to make a new character just to obtain the class? Even if that someone has reached very high level in his/her current class? Let’s say level 200. It’s not likely to happen, right? Okay, maybe there are some players out there who do not really care about restarting their game from the beginning in order to obtain the hidden class. So in the end, that will depend on your dedication towards the game, right?
I’m sorry to say this. But yes, your chance to obtain the hidden class will be much smaller if you are not lucky enough or if you can’t spend more time to the game. You call it “work”, we call it “adventure”.
Depends how many character slots there are. If we get like 8 character slots, I can see myself resetting to get all the major classes I want. If a hidden class is among them, I’ll definitely put in the work. Provided this isn’t a super quest based game, requiring endless quest exclamation marks to be dealt with like in Cabal 2 and Inspirit.
yes, tried inspirit and the quest leave me bad aftertaste… its too much work rather than fun…
as for the start we got only 5 slot right? later we can purchase additional slot by upgrading our barrack right?
I’m personally all for a cap in regards to how many people can get the hidden classes. It’s a special achievement that you could brag about if you manage to snag one of the spots. It would give you one of those amazing “I did this” moments that we all love. Yes it may suck that people who join the game later are unable to get the class. However that applies to other things like event items that appear only once on a specific (holi)day for just one year. There are also a few who said that if you want the hidden classes you would have to slave your life away. And that may not necessarily be true as we aren’t 100% sure how these class changes would work. Even if it was in the form of an exceptionally hard quest, why shouldn’t a player who plays 15+ hours a day be rewarded more than a player who only plays 3-5?
I would be okay with a cap per year for the hidden classes at most, but I do not wish them to be available to everyone all the time. I imagine the hidden classes would have a small advantage over the mainstream classes as well in the form of unique abilities are further enhancements on certain areas of gameplay.
Because the player who played for that amount of time will already be much stronger than the one who played for 5 hours, he will get access to the best gear much sooner and overall be a more skilled player. That IS the reward. On almost all MMO’s given a certain amount of time, those casual players eventually become strong players, but they will never catch up to the hardcore players as long as new content and support comes out for the game. They will be 1 step behind.
If you think a truly great player needs an unfair advantage, like a skill or class which is unlockable for only a certain few, then we have very different ideas of what a great player is. I think personally, that you should just make the classes insanely difficult to get, that alone is a bragging right. God Items in Ragnarok Online were bragging rights, so were MvP items. They weren’t limited to anyone, but they were so hard to get, that it was considered a near miracle to achieve (especially high level MvP cards from instances). Plus if you get a class which no one else can get, then there will always be the excuse of “well if you didn’t have that class, I would kick your ass, but since it’s unavailable for no good reason, I can’t prove it”… Which if that class turns out to be worth the hassle and a bit OP, then that argument has some validity.
An “I did this moment” is more special when everyone has access to it, but only the elite few have actually achieved it. Otherwise the moment is lost on those who never got the chance…
