is hacka the most expensive class…? it needs a good crossbow, a sword, and optionally pistol, too do good damage meanwhile other classes only need to spend money on 1 weapon…
Yes, if you will use many different weapon sets.
For budget builds, I recommend sword hacka with cavalry charge + skarp + stormbolt. Forget about pistol shot.
DPS weapon cost is highest for multi-hacka.
Reiter & cannon .2.
1 handed + shield .3.
Classes with 2H weapons are cheapest. However they will have less gem slots.
are there any kTEST vids of a hackapelle doing a dungeon run I wanna see how it kills monsters
Yes, I have this
Scout3 QS3 HACKA dung140 silver farm
Endgame gear
Hackapel vs dung290 boss
Vs siaulai mole and bear
Ranger rogue hacka vs normal mob
Hackapel vs manticen [click] (https://www.youtube.com/watch?v=KT-NgWG_rSY)
Hackapel new mechanics
-arrow stacks combo removed
-storm bolt debuff combo added
Stormbolt = 3 hit stormbolt
Stormbolt debuff + stormbolt = 5 hit
Skarp = 2 x 2 hit
Stormbolt debuff + skarp = 2 x 3 hit
Video explanation by Tom
do you have any clue if werewolf + sneak hit is still bugged ?
It is still bugged yes.
whaaat? isnt it werewolf+dagger mastery attribute that was bugged?
so sad…
well, hope it get fixed soon
what gems to go for sword secondary and crossbow primary assuming werewolf card+sneakhit is working?
all red gems, yellow will be useful when you have 100% crit chance like now
Honestly I hope they just remove dagger mastery from rogue.
Mind explain the issue? Werewolf cards are not applying at all?
do not take dagger mastery attr, that thing is the main culprit
in short werewolf work with everything BUT sneak hit the attaque is registered as a “back atk” for backstab , dagger masterie but not sneak hit
i demand IN LONG explanation. When was this bug found? will the bug fixed by removing all cards from slot?
Long story short
Werewolf card is a “from the back” mechanic.
[sneak hit] is a “from the back” mechanic.
[back stab] is a “from the back” mechanic.
Dagger mastery is a “from the back” mechanic.
My guess is Dagger mastery is “always on” due to it being a passive attribute. Because it is always on, it interferes with the checks for the other 3 “from the back” mechanics rendering them un able to work.
No. You need to unlearn the attribute.
that 3 second video that greyhiem posted above doesnt show wether he learned dagger mastery attribute or not