As long as monsters drop silver or items that can be vended for silver - there will be bots.
[quote=“FatePGN, post:14, topic:126544”]
I think that makes it specific enough while letting you see more without really having to select something, and using a similar output like the Dofus marketplace, you can still see more than 1 iteration of an item, but it will still be the cheapest version of that iteration.
[/quote]You forgot that Briquetting gives randomized bonus that makes each briquetted item unique. Do you think that it’ll be hard to find a variation that is not currently on market for RMTers to use? That means that your proposed system will achieve nothing it was designed for. What works fine for one game might not in another which is currently the case here.
[quote=“FatePGN, post:16, topic:126544”]
If they weren’t, then anyone that gave them the dislikes will be banned (be it temporary or permanent).
[/quote]Any automated system for catching/punishing bots has way too many flaws.You forgot about false positives. If you’ve met a player that mindlessly kills monsters and doesnt want to talk to you (a normal condition after you’ve grinded for 6-8 hours straight) and you flag them as suspected bot you risk being punished for false report yourself while you werent exactly wrong. So either system can be abused or it wont be used at all.
The only system that might work is just flagging suspected characters for personal GM review after character gets certain amount of reports. There should not be any automation ever. And even then system is prone to mistakes.
[quote=“Snivs, post:17, topic:126544”]
Give higher taxes to players earning more money, so that purchasing silver is heavily taxed when using the market or even 1:1 trading.
[/quote]I had a little conversation with you in that thread… Anyway i think that diminishing returns depending on grinding time in a grinding game (thats what your progressive tax system is in a nutshell) might alienate players towards devs more that they currently are.