Tree of Savior Forum

Lets talk about 320 HG rare items

no, it assures you that after 20k kills, ANYONE can get a drop, even if they only killed 2 monsters and you killed 19998

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Exactly what I stated. A dropped is assured after 20k kills. Not assured to you though.

In RNG based system, the map could go 100k kills without a drop.

Fair enough. I was just nitpicking anyways :3

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That’s why it should be RNG + personal DPK. Better if I know I’m unlucky, instead of the fear of someone entering the map while I’m at 19950 (always keeping the cube example)
Atm the system is so dumb that one could argue how it was devised…

That is probably because of the top down DPK. If you have 1/20000 chance on the first kill, 1/19999 on the second and so on, the real breakpoint starts at 1/100 (simplifying things). But it’s difficult to measure this since the drop window is very small compared to the DPK number.

All in all, it’s still a very stupid system applied to the HGs. Their purpose was to help you gear yourself quickly if you don’t want/can’t embark on the practo ship. As it is now it’s more rewarding to go with the latter instead of praying RNGesus.

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The funny this its that i got the money to buy a practo even before a purple item dropped from there, so yeah, its pretty much as you say, either you go blue 315 trans weapon or practo one (unless you are super lucky with the RNG and get a purple box by pure luck)

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In the soul of mmorpg, there is always that huge RNG drop system that makes you work hard for your drops. I don’t believe IMC will ever want to have a personnal dpk. But I agree it would be the biggest failsafe possible. Maybe if they make the personnal dpk reset each time you get a loot. Would still increase drop rate in general though. Not sure it is intended.

sadhu sure, but only at c3. druid not relly, unless it was buffed lately

I’ve personally got no problem with kill count being shared globally throughout all channels. I actually find that in good taste for it adds some dynamics to farming by making total amount of drops higher the higher the number of farmers there are in a map (regardless of channels) and making us compete for them (increased farming eficiency expected).

As a farmer for those purple cubes at HGs though, what I can’t swallow is the stupidily high DPK parameter which determines the drop chance. 10k for armor and 20k for weapons is simply way too high for this game active population, especially considering what you drop is a cube which will reward you with a double RNG system: RNG for specific piece + RNG for identifying.

I play in Silute, which’s arguably the most populated server right now, and even there the amount of Purple HG 315 stuff being sold is really low (and that’s considering the remnants from the recent DPK ā€œeventā€). I’ve got the feeling there’s more practoniums/prac weapons being negotiated than those HG itens on average.

I’m still waiting for that patch which increased drop chance in KToS to arrive to see if it gets a bit less suicidal to farm HGs.

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I don’t think this game needs more competition, players already hate each other.

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DPK is a stupid mechanic to begin with. I can’t even fathom why the developers hold it up as some kind of achievement.

They don’t even consider how it feels like on an individual level. They just see it as ā€œthe entire server gets approximately 5 cubes a day with these rates if they farm 24 hours non-stopā€.

When in fact they don’t. When a group of 3 or 5 go into a HG and farm for 5 hours and get nothing at all, they stop going there entirely.

So that ā€œ5 cubes a dayā€, drops into ā€œ1 cube a dayā€, until ā€œ0 cube a dayā€. Because people won’t bother, because ā– ā– ā– ā–  you for making it this stupid.

DPK was a mistake. I just don’t understand why they think it’s a good mechanic at all. If it was individual, then I’d be fine with it, but the fact that it’s shared on every channel now, on an entire map, just encourages

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I keep hearing back-and-forth talk about DPK being shared amongst channels and DPK not being shared amongst channels…

What is the actual verdict on this? Is it inclusive to all channels or just individual channels? And regardless of the answer, is there an official post from IMC to back up either claim?

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It’s map bound, it was clarified in a dev interview.
Atm I have no time to search for it, but you can do it if you’re interested :slight_smile:

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Yeah I see it now. Someone did post it in this topic already, I just didn’t notice til now :3

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boxes are not 100% dpk, i’ve dropped several in less than half the dpk number.
pure dpk doesnt exist anymore.

I have experience that too, sometimes I grind at non peak for 1hr without a single drop, some other time it would just drop 2-3 cubes in a span of 15mins. so I don’t believe its purely DPK. its a mix of RNG + DPK system which assures a guarantee drop to ALL channels in case you didn’t get it thru RNG

Sadhu C2 ahve 4k% on 9 Target along with ABE who does a crap ton probably around 3-4k too to 9-10 target. How is that not strong AOE?

Druid c3 Carnivory is 25 hit of 315% on 8 target per hit that is 7.8k% on 8 targets? Each hit also apply blessing.

How is that not strong AOE?

Latest change on Ktest server

8 cube fragment of weapon/armor = 1 real cube

pretty cool and good change.

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It’s not the DPK mechanic (more so the top-down one) at fault there but the implementation by the developers. With pure RNG, it’s entirely possible for an item to never drop. Very unlikely, but possible. But with DPK, there’s an assurance of drops. This is good for players that need the drop, but for some reason the developers used absurdly high numbers for the DPK values.

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Pretty much with the new system this topic its usless :stuck_out_tongue: and can be closed now.

Im glad they changed it tho it was needed and they noticed pretty soon.

whats the cube fragment drop rate?