and in the future when people already know the said class requirement… there will be many unhidden class player everywhere… but still its good they add some unique difficulty requirement like get this item from this monster or craft specific items that ingredients is very rare… this way it help not just the people who want to take the said class, it also help crafter/gatherer wannabe like moi to hunt the specific items for the greater good (gold)
zehehehe
It is actually not that simple.
Sure, adding the amount of people that can get the hidden class is indeed a wonderful idea especially when the playerbase is exploding. But is it really a good idea? If they are to increase the amount later why not make it accessible to all players in the first place? Why increasing it later? That inconsistency is what led most game to its loss today. Players will feel that the publisher behind this game is cheap and can do whatever thet want. Players may feel insecure when devs do whatever they want and might even leave the game.
Also that is why I said that they should ask about players opinion regarding this matter. As good as an idea can get, if it is unacceptable for most people, it might not be the greatest idea anymore imo. The word ‘limiting’ alone is very contradicting and will surely give a negative thoughts for most players. Why not give us players a chance to be a part of a game’s development? That would be the most groundbreaking move ever done by a game publisher in an attempt to make a successful game.
Imho, putting those limited hidden classes is quite some good gameplay concept.
People nowadays just wait for guides for everything - if there was no limit, people would just wait for one and get the class. They would end being neither hidden or exclusive.
Having a numerical limit is more likely to make it so that such quest will remain hidden, or either shared only with some trusted friends. Especially if the limit is really low.
Obviously, one needs to find such hidden quests before they can change to said classes. And that will incentivize exploring every little corner for hints and ways to unlock some hidden quest (especially if devs made them in such a way that they’ll end up being different in each server, like having different places and events where the same quest may start, with only one usable depending on the server).
And whoever will get such a class will see recognized their merits, as only few others would have it. They wouldn’t end up as “one of many”, but rather recognized for their limited, hidden class.
Sure, this puts some further advantage to people that start playing as soon as the game is out, but this doesn’t exclude devs adding further different hidden classes in future patches.
Anyway, as many other things in the game, i think the concept of hidden classes is heavily being inspired by the Legendary Moonlight Sculptor novels (the dievdirbys class was probably taken from it…they’re sculptors, basically).
I wouldn’t be surprised if there was some hidden alternate dievdirbys class as a further nod at the novels, either.
If it’s going to be limited, I’m guessing it will be like %5 or something similar of server population can be ninja, or and other hidden classes.You will still have lots of rank 10 class choices. like whatever rank 8 class circle 3/ rank 9 circle 2 etc… I’m assuming hidden classes will be rank 10. Yeah these hiddden classes will be unique,not obtaniable for everyone but,I don’t think IMC games going to make these classes OP.
Plus I’m guessing as this will be korean publisher game, reaching rank 10 will take quite some time for a casual player(2-3hr playtime weekdays + maybe 6-7 hr playtime weekends).So unless you are not a casual player, which will be most of the playerbase I assume, you can obtain hidden classes one way or another, either if you truly want to play or as an achivement.
Ideas:
- Random quests - generated automatically / picking up from a pool (one from 50-100)
- Dropping item in area (like in mu online with 0,01% but only from 2 kind of mobs)
- Winning battle against boss with certain classes on specific levels (only swordsman tree on level 450+)
- Finding special NPC but to talk to him you need special item putted on (googles, badge) then you cen speak to him, see him or only then a secret passage will open.
- Hearing up a story (collect 10 pages of a story from 10 different mobs in 10 different areas, then read it - then find it cuz there is no quest in quest log - cuz its hidden quest, you know
)
There are tons of ideas for secret / hidden content - i hope they will do it in interesting way.
Remember guys! After beta we need to tell them what we like and what we don’t.
This game is for US, not for them. They will hear our words for the sake of uber_korean_mmo_nolife_game.
Gods… i need to go to game dev industry. (and learn korean with my dragon girlfriend 
hmm well the concept of “limited hidden clasess” is nice… i dont want to offend anybody though but, guys think about this, “specials” pertains to elite people (no… not cash spenders =V) elite in a sense they are MVPs( no not bosses) . now giving/obtaining them by this legit deserving players, is acceptable! (1st come 1st serve)
why are u guys so jelous if a person gots to be in the hidden class? they got it because they deserve it! … i mean why would u even bother getting the hidden class if u dont have even have/got the skills/levels/dedication in obtaining it?.. it only shows that the MVPs should be entitiled to these classes.
