I get this, but I feel there’s better ways of improving the reroll speed and just general alt leveling speed than throwing caution into the wind.
I mean, I know some maps are an absolute chore, but it’d trivialize what little content that can be grinded on, because dungeons would 100% be better. To a point of toxicity on the game itself. Guides would recommend skipping entire areas because it’d just be plain better to forget about it and grind dungeons ad nauseum to the next one. And while that’d be great for everyone jumping around, it’d effectively ruin the actual exploring aspect when people perpetuate how to generally grind- Which already happens.
They’re sort of thinking to the future, since additional means of experience now multiplicative stack on each other now instead of additively in dungeons and insta clear dungeon tickets are an actual thing and can be grinded, but I’m still very much in favor of using the forgotten gimmick maps for grinding maps to remedy this and use what’s already here instead of creating another rift. Personally I’d rather it just be a flat 3~4 run basis for everyone, with perhaps bonus entries on weekends to entice people to play on the weekends.
Anyway, at the topic, this is more or less one more inequality that won’t happen because Nexon likes to have advantages over the other versions of the games they publish to make itself look good. Considering IMC would at least give a bull-crap answer towards certain touchy issues, this is something out of their control via contract. Unless they’ve magically ignored every single mention, in which case even the hue brigade haven’t been doing their job.
