Tree of Savior Forum

KToS General Thread v5.0

Today’s kLIVE patch notes:

The old Aiming remains, but is changed to only apply on the caster’s skills.

image 4764901207116349808

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hahahahaha that old meme so goood! :smiley:

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They fixed the lowest price of tokens to 20 million and the highest price to 60 million.
What is IMC doing? Can’t the whales decide how much they want to sell their tokens for on the market? It’s becoming more and more socialist central planning.
The next thing might be the leticias cube exclusive items to drain the playing people of all their silvers to give it to the guys financing Kims sports cars.

I’ve yet to see the devs roll back any substantial changes that destroyed several Cleric classes. They rolled back Falconer to something better, the rolled back Musketeer to something better.
When they roll back Cleric changes, it’s usually going for the worse like the initial Gevura on Ktest when it still reset every skill that made the 20th or 30th (not so sure) hit into having to alternate between skills and now it is only 30% cool down reduction for the 30th-hitting skill within a 12.5 seconds time frame.

I don’t mind the devotion changes that much (though I liked using the attribute solo because of the 12% def boost) because more times than not, devotion kills the Paladin for the team members being easy targets inside the Barrier and having less defense and damage reduction than the Paladin.
It’s still useful for guild content where the noble sacrifice can protect a whole guild from wiping.

My guess is that because IMC knows that Swordsmen and Archers make out over 50% of the playerbase, they listen to their complaints even without a huge backlash, while they ignore Cleric player concerns regardless their complaints because they became a minority after Re:build sacked them from the game and never brought them back.
It’s normal for players who are ignored the most to complain the most.

Imagine all Swordsmen and Archers taking the nerf that magic Clerics received during the last big balance patch, and then Kim and his team set on deaf ears for two years (i.e. till 2023).
I want to see that zen-like endurance from over 50% of the KTOS playerbase, because I doubt there will be any.

tldr the game was once called tree of clerics and many non cleric player with orthodox brain that believes cleric should just heal and support or just having grudges because of the unbalanced pvp are always work their best to tone down cleric
its much like the guy behind concept of cleric already left the team and now imc left the class with intern that having no clue and just accept the rest of the team decision to tone the class down
archer swordie wiz no need to complain that much because most of ktos whale are invested there, its not like this is the first time any of their toolkit saved.
see how much clerics toolkit nerfed before its even up and no following compensation for at least solo play like what happened to aiming for example like dm,devotion,thorn,chant, capella,gevura,hamaya+entity.
even new stuffs comin up for cleric neutered before its up like gevura, ring of light arts etc.
rn the only cleric whale in ktos community probably play exo.
exo skillset already decent and only koinonia is kinda garbo and they go as far as change the skill.
look what they did to druid. or how many garbo skills another phy cleric have.

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It’s not only Clerics,but mostly Clerics that are hit by the nerfs the developers run over this game.
But we must not forget that other supports are also thrown under the bus, like for example Thaumaturge,Linker, Enchanter, Pied Piper, even Appraiser got his nerf to stop the class from being popular despite not being red.

It’s somehow very telling if the developers state that a class cannot have good support and damage despite the fact that solo content exists,thus making it very punishing to main classes that do not contribute in solo content as much as they should do.

Countering that would be simple by just giving characters a damage-boosting buff on entry based on the number of green,blue,yellow and red/purple classes in their builds, similar to how the solo +200% damage boost works in level dungeon.
Just have the game check for solo content how many red/purple circle classes your build has and reduce the buff value accordingly, from +300% at 4 green/blue/white/yellow classes (including base) to +0% at 4 red/purple classes. The scaling should be something like this:
0 red/purple classes = +300% damage
1 red/purple class = +150% damage
2 red/purple classes = +100% damage
3 red/purple classes = +50% damage
4 red/purple classes = +0% damage
(of course, classes like Plague Doctor and Crusader would have to switch the colours to the overdue red colour)

Yet something like this isn’t even considered,despite the game being completely instanced and locked into 5 man parties that provide 0 variance, unless you want to fail the content.
The only place where this doesn’t happen is the compensated auto-matching content, which is a watered-down version with less rewards. All raids should share entries and rewards for auto-matching just like CM and DS so people who are not meta still have full access to all rewards.

There is no need to keep the farce running where even whale equip doesn’t beat meta.

So Sorcerer getting nerfed on ktos via accessories nerf…

as expected aiming has not changed … and there are people who still doubt the strength of the korean fanbase of archers.

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This is good news atleast.

new dev notes for march:

gurabeat

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no one tested the DOV art and zwechhau art in ktest yet ? Also how good is the stomp kick from barb lul…

same 539% SFR or whatever it is right now at lvl 15 at lvl 1 with 1 second cool down. A decent filler, but nothing more.

