Stability is for sure a problem but not everyone is going to be able to work on that. Though, I can’t help but wonder how many people have (or would) drift away when the content starts getting stale. So they need to crank out some sort of content while other members are working to fix things --even if the new content is introducing new bugs, unfortunately. It’s a difficult situation for sure.
As a side note, I really do think the game might be a pile of spaghetti code considering the age of the engine and how it seems to break in unrelated ways sometimes when a “fix” is introduced.
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So I’m back to fishing again:
It would be great to have it more interactive and more integrated into a larger system. Maybe that’s the plan in the future, I don’t know. But since I’m sitting here at my desk fishing, I seem to have nothing else going on (at least with the computer) at the moment, I may as well type this up. Think about that, for a second. I’m “playing ToS,” but that gameplay involves me setting up an automated fishing system and then just going off In Real Life to do something else for anywhere between 1 and 3 hours. I was going to go into the effects of that but other people have probably already talked about that and I think it wouldn’t take that much effort to grasp what effects such a system might have.
Two major problems I think are time and level of engagement.
Time probably isn’t too difficult to address. Okay, except maybe when it’s presented to players as a special event (lol) -because they will feel pressured to do it, especially if they want a particular prize. Anyway, special events aside, some tweaking of time scales are largely a matter of playing around with the various numbers. (Speaking of numbers, the bait costs really can put a dent in the bank and it’s only been 2 days!)
After the initial set up for fishing, the level of engagement suddenly drops to near zero. People just go afk and most conversations are far and few in between. I feel that increasing the breadth of the system so that it integrates into the rest of the game could help generate interest and depth.
Sticking with the more common rod, line, and bob arrangement, let’s start with elements needed to capturing fish.
Bait: A wider variety of bait that offers an improved chance to capture particular types of fish (see the part where I talk about the catches farther down) but not necessarily exclude fish types. Some bait could be gained from different processes such as from the Alchemist (digging and alchemy), Falconer (calling back), Diev (carving), and perhaps as the occasional drop (eg: plant types dropping the occasional grub and insects dropping a particular part)
Rod: Apparently you can fish up a nice rod. That’s a plus. But what if you can get a recipe drop in the field? Maybe it’s already in and we don’t know it. There are those mobs who carry fishing rods… A few people have mentioned that maybe fishing was designed to be a silver sink. So why not spread the overhead around a little more? Right now, it costs both silver and time. Time is used to generate money and 1-3 hours can be a person’s entire free time. Huge money sink. Anyway, maybe reducing the cost of bait and introducing a maintenance cost on the rods?
The various rods could maybe have a few different characteristics that could affect the fishing process.
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I was going to type more but I’m getting tired again -and my fishing is only at 5/10 …
Anyway, I’m going to add a short bit about catching, which is kind of related to a section I wanted to do about locations.
Catches:
I was thinking about the various catches and what could be done with them. Like cooking food, which probably would end up being something for the Squire. It might also be interesting if food and drink could be blessed for some kind of effect but that’s kind of jumping the rails a little bit on the topic of fishing. I would not only push for different kinds of fish but also rare events. Maybe even monster spawns when fish are being caught in the wild. Increase the chance of catching certain bosses or monsters with specially made bait which will then have to be fought. There are a fair number of aquatic looking creatures in game and maybe a hand full more can be made. Also messages in a bottle or other things that can initiate some kind of quest.
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Okay, I’m done for now. Type more later. Rest now…
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