Tree of Savior Forum

KToS General Thread v5.0

My guess is the following:

  1. elemental weaknesses do no longer apply, all damage boosts are calculated by armor class of the hit enemy alone
  2. magic damage in the vs. armor chart was split up into elemental property magic attacks, just like missile attack was split up into bow,gun and cannon type some time ago, to deal higher damage against certain armor types. Now every attack type has exactly 1 armor class it is effective against (+25% damage).

That feel when non-property magic has become an element in and of itself

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I’ve taken to calling it Typeless Magic or Arcane Magic for that reason.
ā€œArcaneā€ doesn’t really fit Wind Shikigami, though…

There hasn’t been any info so far to suggest that ghost type has any benefits or weaknesses afaik. So it’s probably just null anything until they decide to do something else with it.

I miss that silly ghost armor from back when only the Top armor piece affected your defensive armor typing

i miss old tos mechs. Nowdays everything in this game seems brainless.

3 Likes

new Leticia secret cube mechanic:

S tier item guaranteed on every 200th cube you buy, and pretty high chance from 100th cube onward (40%, then 60% from 150th).
Now contains 100x unidentified mystic tome bundle.

Not complaining, I think they should sell mystic tome + arts attribute ticket packages regularly as TP packages for few TP so people can build more alts (just those two items, not all that crap around it you don’t need just to increase the price unreasonably)

This only applies to KR, not ITOS.

so they added a Pity system like all other modern day Gacha games. :roll_eyes: must be some new anti-gambling law.

I know, it’s the KTOS thread after all. The pity mechanic has been over there a longer time already, but it’s the first time you get a guaranteed S rank on the 200th cube if my memory doesn’t betray me.

We will get the same contents,though, so the 100 tome boxes will be incoming eventually (the chance is pretty low,though, in 200 boxes you have about a ~ 1 in 8 chance to get it if I did the math right).

Because each need 6 archstones to gear themselves with top tier arks and accessories, 4 archstonefrags to gear themselves with lv1 demon/goddess armor or 1.6 archstone to lv3 them. That’s the whole stock in the market just for 1 player

A random monk appears to say that …

nrts

Someone confirmed that, yes, multi-hit Monk Vaivora effect is a bug. :pensive:

4 Likes

good to know. Up to 10k% damage to a normal target and twice that against a single target every 3-5 seconds + 10% more damage for all strike skills + 1 skill level to all Monk skills is a great weapon nonetheless,can’t wait for it to come to iTOS so I can trade that Inqui vaivora away…

I doubt 100m is big money now… if 3 4 months ago, it does make sense. u easily spend 50m just on anvil fee.

depends on what you can buy with that from the market. If you cannot buy at least 3-4 arch stone fragments with it, it’s still considered big money, because your weekly income is based on RNG beyond the initial ~70m from the CM resets and Singularity entries.

For example, I ichored two items in the last 2 weeks, and each attempt cost me 40m in golden kits. I’ve got one dead item in my storage still waiting for an ichor attempt, but I’m not going to spend another 40m right now just for those 250 crit on the thing. It’s ridiculous how fast you’re burning through your resources without gaining significant progress if the consumables are on the market at a high cost (golden ichor kits, arch stone fragments) compared to your weekly income.

I don’t know the situation on KTOS, but I don’t think new players will have the resources to buy those 100+ golden ichor kits required to reach midgame tier equipment.

Question;

Is there any news that they will introduce new Gear ( Legendary gear 460 set) from the last episode?
Please if there is some data mined sources kindly share. TY

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No.

/20charlimitsucks

LOL RIP MONK…
No fun allowed for monk.

Embrace KRIVIS VVR!

told ya.
funny how you took for granted its bug instead of just as simple as nerf

what a wishy washy fickle capricious developer. this game everchanging state is worse than some trash mobile game CBT

RIP? the vaivora effect is still great, just no longer broken. The lv 4 effect is crap,though, not worth getting the vaivora to lv 4.
I wish they would’ve changed the DoT of One Inch Punch to deal 10 or 20% of the skills SFR per damage tick instead of that random meh low damage (it’s not even affected by Aukuras) as a lv 4 effect.
That would’ve been a worthy lv 4 effect for the investment, which would’ve made all Monk skills good (except for Palm Strike, but you can’t have everything).

Instead, the Palm Strike effect is complete bogus, the developers must’ve noticed at that point that Palm Strike is really bad, and then they coupled the effect with another skill that’s wayne (Double Punch) and mostly used to get Nirvana stacks.
I wonder what the developers have with Palm Strike, Tathagata arts is useless, the vaivora effect also and thus they want to invest players here?

Krivis vaivora is not worth taking over Monk vaivora. You’re forced to go into Zaibas and at the end of the day, you are trying your best to cap damage with Zaibas, which has a low SFR%, while IMC bolsters boss monsters everywhere so your low SFR skills will never be even close to cap.

