Let’s face it, this post is a rant about the swordsman in general but is also trying to give some ideas to improve the situation
I have been playing swordsman from the beta till now. The tree has been most of the time in the bottom tier because of the lack of reliable controls, ranged attack and the problem of being a MAD character (Multiple Ability dependencies with CON, STR, DEX and SPR needed). It also suffer from the fact that the melee range is less forgiving (tons of damage with cleaves and AA) with few options to counter this fact. The only field of expertise of the swordsmen was the bossing but with the heavy nerf of the shinobi and the improvement of the other trees, the difference between a Ranged DPS and a melee DPS isn’t in favor of the swordsman anymore.
Let’s have a quick look about the principal problems of the swordmen:
I- Weapon-locking // Skill restrictions
Being weapon-locked cuts off the possibility of the tree resulting in choosing a class not because you like it but because it is one that is working with your previous ranks. I’m not even talking about optimization…
As an example, even if it is not the best you can play all the classes combinations of the Cleric and Wizard tree without resulting in a non playable character. Sadly you can’t do that with the swordsman AND the archer tree.
The non weapon-locked classes are swordsman, highlander and barbarian and most of them have serious power issues:
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The swordsman buffs (gungho / concentrate) are both really bad with an awful scaling and the damaging skills are outdated. The only DECENT offensive skill is double slash.
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Highlander is a mixed class, some of the skills are weapon-free but the other mechanics leaning for two-handed weapons are sword exclusive (attributes and crossguard).The class is combo based, rewarding a good skill rotation however why most of the combos are only partially usable with mounts?
=> You can use skyliner but not cross-cut? Skull swing but not vertical slash?
On the other hand, Cross guard is mount usable but no mounted classes use a two handed sword and most of the 2HS skills aren’t usable on a mount.
=> Cross guard should be open for all the two-handed weapon to give options to the player. It will improve Cataphract and Lancer options a lot while enhancing the gaming experience: active blocking is an amazing and rewarding mechanic. It will also gives Highlander rawpower to compete with Peltasta (even for non shield users pelt is better than higlander). -
Barbarian is really underwhelming and is pick mainly for 1 skill (cleave). The class is lacking a lot of damages to be competitive.
II- Weapon-swaping
Swordsman weapon-swap is way worse than archer ones. In case of the archer, the corresponding weapon is picked in your weapon-swap inventory when using a skill needing a different weapon than the one equipped.
With freezes, lags and server response, manual swap is way to slow and can’t be used properly resulting in a non-option.
=> weapon-swap should be the same for all the trees. It would suppress most of the weapon-lock related problems
III- Class exclusions
A new problem rises with the Rank10 expansion. The new mechanic to patch a class is to add an helmet (or a virtual helmet with an attribute, cf Rank10 attribute on R7 classes) on the class to improve its viability. It is lame but is helping to balance the game.
The problem is that you can’t use multiple helmets at the same time reducing again the number of options for the player. You can’t play properly Dragoon 3 and Murmillo together because you need the dragoon helmet to deal damage with the dragoon skills and you need cassis crista to use most of the murmillo skills.
=> an attribute should be added which gives the benefit of all the helmets the characters could use while wearing one. It will let the player to choose which one he wants to display.
If the effect is too strong, giving the opportunity to obtain different stances like a dragoon stance where dragoon skills are improved and a murmillo stance where the shield skills are improved. It will reward the player which are able to use the proper stance during with the right timing and more active gameplay to the swordsman tree. Instant cast helmet animation could also do the trick.
At the moment, changing the helmet is like a 3 seconds stun and ins’t realistic enough to be used properly.
The list could be longer with some other problems such as the overpowered Murmillo C1 and underwhelming C2//C3 (an award for the C3 which is insanely bad), the awful C1-C2 doppel and insane C3 and the real lack of power of Cataphract.
I really hope those issues could be reviewed by the dev team in order to make the game more enjoyable for the swordies ! I wish you all a pleasant time on ToS.
Parmenion

but it increased the jolly roger hit count though.