Tree of Savior Forum

Lets make petition or protest to make Itos is same as Ktos in DG instance and other aspect

The problem isnt with non-meta builds. Got a match in the 130, three Pelt3, one being Rode1, the others Squire1. With no heal or linker either, I just left it and went doing something else.
You say a specific set to clear the dungeon? That alone fails for the human factor you mentioned. As I mentioned Bokor3, Krivis3 and maybe also Monk Clerics can be DDs instead of heals. And lets not forget those wannabe Kirito swords that refuse to tank. Rainbow Wizards are especially hard to classify into a role. The system would create a parly based on forced roles the affected players may not want to take.
Apart from that, dungeons are PVE actions. This calls for stigmatization. Not of non-meta, but of PVP builds that suck at PVE. Prime example of that would be the “Catagoon” (Sword3/Cata3/Dragoon).

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That will be on you if you don’t take people you know and trust with you.

And as I implied before the current AI is in need of further improvements. And the UI revamp alone isn’t solving all the problems with that system. Even if it is a step up.

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Some pelatasta 3 can be full dps even if it’s rare.

Not only you blame everyone but you are totally rude.
If you ever tried to tank 130 dungeon with random team even once as a swordman, you can get red entirely before even the end lol.
And WHY should random people be forced to be tankers just because you think they have too?
Did you ever play any video games with melee dps who are not tankers?
I have a low level quarrel shooter 3 86 with +15 grand cross + arde dagger + gems and 120 damage from hair costumes etc… I would never leave group or blame others for their personal choices whatever character I may be currently playing, once I ever cleared as 2 players in time a dungeon…

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I have already done it mate, by playing different game that is.

I did not say I want them to be tanks? I only said the system might build a party based on them tanking, thus forcing them into a role they may not want to take. Same with DPS clerics.

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bump

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Please feed us ITOS players the golden milk from KTOS.
ITOS is being starved of better game play.
Please fix.

I’m with you all on this. From day one I was always that one guy getting bashed because I wanted to play the game the way I enjoy it. By running dungeons.

I still think the dungeon limit hurts the game way more than it helps.
People only log in to do dailies and leave. If they could run dungeons limitless they’d play the game way more and level wouldn’t be all grinding the same map. You would be able to run dungeons to farm items and etc.

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but without a limit you can quite literally reach max level in a day lol, especially since they reduced the exp level range

if they remove the limit they need to lessen the exp gains by a ton

Not really thou. Even rushing dungeons you wouldn’t reach level cap in a day. Sorry but you’re wrong hardcore.

You might be able to reach level 150~200 in a day (Playing non-stop dungeon the entire day, 24 hours), anything past that will take a good time. It’ll be faster but not easy.

And leveling faster is something this game needs.
It’s sad to read you say the same thing people said back in the day. Because that fake merit mentality is the reason why we still have these dumb restrictions and the game will never be more popular.

At 175 you get what? 40% tops in a dungeon run that takes about 15 minutes. And you’ll be doing that dungeon until 190. At 180~185 It’ll take more than 3 runs to level up (At least 5). Missions can have daily limits, dungeons should be limitless.

And that’s with an optimal party.
I say let people level up faster so that they can actually reach end-game to play with the others.

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Yes really thou. There would be literally no need to do quests at all after level 50 since you can just dungeon all the way until cap. Are you idiotic? 150~200 is a CRAZY amount, that’s literally skipping 1/3 of the games content in just an entire DAY.

Yeah. At 175, you get 40%. Yeah, at 180-185 it’ll take more than 3 runs to level up… then you reach the exp reset curve and fast leveling all the way to next “exp wall” (:

You’re also underestimating the amount of exp people will get. If the dungeon limit was removed, people would have more alts, people would get these alts to a high level, and their team level would increase to a higher amount. Then, since almost everyone will have a token due to the tons of silver that they get from dungeons, thats an additional +30% in EXP. And then, most likely they’d be using an EXP tome, and a dumpling. That’s CRAZY fast exp no matter the level.

It’s sad to read you say the same thing the lazy people who quit this game say, because your wanting to be spoonfed mentality is the reason why this game is not popular.

Removing the dungeon cap would ruin all sense of character progession, ruin the balance of the population - almost everyone would be a high level and there would be a lack of low level people if they played late after a long while of the removal of this dungeon limit, and it would be EXTREMELY hard for them to find a party for the dungeon more than it already is.

The market would be ruined, all rare items from dungeons would lose most of their value due to the influx of people running them that would make them common.

Did you even read this thread? The GOAL of the thread was to increase the dungeon limit to 5 runs like it is on kTOS. Not to remove the dungeon limit altogether. Learn to read!

Increase the dungeon runs to 5 like in kTOS, there is literally no reason to remove it, and it never will be removed in the first place due to IMC’s outlook on it, so this argument was pointless in the first place lmao.

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Well removal of limit would be problematic, but not in the way of people lvling too fast. It would be what I wrote in my earlier post.
Got weak builds as allies? Leave and queue again.
Got Kirito swords refusing to tank? Leave and queue again.
Not matched with friends that also queued? Leave and try again.
Toxic players in? Leave and queue again.
Not enough HUE? Leave and queue again.
Wha? again…

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did u guys even read the title…iam not make thread to remove dungeon limit…i believe removing dungeon limit have more cons and pros…but making it unlimited have pros as well.

iam okay having dg limit, even now for 2+1(token) iam still okay with it. but for same company and same game. Korea TOS got better treatment than ITOS…which they got 5x dg run…and i believe some of guys say silver drop also is better in Ktos. not to mention compensation when maintenance or game failure.

Ktos player got so much benefit, active GM, better compesation, more dg run…but we Itos having non active GM, bad compesation, less dg run…this is what this thread is meant, to make Itos have better and same treatment as Ktos player…

That’s very easy to fix.
Add a penalty for quitting a dungeon in progress like other MMOs have.

Also no limits would mean that if I happen to disconnect or the game happens to crash I won’t be frustrated and pissed off because I might lose a daily run.

People are dumb. They say they are OK with the limit when they actually only log in to do dailies and log out.

Not doing quests is also a matter of choice. I would love to be able to run quests and whenever I want I could just run more dungeons and than do more quests when dungeons are getting me bored again. Also quests give cards which would make it easier for people to skip a good portion of the dungeon runs before EXP curve resets.

Y’all think the game needs to have only one way of leveling to be fun when truth is people hate not being able to chose how they want to level up.

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in my opinion the game have too many dungeons already, 3 runs is enough, i dont wanna spend all my time in the game running dungeons.

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ANd since when would you need to spend all your time doing dungeons?
Is the game forcing your through dungeons?

I mean ffs guys you guys are going full retard.

By the way you all talk looks like you need the game to take your hand and point you over where you gotta go. If the game doesn’t force you to choose how you level you will instantly have a brain death.

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its not about dg run…its about humanity…do u ok having Ktos have better treatment while Itos got sh1t treatment? and if u dont want to run 5 runs its ok…just do 3 runs…like they say nobody force u to make 5 runs

5 runs in Ktos give more cube and exp…and more silver…while in Itos player work hard to get more cube and drop…when maintenance Ktos got so so so much better compesation…while in Itos player only got what, 1 14days exp tome?..1 dg instance…while in ktos u got 5 dg instance, 5 exp tome…

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