-now in the case of not playing it anymore… why would u not play it? its the awesomest class u can ever get for ur chara! why the hell wouldnt u not play it? boredom? not contented? shame on you! well, IMC can do about this is using time/expiration dates… example:“if u cant play it x amount of hours/days ur class will be revoke to rank 6 (rank 7 is the hidden class right?) and u are not eligible to obtain hidden classes for 1 month” this way another guy will have the oportunity for hidden class(not just a random guy, but a deserving one)! (sorry for those players who havent got enought time to play… u just need to be in the regular ranks, dont even think of going to the rank 7 route, competitive takes place in this kind of things @_@")
-incase of game balancing =(i did say rank 7 revoke to rank 6 right?) this might be a better way to ballance a class… revoking ur skills on rank 6 and making rank 7 as ur current rank 6 class… is this ballanced? NO!.. cause some class build need 4,5,6 ranks to make thier build work(sort of, maybe not) but think about this… rank 7 will have a specail weapon limitation(meaning it can only use 1 weapon type. example: shinobi can only use daggers/kunais) that way its will be more harder for players to even think of making it to rank 7…
-now i obtain rank 7… what should i do? -your guardian angels says: play it! play it like u never played before =D… now ur guardian devils says: no! sell it! and get tons of cash! STOP!!!
-this type of things can get u ban dude! dont sell acounts! you are give the rank 7 and ur gonna sell it? shame on you! >=( this type of things happens alot in MMOs( deffers though: chara level. rare items, real money trade)… so what are u gonna do now IMC? it might be a rare class but… its also sells pritty well on the black market XD… hows that?
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Limited Hidden Classes are a cool idea.
Think of it like… owning a territory in a game. Most of the time you cant own it permanently, and have to contest it weekly. If you lose, someone else gets the territory.
If limited hidden classes work the same way, in which they are contested weekly, and players have to fight to obtain an awesome power… well that’s just amazing.
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This is basically my point. Thank you for explaining in detail. As for myself, it’s not jealousy per se, but it’s more like they take the freedom to experience every aspect of the game. I know these people who plays a game and emphasis on trying all the things that the game he/she is playing has to offer, and it’s not like he/she playing for competition. I think it’s the same with this game. Really hope that they reconsider onto this matter and reassess what will happen if they are really going to implement this feature.
Can someone source this “Limited Hidden Class” quote from the devs. I mean, like everyone else, I’ve heard it through the forums plenty of times, and even I feel like I might have read about it somewhere else. However, when I read through the entire dev blog yesterday, I didn’t see a single thing regarding there being a limit on the amount of people who could have hidden classes. I’d like a source as both a confirmation, and a benefit to my sanity.
I don’t really think hidden classes is a bad idea even if limited. I can understand there will be people who can play longer than most and they probably deserve it more due to the time and dedication placed into it. But it shouldn’t be a class that is forever locked away to other players just because they have jobs and responsibilities that allows only a limited amount of play time. That’s like penalizing people for having a life. I’m not sure how they can really resolve this issue with hidden classes but perhaps having the requirements in attaining them different every month and slowly making them less “hidden” as time progresses. That way the first die hard players will have their fun with the class before everyone else gets a shot at it when its no longer exclusive.
@Sourpuss FGI translated by /u/emailboxu
It’s in the comments, just CTRL+F and search “hidden”
Thank you for that. I knew I saw it from some legit source, somewhere. I should have checked reddit as that’s where I came from before the official forums, lol.
