Tree of Savior Forum

Let us choose between the "3 main clases"

No where did I say Wizard C1-3 were useless, their skills just become useless in certain builds. If I don’t plan on PvPing, and focused all my attention on PvE then I wouldn’t need Wizard C1-3 at all, but if I was more PvP focused, I would REALLY WANT Wizard C1-2, it all comes down to what fleshes out your end-game build, and some builds wont have Wizard C1 skills on their action bar, because of how low damage/useless the skills become, and are not worth keeping on your rotation.

I also think people don’t realize that there will be 3+ more rank in the future worth of classes, meaning A LOT more skills to be had. With Rank 7-10 abilities in the future, what is going to make me want to keep my Wizard C1 skills on my action bar. If I were able to choose Cyro C1-3 I would keep those skills on my action bar even end-game, and same with Pyro C1-3, or even Wizard C1-3 depending if heavy invest into Wizard compliments your end-game build.

Why not let us choose between the 7 main clases , for example cryo, pyro, psycho, linker, thauma, ele and wizard , think this way the manner in which we choose the rest of the wrath developments improve because not everybody evolves wizard, cryo or pyro C3 and everyone who starts as wizard and goes to elementalist no longer use the wizard cryo or pyro skills. what do you think?

I couldn’t understand your question really… If you could choose any class you wanted, and removed all class progression, the game would have to be reworked from the ground up, grinding has to start slow and progress to fast paced. Your idea of letting you choose any class at any rank would not make the core game work, because you’re not working towards something, and balancing would be quite impossible.

I don’t think you understand anything about how game progression works in MMO’s, and your question/statement doesn’t make any logical sense.

It is literally 90% copy and paste from the OP you’re so fervently agreeing with.

Oh well, I guess you just don’t understand how to min/max, and are clueless to end-game, so you don’t understand when we bring up suggestions like these.

I agree with the fact you should see the first class as a “novice” class. I mean on RO for instance you had to start as a novice and get 10 job lvls where as you could have just started as archer or mage and being allowed to sit and make parties.

Novice class was only here for the struggle of leveling to become Super novice and for the tutorial. Now they made the same with base class except they made them more useful than a Novice. They even have skills that are really good for later ranks (lethargy with the attribute, sleep for some CC, reflect shield for everything, quick cast for dmg dealers with high casting times etc).
So either they will be part of your build or just your base class.

There’s already enough freedom on class building, I know many people hate making compromise but that’s the most interesting part of the game for many others.

exactly! see, you’ve said it yourself.

that’s why you shouldn’t be able to choose R2 classes at R1.

Just stating what i saw with my own eyes, if it was really that useless as you guys say, i would had dropped it and picked something else.

Gonna try make a video other time and post here, well it may be a bug or w/e, but it is there.[quote=“Rinewarle, post:18, topic:121809, full:true”]
I think they intended Wizard to be the Root Class and we all have to start as a Wizard before moving to other classes.This is basically the "Magic Novice"I think the developers intended this.
[/quote]
Basically that, there are other games that do this too.


People want to start all powerful and after all that you will see some classes being deprecated because seem to be useless in any build, in all honesty i still can’t see where Wiz is useless later in game, even if you would only use Sleep and Lethargy it still useful.


I couldn’t agree more with you there.

The same goes for ToS basic classes.[quote=“Luttie, post:25, topic:121809”]
There’s already enough freedom on class building, I know many people hate making compromise but that’s the most interesting part of the game for many others.
[/quote]
As i said before, i’m not sure of IMC plans for the future, but since they will add Rank 7 i would imagine that they may or may not add more ranks, but in all honesty i think 8 Ranks would be enough, i would love to make my sorc C2 and then pick Alch since for now Sorc is a SP sponge.

Yeah why not enable elementalist at rank 1 because I want to use meteor earlier??

Guys, RPGs live from class advancement and character progression - it is meant this way and of course you don’t use all the R1 skills later on, but making pyro+cyro available at R1 would pretty much f*** up balancing and maybe make to whole wizard tree OP because of the number of available potent and viable skills at a given level.

I like it the way it is.

What I really want to know is your stats build.

If what you said is true, it may well be the thousands of damage by the monster is after amplification, which means with a high enough base defence you can stop it.

around 50 SPR, rest in INT, well i added a bit of CON this week since i was being ripped off on some quests at Tyla Monastery, but its basically that, all my gear is cloth, the only good ones i’m wearing right now is Roxona Boots and Gloves, if i’m not mistaken, but i do have 2 pieces of the set, other than that its all white stuff and most is level 120 yet, was using staff before now i’m using wand + shield, still, don’t make much difference tbh.

Note that, when i use it in a dungeon, and counting that everyone got a decent gear (at least +3, i do think the enhancement still bugged like it was on CBT 1), but when i use RS + Physical Link the damage basically drop to 1 on trash monsters and it decrease well on bosses.

There’s nothing wrong with the old skills becoming less effective IMO. It reduces the number of binds. Attributes change this slightly. For instance, in the same way they added Stun Bash and Walking HP Regeneration for swordies in RO. So there are still rewarding, albeit situational. Of course, there’s the issue that buffs and debuff skills will degrade less than attacks but its not really all that bad.

The problem with old damaging skills become ineffective, is that it will force people to choose the supporting buff that scale to late game, or choose the early game skill and wasting those skill points in the late game.

It would be nice if they scale somehow so it is still viable on later levels…
Unless they did not intend early class skills to be viable late game, and let you use the Buff Type Skills to combine with the latter Class Skills…
If this is so… I think it is a bad idea…

At least with PSO2 your Photon Arts are all viable even on late game.
Some of the Photon Arts I use are one of the early obtainable ones. And they scale well into the late game.
This is not counting Photon Art Customize.