Tree of Savior Forum

Lets make petition or protest to make Itos is same as Ktos in DG instance and other aspect

I get this, but I feel there’s better ways of improving the reroll speed and just general alt leveling speed than throwing caution into the wind.

I mean, I know some maps are an absolute chore, but it’d trivialize what little content that can be grinded on, because dungeons would 100% be better. To a point of toxicity on the game itself. Guides would recommend skipping entire areas because it’d just be plain better to forget about it and grind dungeons ad nauseum to the next one. And while that’d be great for everyone jumping around, it’d effectively ruin the actual exploring aspect when people perpetuate how to generally grind- Which already happens.

They’re sort of thinking to the future, since additional means of experience now multiplicative stack on each other now instead of additively in dungeons and insta clear dungeon tickets are an actual thing and can be grinded, but I’m still very much in favor of using the forgotten gimmick maps for grinding maps to remedy this and use what’s already here instead of creating another rift. Personally I’d rather it just be a flat 3~4 run basis for everyone, with perhaps bonus entries on weekends to entice people to play on the weekends.

Anyway, at the topic, this is more or less one more inequality that won’t happen because Nexon likes to have advantages over the other versions of the games they publish to make itself look good. Considering IMC would at least give a bull-crap answer towards certain touchy issues, this is something out of their control via contract. Unless they’ve magically ignored every single mention, in which case even the hue brigade haven’t been doing their job.

They could simply situate dungeons like a real RPG. Instead of just throwing them in.

I mean, most RPGs out there have quest chains to unlock dungeons that are related to the quest story.

Don’t get me wrong. I understand what you all are saying. But it’s not about throwing caution to the wind. It’s about making IMC realize that they need to improve the leveling experience by a LOT. Not only adjusting EXP gain on maps and such but actually revamping how you reach dungeons, how quests give you EXP and Cards and how grinding should be a secondary way of leveling when you just want to do something 100% mindless.

If they changed how dungeons work so that they would be actual dungeons with a mini-story behind them instead of recycling entire areas, filling them with elite mobs and calling it a Dungeon locked behind a level requirement only, the game would improve 200%.

I mean, right now dungeons are literally a thing to do daily because they are boring, they are short and dumb. If they were interesting, challenging and fun, hell they could even limit the entries individually. So dungeons would not share daily entry limits and that would be enough to make people want to queue up.

Right now what happens is: If you don’t do your daily entries in certain times of the day you can forget about doing them. Cause they get empty super fast and no one can run dungeons with you later on.

The game is suffering of very low population, there is no cross-server dungeon nor info on it coming anytime soon for that matter. If this continues the game will surely die because honestly I try to run my dungeons everyday but it is really frustrating when I log in after working just to find that even with shouts I won’t be able to run dungeons.

■■■■ it. If people cry so much about it, lower the exp gain and take away the limit. No limit means people will be able to run dungeons anytime. With that people wouldn’t be obligated to save cards from quests and grind their way through the boring EXP curves.

I played WoW, FFXIV, RO, Wildstar, Ultimam, Guild Wars 1/2… And honestly WoW and FFXIV don’t have dungeon limits and I can pretty much level through dungeons if I want. But the quests are interesting too. I can cycle how I level up. I can level up by doing quests and then switch over to dungeons when I’m bored. I don’t ever need to stop by an area to grind.

Grinding is not experiencing an area. Grinding is a ■■■■■■■ bad game design that people glorify because this is a spiritual successor to RO and RO was basically pure grind, but RO came out 14 years ago. There wasn’t much to compare it to and I will choose FFXIV/WOW over RO anyday just because I don’t need to grind the same set of monsters for hours/days/weeks to achieve something.

[Edit]

Tell you the truth, I don’t even log into ToS when it’s outside the optimal dungeon/mission running time.

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Up that sh!t

/20characters

Then YOU don’t run them. Others would like to. Nobody is forcing you to run more than 3 times.

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bump? bump.

/whomadethis20charactersforminimalamountofcraptotype

As long as big whales thinking the game is fine and continues to pump $$$ to IMC, there will be no change on how they will treat IToS.

Expect nothing from a company run by retard monkeys who doesn’t play their own game and so they called it casual

huehuehuehue

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bump knight

bump ````````

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#itoslivesmatter

/fck20chars

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that is why i make this thread…to make petition for Itos having same treatment as Ktos…if we all Itos player unite and IMC still didnt hear us…we better just leave this game…they only leave it in blind eye because we not doing proper action…report or ticket or making thread here wont help…a petition might be a help because its a majority voice

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bump

/20charsstrikesagain

We will get them in time, but that wont help the normal people who already put the effort into the game to actually do something else to level up (quests/grinds/achievements for cards). Instanced dungeons are currently your best bet of exp and silver (+some talts/cards/equips) if you dont have time to spend hours ingame.
Also, the sometimes ridiculous queuing time already takes enough of your playtime to make up for it, including the possible loss of exp/drops if the client crashes at the wrong time…

On the side note: Having more dungeon runs per day effectively decreases the value of the dungeon clear voucher and increases the value of the dungeon reset voucher, so I think it’s fair enough to have more dungeon entries per day (i.e. you get more for your spent TP ingame which is always a great improvement, like the decrease of Token cost e.g.).

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dude this game just an half-way…if u look at the map…there already lvl450 map…and they say this game cap at lvl600…still long way to go…

yes maybe little but unfair for existing player…but they also get the benefit in future…i still rather get 2x dg run rather then not even tho i already hit rank8 and leveling through dg and grind…

Its not about value of TP or any…but if Ktos can get 5x dg instance because nexon want it why cant we Itos player get it tho? the only reason we cant get because we dont have strong support like nexon…nexon always want their server got benefit…but why cant we all Itos player claim that specialty from IMC. we player give them money not IMC give us money

ITOS PLAYERS WANT MORE FOR THEIR TIME/TP/TOKEN

EQUALITY FOR THE RICH AND CASH COWS PLEASE

/bumphue

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im curious,

if we are asking anything, why limit ourself at all?

why dont just remove dun limit since dun reset voucher no longer in tp shop

also, i would like to rush low level dun unlimited coz i love collecting talts (damn rng)

why, if the sky is the limit, why restrain ourself to match ktos?

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@STAFF_Max @STAFF_Ethan @STAFF_John @STAFF_Ines @STAFF_Amy

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