Tree of Savior Forum

Let's discuss some swordsman builds

Why don’t we dream a little about various swordsman builds that can be good at the start? Some people played (or will be) on CBT and I guess they might have something to say. (:

For now my favorite is swordsman x2 + barbarian x3 + doppelsoldner with main stats oriented for strength and vitality. It would be good in tanking (but of course less than peltasta) and would have not bad dps. The main idea is feel comfortable in solo playing and at the same time be helpful in parties (with tank role, for example).

What do you think about that? Any ideas about your own swordsman builds?

1 Like

You won’t be tanking anything with that build, that’s for sure.
It’s a pretty standard full dps build otherwise and one used by many during the last CBT. This time round though, since Barbarian’s been nerfed people are trying other builds eg. Cataphract, Corsair dual wielding, Hoplite etc.

Full dps its even better. I didn’t played on CBT but other builds don’t look so dps oriented for me.

Mine will be:

Rank 1 - Swordman
Rank 2 - Swordman
Rank 3 - Barbarian
Rank 4 - Cataphract
Rank 5 - Cataphract
Rank 6 - Cataphract/Doppel

Rank 6 depending on how I see the build is going (if I ever get there before it ends ofc)

Basically I just want this character to farm mobs with good AOE + Buff skills as quick as possible.

What are good AOE skills has cataphract except ‘rush’ at rank 6?

Barbarian builds were the way to go for a melee DPS character so far.

Swordsman
Highlander/Swordsman
Barbarian x3
Doppelsöldner

Cookie-cutter build. You can’t really tank with your build cause you don’t have tank skills with those classes. What you could do instead is go with Highlander instead of Barb, then you would aim for a similar build but with the ability to tank.

Swordsman
Highlander x3
Corsair
Corsair/Doppelsöldner

Cross-guard would allow you to gain survivability while still going with your desired dps-oriented classes.

The colors of the class emblems are not just for show. When making your choices for what class to go, you should consider:

  • Red emblem = Offensive Classes
  • Blue emblem = Defensive Classes
  • Green emblem = Utility Classes
  • Black emblem = Special Classes

Usually Blue and Red don’t go well with each other. Green classes generally serve as party enhancement, hence they improve your presence in parties but they also work well as filler classes and are therefore a good choice in conjunction with either Red or Blue.
Black classes are odd in that they don’t seem to offer any kind of synergy with other classes. That generally makes them a bad choice when you want to go for either Tank/DPS/Support builds. At the same time these black classes seem to work fine on their own, without the need for synergy.
A red/blue/green class might need the help of another red/blue/green class party member to unfold greater power (see e.g. Peltasta’s Rimblow + Elementalist’s Stone Curse or Cryomancer’s freeze), whereas black classes either do not focus on combat at all(e.g. fletcher/Pardoner) or they utilize their strength without the help of others(e.g. Sorcerer/Necromancer).

1 Like

Sorry but in a DPS build there is literally nothing from Highlander circle 3 that makes me want to give up Barbarian Frenzy or Hoplite crits.
From all the streams that I’ve seen so far many people have learnt Cross guard but I’ve yet to see anyone use it much at all. Reason being that Cross Guard does not guarantee a block and people much prefer to keep moving around rather than standing still to use Cross Guard as they are often swarmed with more than 1 monster from many directions, forcing them to move.
Barbarian still takes the cake even after the nerfs. Frenzy is OP for grinding.

Highlander is more of a Debuff class Crown redusces INT and Spirit, Scull Swing reduces Defense

I’ve been giving this some thought ever since i saw the simulator.
The class i’m aspiring to is the centurion and the wedge formation catches my eye a lot since it says that adds up the attack of the party to a selected attacker in the formation, that being said does that mean that the buffs you use as a swordsman as well as others you receive to increase your own attack or that of the party do stack aswell? i can’t help but notice that you could potentially do some crazy damage if you made a glass cannon and assigned a tank your buffs.
Could be or couldn’t be but in either case i’m pretty torn on what path should i take before i get there.

In that case why barbarian class in skill simulator at the tosbase.com has a blue icon. It is definitely not a defensive class. Mistake?

Anyway, thanks with tip about icon color, didn’t know about that.

This post was flagged by the community and is temporarily hidden.

Hey guys! I need help with my hoplite-centurion build. Can you give me an opinion about this?

Rank 1: Swordsman
Rank 2: Peltasta (for swashbuckling skill to draw enemy aggro)
Rank 3: Hoplite
Rank 4: Hoplite (Long stride is <3 <3)
Rank 5: Hoplite
Rank 6: Centurion

Is synchro-thrusting a good skill?
I was also thinking of a Hoplite-Squire build.

Synchro-thrusting is good, if you learn the attribute you can raise crit chance for 5 seconds every time you counter successfully
http://toswiki.treeofsaviorgame.com/attribute/introduction?cls=hoplite
Does centurion apply Hoplite’s crit buffs to their party members under formation, that’s the important question for your build.
Nobody knows yet at this stage

1 Like

Thanks for the answer. I guess I will add room for synchro-thrusting.

you need to invest on Pierce for optimum Hoplite build

3 hit on Large monsters

if the ToSG info is still correct, once atribute upgraded Pierce will deal additinal 4 hits on Boss type monsters.

hence

#7 PIERCE HITS

on large boss monsters

1 Like

Tbh I don’t really know, never played the game and I don’t know how to tell when a skill is AOE vs Single Target by looking at the simulator + the little video examples use only one mob.

I’d still take Stabbing over Pierce any day.
Stabbing is very good for grinding from what I see on streams. Round a bunch up and stab to win.
Same with bosses as well, position yourself after a big boss attack for a long stabbing. The damage output from a full stabbing outweighs any other Hoplite skills, it’s the main source of damage output for Hoplites right now.

You guys should really watch some streams on Twitch to see these skills in actual play, the videos in the skill simulator tells very little and is misleading at times (eg. Highlander’s Cross Guard video…/facepalm)

Okay, I guess I’ll consider what you said, too. Swash Buckling… then staaaab stab stab staab!

yes stabbing seems better for mobs.

but on the other hand I view skill that have faster animation better. in boss fight in the videos most of the time you’ll be dodging attacks. hence hit and run. dealing 7 hits instantly in 1 sec seems more important in those situation. besides in CBT3 Pierce has faster CD than Stabbing.

I’ll invest in both then? Huwaaah… I invested almost equally on both skills in an edited build.