Well, with the notion that some of them might not be rank 10/11, we must keep in mind the requirements. On the treeosaviorgame wiki, they mention achievements being a requirement for hidden classes. This is to say that, when you hit the rank requirement for unlocking a hidden class, you might not actually be able to change right then. There’s probably a lot more work to be done. This provides a huge split in the playerbase for these classes, at least those that aren’t endgame, as most hardcore gamers will probably opt to skip out on picking up the hidden class unless it proves to be a worthwhile investment in both skills and time. This unlocks more slots for casual gamers, as they might spend more time doing the things required for the achievements, and by the time they reach the rank of the hidden class, they’ll be able to select it without any backtracking.
hmm this is realy gonna be a hard decision for IMC… the majority wants it available for all people but given its a difficult class to attain hmmm how about making it as a different rout for players? like 3 choices,the class bieng the 3rd circle as hidden class in 2nd to the last class rank, lets say, there were 11 ranks in 1 main class… the hidden class is in the 10 rank… mainly route A,B and C, while only A and B are currently present and C is hidden (while C is the hidden class and can be label as “optional” for players to get).
now in this way hidden class will not be much of a “end game” rather," as a cosmetics" w/ its preserve skills(hidden class skills in rank 10 cant be considered OP since the final rank is in 11 in my example, but may deffer on damage calculations and so on) @_@"
now in regards to balancing, i dont have any idea but, to the point that hidden classes are too overpowerd can ruin the ballances of each class… so i think IMC have a hard time deciding for it… limiting it to few poeple might be a bad idea, but its not that bad… for example, the holy sword “Excalibur”, lets say its an end game sword, now how would u feel if every body gets a copy of your holy sword? its not special anymore, just a mere sword that every players can have/get/receive(tradable)… its common now in MMOs to have no “RARE” aspects in them… maybe IMC tought that making a hidden class could have a sense of rarity in ToS… then again i might be wrong
i dont mind not getting a hidden class as long as the hidden class isnt too OP … player abuse this kinds of things @_@"
Just make the class rare based off RNG, not an arbitrary cap. It’ll be like pokemon.
I see it like this: There’s a class out there I want, but I can’t get it because an arbitrary limit was imposed on the server. Now, in order to get it, to be the among the top best playas, I’d have to give my life away and play 18 hours a day.That is not acceptable, and I don’t see why people should be rewarded for being addicted to a game. In fact, such approach should be discouraged. If you feel like you have to “work” to get to a certain point, then you’re not playing a game anymore, you’re working, and you aren’t getting paid for it.
@Greensburg I see where your coming from, going to list what your saying and try to give insight into what I believe
- It feels like work to achieve a hidden class
- it promotes an addiction
- You are not getting paid to do the work needed to get a hidden class
Here’s what I think:
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Some players enjoy the challenge/competition. Hidden/limited classes may not be for all players, and not all players can get everything they want, but they can certainly try.
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It does promote addiction, only if you need to reach a certain value of things/achievements/etc over time. If it’s done differently (i.e battle for the hidden class, unlocking it once through achievements, and then “stealing it” somehow from players that have the class), it’s fine.
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You don’t get paid, the reward itself is the hidden class, and the game itself is not work. If at any time it does feel like work, then most likely getting a hidden class is not meant for you. You should be enjoying the process, and if you win, you get the class as payment.
A lot of what I’m reading through this thread is that everyone assumes that absolutely everyone should have an equal chance at being able to get a hidden class. Truth is, it could not be made for everyone, and it being something that a few individuals per server can achieve at a time, makes it interesting and worthwhile.
I do agree that the class should be in no way OP, obviously. But it should be able to do interesting things, and can even provide a service/utility (i.e Templar provides guild creation/skills, perhaps a hidden class can make a nation/castle, or create unique dungeons, etc).
I also believe instead of 100 per server, it should be 100 per month. That way more and more individuals can unlock it over time, but the value of the class goes down over time. If it’s 100 per server, it needs to be cycled somehow.
im not saying u dedicate ur personal life to the game… im just saying a dedication in acheiving the hidden class without actualy affecting ur personal life… i mean, " why the hell do u want to live in a virtual world? its just a game"… and it dosnt have to be 18 hours a day/ 7 days a week… cant u give like 2 hours of ur life to playing games? @_@" its entertainment …
and top/best player deservs to have them… why? they work hard ingame to acheive their ranks w/out cheating. look it this way… u dont even do the quest, u dont even grind, u dont actually help/contribute in the grind, u just loot,leech and lazy around… and u manage to get a hidden class… now that dosnt sounds fitting/deserving for the class, right? @_@
my point is…working hard towards a goal deserves compensation… simple as that…
btw Kirito got the unique ‘dual wield blade’ ability in SAO for being a no life gamer.