For Physical Clerics, Krivis Vaivora is good, and is actually a decent replacement for Inquisitor Vaivora though building around it will make you prioritize Overlord Raid over Dahlia, an option worth considering if one is having trouble with getting Inquisitor Vaivora or don’t want to spam Ripper all day. Not sure if it can outperform the meta Magic Clerics Vaivoras, though.

To be fair, I think most saw it coming that Monk Vaivora’s effect is indeed bugged, I had too much fun with the Vaivora I knew it’ll be poof in kToS (IMC don’t like fun). Monk Vaivora is still great though I don’t think it will out-perform Inquisitor Vaivora, and I’m just waiting for a Monk (or rather, Physical Cleric) rebalance patch to address certain inconsistencies with the classes and their current context with the meta.

Monk’s Vaivora’s Lvl 4 effect was OP only due to the multi-hit effect that’s now confirmed to be a bug … so yeah now its just half-decent. IMC also seems to be poop with their wordings as always, saying that Monk’s Lvl 4 Vaivora effect is 27.5% Palm Strike damage every hit interval AKA 24 hits when in fact its per 0.3s intervals or the interval of 2 *hits AKA 12 hits so it does half as much damage as what it is implied to do. The extra Palm Strike hits don’t give stacks for Nirvana, and don’t benefit from Dahlia as well, though at the very least … it saves Double Punch from being the weakest Channeling DPS skill in the game …? :sweat_smile:

Monk Vaivora is the way IMC laid out for Monk, I’ll still get it whatever the state it is in while other Physical Clerics will go with Inquisitor and/or Krivis Vaivora for all I care.

Abandon Inquisitor, Return to Monke. :distinguished:

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normally you would understand it that the hit interval is the 0.3 second gap between attacks and not after every hit. The damage gained by this is still pretty pathetic. Unless it takes into consideration all 3 OHs, the damage is capped at 43073% for 12 hits at lvl 17 Palm Strike. That’s about the damage Zaibas gains as a lv 4 vaivora effect , but Zaibas has 10 seconds less CD.
and it’s only half the damage lvl 7 Energy Blast deals with Nirvana effect.

When looking at Double Punch + Palm Strike, you might as well use Energy Blast instead, takes about the same time to cast and has the option to deal more damage via the casting set.

I wonder if these additional hits count as skill damage and might trigger Divine Retribution ark, if yes, you could at least deal some more damage if the ark effect triggers on that hit rather than the Double Punch one(2.5k vs 1.5k SFR%).

no idea if it’s really the weakest. Rubric looks weaker if you look at the raw numbers. But it’s only 2 seconds of channeling, which is a great since channeling a weak skill for a long time just curbs your DPS.

I think in the end, they buffed Double Punch just because people usually stop channeling all the way and just spam Energy Blast once they got the stacks to activate Nirvana. There is no point using it if the damage doesn’t surpass Energy Blast, though Energy Blast is still better because it doesn’t rely on investing into 2 skills fully and a vaivora to actually deal damage.
I wonder why they didn’t go with a cool down reduction for Double Punch, that wouldn’t have affected its original damage (and thus not the basic effect at lv 1 vaivora) but increased its use to get Nirvana stacks if Double punch was the goal of buffing for the lv 4 effect.

97000% SFR on a class that has not a single stable damage boost (let’s forget about the 20% from finger flick, the 15 seconds duration make it negligible) is nothing when it’s coupled with a 30 seconds cool down time. You can’t even squeeze 2x Double Punch into Golden Bell shields duration unless you go the extra mile for the channeling set that only works on Double Punch or get the Cleric buff duration enchant on top & bottom armor.

Yeah, Monk has a lot of stable damage, but it sucks because it has neither crit rate nor crit damage boosts and because stable damage is not endgame-friendly where it is about bursting and then running around, then burst again.
If CM and DS were endgame instead of the raids, Monk would be far better than a lot of other classes that need to rely on OP goddess sets and vaivora effects for good damage.

I wouldn’t mind if IMC decided that raids are dumb and focuses more on field and multi-mob contents instead. For Monk the biggest game changer would probably be turning Energy Blast into a channeling skill. The +150% damage from the casting set is ok, but it’s pathetic if you think about how it’s the only skill of the class that’s affected by the set. Physical Clerics have barely any casting skills (only Paladin and Monk with 1 skill each come to my mind), and other classes that can be converted like Druid or Dievdirbys or Krivis have not a single casting skill.

Skill attributes/arts could help, but look at what the classes got the last time they made an art for every class, even Inquisitor got trolled hard by it. Since they announced 1 art per year, this year will probably result in another troll. Right now I don’t have any real hope, it will probably get worse, but at least IMC didn’t nerf any Monk skill just to sell its power back via the lv 1 vaivora effect as they did with Inquisitors God Smash.

I abandoned it for 2 months already, it’s not worth it without the lv 4 vaivora and the channeling set to boost Ripper. Without both it’s just as potent as Zealot without any vaivora effect tied to it.

Monk has been my saving grace ever since they took away my Bokor :sad: