Actually the class is very lackluster, there lots of topics saying that te class is broken, the skills are underwhelming and such. In this post i will try to make a simple analisis about the effectiveness of the skills and propose a few changes, in order to increase the gameplay of the class at this moment.
1 - Rogue Circle 1
Sneak Hit - Temporarily increases your Critical Chance when attacking enemies from behind.
Comment: This is the pride of the rogue class, people mostly take the rank 1 rogue just to have this buff and go balls to the wall with full strenght build. I think the skill is too strong on circle one and underwhelming on the other rogue ranks.
Proposed changes: Instead of critical turn it into a static damage increase while attacking the enemies from behind, this seems a lot more suited for a rogue and would instigate the players to go deeper into rogue ranks.
Feint - Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.
Comment - At the moment the only real use of this skills is to combo with Barrage, it has a slight small hit box and the attribute is real lame.
Proposed changes - Feint is deceive, simple as it is. How can this skill be useful against a full constitution wizard? He will still block all of your attacks, simple as it is. So, instead of reducing the evasion of the target, this skill should reduce the block and critical resistance of it. With this, feint would be great on both pvp and pve. About the attribute, just remove it or change it to make that damage delt to characters affected by feint to be treated as the same as dealing damage from behind it.
Capture - Steals the enemyâs trap and magic circle. You may use it later when you need it.
Comment: It is a one point wonder skill, doing all you want it to do at one simple point. There is no reason to level it above one at the moment.
Proposed changes: Turn it into a one point skill or simply make the leveling of it reduce the cooldown, since the amount of magic circles is not affecting the usability of the skill.
Vendetta - If the target dies from this attack, it explodes. Party members gain STR for a period of time.
Comment: The worst of all, this skill does so little damage that it is really hard to make it worthy. People tend to use it against Tree root crystals just for the STR bonus, besides it has an increadibly high casting time, higher then a lvl 15 multishot.
Proposed changes: This is the hardest skill to balance, in my opinion this skill must be replaced with an AoE attack that causes bleeding. I have a preference for an AoE Melee attack since the only skill that uses the dagger on the rogue setup is backstab.
2 - Rogue circle 2
Evasion - Increases your evasion.
Comment: It is our âOH S**Tâ button against enemies that rely on accuracy and physical damage. Not that bad on the moment since we donât have anything better to invest points on.
Proposed changes: Just reduce the cooldown on this 50 seconds and we would be good to go.
Lachrymator - Throw tear gas at a targeted area. The target becomes afflicted with [Blind].
Comment: Another one point wonder skill with a silly atribute that turn this into a little damage skill.
Proposed changes: this is a bomb that does no damage! Really? Just add some damage to it or add and attribute to make the target bleed at a % due to them being hit with the shrapnels from the explosion.
Backstab - Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy.
Comment: This skill should be renamed as badstab since it does so little damage and is impossible to land this on pvp, really, it is impossible. On the test i made i dealt 3k damage against another player while i asked him to just stand still. Also, massive bleeding? Oh well
Proposed changes: Just increase the range of it by one tile or two and add a small AoE attack ration, i think one would be enough, and please make it ignore partially the defense of the target so it does not deal shitty damage against heavy con players. REMOVE MASSIVE BLEEDING for god sake! Just add an attribute that make it deal increased damage against targets with low health (30% or less).
3 - Rogue circle 3
Burrow - Hide underground to conceal your appearance. In this state you can attack but cannot move.
Comment: I think IMC gave us this skill to hide in shame for wenting deeper on the third circle of a broken class. Really, just another bad skill that is only good for exploiting bosses or avoind AoEâs on pvp.
Proposed changes: On Ragnarok, hide was a thief skills and stealth an assassin one. On this game is the opposite, we get hide as the ââ""âultimateâ"""" of the rogue class while having access to stealth as a scout on rank 4 and 100 lvls earlier. This is the trickest part of the class and where it rests the hardest trial for the IMC, how to make this skill great not just for exploiting or avoiding AoE. Rank 3 skills are supposed to be unique, to give the full flavor of the class to the player.
WRAP UP: I tried my best to provide the best changes to the class, right now im a lvl 200 rogue rank 2 and im feeling a complete lackluster while compared to the other classes, my highest damaging skill is multishot and twin arrows deals the same damage as backstab. Vendetta deals damage equal to 3x my normal attack while having a HUGE casting time.
I want to feel proud about picking this class to play. Please IMC, save this class from itâs grave!