They answer 1 question per week now, so good luck writing a decent question every week to get nominated for the reply, instead of once per month where there were up to 5 questions answered.
The only thing they talked about is monetization via Leticias Cubes.
Instead of making the game stable with more TP shop releases, they put out more low effort cubes for money. I think they still do not understand that Leticia is the problem, not the monetization behind it.
They could e.g. give every player free Leticias cubes every week when they use a premium token to balance the P2Win aspects while also raising the value of tokens, resulting in a more stable income for both whales and IMC.
Instead, they will “try” to balance the contents of the leticias cubes, even if it might reduce their sales. IMCs management is really disabled when it comes to generating stable money influx, just like how they are unable to create a decent overall concept of the game.

Everything now is just farming stuff again and again against the odds of RNG, with no clear progression unless you sell the stuffs to new players or exchange them for points in the several exchange shops that exist already.

Until now they didn’t do anything to get Arch stones more securely. If you put 2 guaranteed untradable Arch stone fragments per week for spending 40m on the goddess grace lottery in the game, it would still take 5 months to get all 4 Arch stones you need for the completion of your Karaliene accessories, which are already more than a year old and yet close to none has, which was one of the major concerns for many players.
That’s how dire the situation is.
You cannot sell Arch Stone fragments because you need them to craft 440 goddess/demon sets to level your own ones up even if you already have all other stuffs (Karaliene & Ark) cleared, meaning Arch Stones don’t really circulate either way, and when they do, at absurd prices.
Let alone craft other arks to use different arks on different characters or contents.

At this rate players burn out and leave and yet they focus on monetization that went wrong with Leticias cubes, you can see it from the comments on the Korean board, people want more field activities, more ways to generates CM/DS entries, better class balance. I doubt these people want to buy Leticias cubes, and they probably also do not complain about their contents, since the things needed are not produced by Leticias cubes, and even if they were, they wouldn’t be sold as easily.

The only things that come up to me are the blessed gem boxes (which aren’t as bad), the Boruta card (abysmal chance) and the blessed vaivora transmutor, maybe the golden ichor kits in case there are none from events for some time. As long as they don’t monetize Arch Stone fragments the impact will be low.

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Most whale that i known only have 1 ark.

This is beyond whale’s move.
Which server are you from? Telsiai has so many arch stone fragment seller, which invalidate your statement above.

Fedi obviously. One or two frags for sale at roughly 90mil.

I doubt these people selling them already have lv 3 goddess/demon set ichors, multiple arks and full lucifieri sets (which requires at least 7.6 Arch Stones per player), so it doesn’t invalidate my comment.
The point is that these people probably sell the fragments rather than use them themselves because it’s too uncertain to retain them to upgrade their equipment;
the rate at which you drop these fragments is in no relation to what the game actually tells you to do with the item.

This results in a majority of under-geared people required to feed the needs of a few people to reach the tier of equipment IMC introduced to be at the apex of endgame level.

Now if it was just an upgrade in basic performance just like switching from lvl 400 to lvl 440 gear, it wouldn’t be as bad, but look at the difference between basic arks and drakonas accessories compared to crafted arks and lucifieri accessories. That is on a whole different level.
The game tells you that you need these, because their effects cannot be compensated for by just raw stats, yet there is no stable way to get these items, you have to rely on RNG or on someone else to sell their items and thus forfeit their own progress.

Just because developer set the bar high, doesnt mean you are obligated to fill them up before continuing to your next objective. Did you anvil your varna weapon to +40 first before you sell them and upgrade to legenda?

You stated
You cannot sell Arch Stone fragments because you need them to craft 440 goddess/demon sets to level your own ones up
to me more like, you cant sell because you think the game unplayable with lv 1 demon sets

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i know a guy on fedimian with 2 arks for different content.
kek.

Considering Seal lv 3 was once a WHALE ITEM or a TOP PLAYER item, it remained viable for only like <10% of the playerbase. i think it was a rare equip for like straight 2 to 3 Years??(Costing 1B+)
So yea Arks has had a run of only 1 year or so…
the only hope for normal players to get a ARk is to just quit and comeback in year 2022 or 2023 when Ark and Luciferi drop below 100m.
Till that u live is like a NPC in TOS.

About the development team, they basically wrote a lot to say that the Leticia box is not paytowin (which I mostly agree with) and that they are going to increase the items to buy outside that box lottery system which is also great.
One more discussion about “only% will make it” zzzzzzzz ark has been around for a long time I barely play an hour a day and I did it by buying ark frag little by little because I was never lucky in the game I really don’t know what some people expect from the game.

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Alchemists be like:

And nobody liked that Nina Tucker sadness, ever.

Monk dreams be like:

Screenshot_26

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