Tree of Savior Forum

Let us choose between the "3 main clases"

Let us choose between the 3 main clases , for example cryo pyro and wizard , think this way the manner in which we choose the rest of the wrath developments improve because not everybody evolves wizard C3 and everyone who starts as wizard and goes to cryo or pyro no longer use the wizard skills. what do you think?

1 Like

I made a thread about this a while ago, no one seemed interested in the idea… I don’t understand why, letting us choose 3 main classes would flesh out end-game builds SOOO much better. Most Wizard/Swordsman/Archer abilities become obsolete at higher levels.

Oh well, most people don’t understand how to min/max, and are clueless to end-game, so they don’t understand when we bring up suggestions like these.

… what?
I have a cryo c3 and i still use energy bolt & sleep & reflect shield quite regularly. where did you get this information from???

I’ve only a few levels left before Rank 6 and I still use Bash, Concentrate, and Gungho ._.

1 Like

See, you have to look at it as if you were Cyro C3 one rank earlier, so you can transition into another Rank 4 class earlier. Any educated person would realize that if you build fleshes out better going Cyro C3 sooner and don’t need Wizard abilities later on in your builds. People don’t seem to understand the concept of dropping Wizard abilities for future builds to flesh out and not needing those Wizard abilities.

I’m not saying Wizard is bad, Sleep is amazing but not all builds would want it, and Reflect Shield, Energy Bolt, and Earth Quake isn’t very useful later on with most builds, and the abilities get removed from your hotbar.

i mean, you can remove your skills from your skill bar by all means. i’ll prolly just keep mine on my hotbar anyway
i’m not against the idea, i just found it odd that someone said that people drop those skills after changing.
would be fun though, i’d probably pick thauma as my 4th rank

If you had the choice to go Peltasta or Highlander as your Rank 1 class instead of Swordsman, would you? In my future builds I would drop Swordsman in a heartbeat if I could pick up Highlander or Peltasta as my Rank1 class. Don’t get me wrong, Gungho, Pain Barrier are pretty decent skills, but I think in some builds I just wouldn’t use any of the Swordsman abilities if I had other Rank 1 choices.

I also think it would make the diversity in builds THAT more diverse allowing a Rank1 multiple choice.

If they make that a rank 1 class, they should then make another different branches for rank 2. No sense in 2 ā€œbaseā€ classes having the same later ranks. That would make a whole lot of classes. Then you will whine again that youre not using rank 1 skills and request the 2 new rank 2 classes be also rank 1. Think of it as this, that being a wizard is your root and you can not be a higher ranking mage without your roots.

About min maxing, we understand about min maxing but you should make do with whats given to you. That will test you in how will you min/max your character.

2 Likes

Cant live without my RS level 10 lol.

Now i want to know where they are useless later game? They scale with the level and cause some good damage, i still use EB on my Linker C2 > Sorc for weakening batches of enemies (only use when i’m out of pots and not using Summon skill, that one is a SP sponge) and Earthquake to finish off, and my RS is level 10 and reduce the damage in more than 60%, when you take 300-500 damage from 8 monsters and then you use the shield it drop to 10-50.

Reflect Shield is complete garbage if your build has no spirit investment. At Lv10 RS absorbs 50 damage… What is 50 damage when you have 8k health, and that’s with Lv10, C2 wizard… Unless you are playing a build that invests points into spirit, then RS is a useless ability.

facepalm You USE EB because you are forced to use it. But if you had the choice to use Pyromancer or Cyromancer abilities instead, would you? People don’t seem to wrap their head around the whole point of our arguement of -->replacing your Rank1 Wizard class choice with starting with OTHER options like Pyro or Cyro <–. You keep saying ā€œI stilll use EBā€ well it’s cause you are forced to play Wizard C1 (Rank1), duh. But would you rather use Fireball or Flameground as starting abilities? Not EVERYONE uses EnergyBolt, EarthQuake, ReflectShield, ect. In future mid-tier / end-tier builds.

LOL got 50 SPR and RS absorb more than mere 50 damage even when i was pure INT, that i can say for sure because i’m always using it.

dont get it, ever since reflect shield got fixed (no longer protects from spell interrupts), a bit of damage protection is minimal when youre getting hit 1000s :confused:

1 Like

As far as i noticed RS still protect against interruption, except from push back or knockdown attacks, you say about 1k damage, indeed depending on the monster, specially the ones from dungeon areas after level 150 and more specially the magic caster monsters the hits are really high, normally without RS i would take around 3k-5k damage from them, but with RS it drop to 1k-2k, still high, but the reduction is visible, in field areas i was fighting monsters 10 levels higher than me and the shield held well the damage, i would take 1 damage instead of 300 or 500 without it.

What i see from all this is that the balance on damage reduction is not balanced yet, as well as most of skills for all the classes.

Now going back to the topic, in all honesty i don’t think its a viable thing to do these changes, like @time2sleep00 said, you guys ask for this now, then later one class start to be left out of builds because you want to other classed to be available at Rank 1, not to count that we will be getting Rank 7 on another oportunity (be it another CBT, OBT or Release) and who knows if they wont add more ranks after that.

Imo there’s something about being the way it is right now, i could be wrong here but it may have something to do with lore, i mean, you just started, have 4 classes (paths) to take, the first one you are a little shi.t that came to town and is asked to help since a goddess said you would be coming (otherwise you would be kicked out back to the hole you crawled out from), then you start to level (gain combat experience) and decide to take other class (again path) and keep doing it until the end game (to the end of the story).

A rank 1 class that you started multiple choice is actually allowed lel
I do plan in the future for my cataphract to go Swordsman C2 because I can’t use any of both Highlander and Peltasta skills while mounted and I experienced the fact that Cataphract is mostly an auto-attack class because most of the skills are high AOE low damage and just 1 single target heavy damage SP eater

Due to its nature being mainly auto-attacks, a high level saturation on both gunho and concentrate is a must for my very own cata :+1:

the best AOE attack of cata lies in C3 imo which would require quite the grind just to get there relying mostly on auto attacks against mobs.

How is Rank 1 multiple choice allowed? Please explain, unless you didn’t understand the initial suggestion.

Oh sorry, I’ll correct ā€œRank 1ā€ with ā€œRank 1 class that you startedā€.

May I know your build? Reflect shield is a flat damage reduction and I can’t really see it blocking 1k to 3k damage.

I think they intended Wizard to be the Root Class and we all have to start as a Wizard before moving to other classes.
This is basically the ā€œMagic Noviceā€
I think the developers intended this.

1 Like

There is no reason to allow this. Your argument applies to rank3 and 4 classes as well. Your argument is that having the choice earlier will allow you to optimize your build better by getting all these ā€˜useless’ classes out of the way.

Going by that line of reasoning, then why not allow all the later rank classes to be chosen early as well? After all, that would given you the ultimate freedom to choose anything within 10 ranks, would it not?

There’s a reason why more powerful and better classes are available at higher ranks, and crappy classes at lower ranks. You have to make compromises when building, you can’t have it all. Balancing your choices is the point of this game.

2 Likes

I definitely agree on this argument
The game is all about your time to shine or your time to suffer which changes as you progress in the game
It’s actually neat because it gives a chance for each class that deals a high amount of a specific damage type to shine