Tree of Savior Forum

Lets talk about cannonner

It’s not really a must but having it in your class tree will be great as it would really maximize your ability as an AoE damage dealer. But the thing is if you really wanna go full PvE build then a Falconeer is a must, but if you wanna do PvP then you should get Scout.

Not a must circling jus make cannon skills hit more enemies, if you already have some good aoe skills. Eg. X>sap2>wugu2>cannon which have throw gu pot wugong gu and broom trap that can hit all enemies in aoe.

which is better if i wanna be a dedicated aoe damage dealer?

A2 > Sap 2 > x > Falc > Cannoneer
A > x > Wugu 2 > Falc > Cannoneer

any optimized cannoneer builds out there? what’s a good crit-oriented build for cannoneer? it seems to me cannoneer is mostly taken as a supplementary circle for the previous classes and there aren’t much builds out there built around cannoneer itself

btween 2 build
-sap give you broom trap for AoE (the other skill is situational, if use at right situation it’s good)
-wugushi give you throw gu pot mainly for AoE, wugong gu seem nice to do some combo with multihit skill maybe something like wugongu+circling+multishot(just my theorycraft havn’t play this myself) and you got a good single target dmg from blow needle.

I play Ar3>sap2>falconer>cannon. I can share some of my experience
-At my current lv 259 my most powerful AoE skill is still circling+2full charge multishot, but this need setting(preferably safty wall from friend cleric).
-Broom trap still usable, but acting as additional AoE dmg instead of major dmg, still it a skill that you use and can forget it
-cannon deal nice burst dmg, quick and easy to use good with circling when solo vs group of enemies, but constant use cannon shot drain sp really quick too.

yup most cannoneer build use cannoneer as supplementary class, maybe there aren’t many cannon skill out there, we might see more build around cannoneer when we got cannoneer C2.

Also Falconer dont suck.

  1. The nerf rumor is not confirmed yet
  2. Even if is true iTOS might not be affected.
  3. Even if it is affected it might take so long to be impleted you would have probably quit by then
  4. The rest of the Falconer skill are good dmg fillers.

it’s already a given that broom trap is that one great AoE from sapper. but how come no one’s mentioning detonate traps and claymore? how good or how useful are these skills?

any thoughts on this build?
A2 > sap 2 > scout > falc > Cannoneer

i want to have invisibility to be able to escape mobs or pass through mobs if i need to.

claymore have aoe atk ratio(it has attribute that increas aoe atk ratio up to 8) claymore is strong at early lv(but expensive at early lv too) and fall off at higher lv PvE
detonate trap dmg isn’t that high despise of its require many preparation to use eg. use anytrap(usually stokade) first then detonate it.
But these skill has attribute +dmg vs flying target so some people still use them.

A2>sap2>scout>falcon>cannon is good you have nice aoe and utility you can PvE well and has some use in PvP too, only downside is lack single target dmg.

btw i dont plan on playing pvp and i dont think it’s worth build a character for pvp for now. for lack of single target damage, going cannoneer will always put you behind other classes like fletcher when it comes to single target damage anyway so might as well focus on being a better AoE damage dealer.

Currently Building an A2 R3 ? Cannoner, I have my sights on Scout for cloaking, or could go falconer for the AoE increase

I’m having thoughts on adding Shwarzer just for the mobility it offers, any thougths on this?

either scout or falconer are fine, but SR isn’t because cannon skills can’t use while mount.

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Thanks for clearing that up. shame… it would have been so badass if cannoneer could use skills on mount.

Circling does not do a thing to single target damage.

@tonyostark

A2 Sap2 X Falc Cannoneer is better for AOE
The 2nd is better for single target due to the presence of wugushi.

Cannoneer is most taken due to cannonblast.
Cannonblast shines when it crits.
If you are taking cannoneer: Archer 2 is a must. Falconeer, although not a must, would decently upgrade it.

Main AOE damage from wugushi comes from wugong gu. Not throw gu pot.
Broom trap is strike type damage. It benefits from lethargy atribute from the wizard tree.

I still think a archer 1 ranger 1 sapper 2 rogue 1 falc cannoneer would provide a lot more AoE damage when compared to the A2 X one (with rogue’s snaeak crit for whenever you can hit a target’s back, capture for double traps bursts and eint+barrage for quick small AoE burst)

yes… I also do not get why all Falconers skill also doesn’t work while mounting. falconer only do hand signal and whistle (except the roost). it would have been very cool in terms of (cosmetic) to see an SR with a falcon.

Does a cannoneer need circling in higher levels or is the aoe ratio of canon blast/canon shot enough (I think its 10/8)?
Is there a mayor difference between ET or other high level dungeons/grind places/whatever?

Kind of yes.
Although i myself dont have a high level cannoneer (my main is w wugushi), AOE ratio from the 5sec cd skills is 8 and for cannoblast, it is 10. That means, without any AOE ratio gear, you would hit 4 and 5 medium sized enemies. There is a selective set of gear you can wear for better AOE ratio. They are:

AOE ratio rolls on head gears (+1 for each, which will add up to 3)
Gladiators Band (+1 for each, will add up to 2)
Vubbe Fighters Gauntlets (+2)

All of them are gonna + your aoe ratio by 7. Now it is 15 aoe ratio for the weaker skills, 17 aoe ratio for cannonblast. Now you can hit 8 and 9 medium sized monsters.

And yes, there is a big diference. Noy only in how much damage they can deal, but their resistance is also high. What mostly interest archers and swordsman is the crit resist of hogma warriors, which is 195. Moaven Abyss mobs have a crit resist of 20~30 iirc.

Thing is in ET, per wave, there are more than 10 mobs per wave. With circling, you can direct those slots to more damage-nature rolls.

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I WIsh they add +AOE ratio on cannon mastery. at least only for cannon skills.

Im going that way too: Archer 2, Ranger 3, Falconer 1 and Cannoneer 1.
Thats my build:


What do you think about stats?

Cool, almost the same build as mine, except I left Kneeling shot to 0 and put full draw to 7, advanced archer players claim that it reduces cool down to almost instant cast at Lv7 and has attribute of pinning enemies in place which leaves all the remaining points to Oblique Shot which I intend as substitute for AA

does a cannoneer paired with falc a stand-alone class? anybody tried qs3 - falc - cannoneer?