Tree of Savior Forum

KToS General Thread v5.0

Dude a meme class almost 80% as strong as doppels and mergens??!
We can’t have that, that’s too OP and busted

1 Like

I’m playing the ktest but its kind hard to build good ichor and stuff when u don’t understand Korean, however, I tested monk and chaplain and I have to tell you that monk deals a lot of damage but is not a class for CM because of lack of AOE.
Monk>Inq>zealot looks a good build, Champlain on the other hand only deal good damage while binatio is op and that it totally garbage rework. any ideas of builds to test it out?

Isn’t Palm Strike still better to put remaining points (lv10 if max Iron Skin, lv14 if Iron Skin lv1 only) than One-Inch Punch? Although OIP lv10 has same SFR as PS lv15, PS also ignores a portion of enemy’s defense, which improves damage significantly… I didn’t do any tests about it, but I think that PS lv10 (10% def ignore but lower SFR) should deal about same damage as OIP lv10 (so you can leave OIP lv1), but if you manage to reach higher levels (by leaving Iron Skin lv1 only), it might surpass it, while also saving OIP to CC only instead of using as DPS skill

I simply pointed that out due to the different perspective we have now, before and after the Monk Patch.

Before this patch, Monks had ample points to move around since they don’t necessarily need to max Double Punch, so you can have max Palm Strike, Hand Knife and God Finger Flick (or One Inch Punch but its a CC skill). Even before the patch, Palm Strike and One Inch Punch at max had “roughly” the same damage. With the patch bringing in Double Punch channeling and 10 point Hand Knife, Monks have less points to play around so that part about Palm Strike and Hand Knife simply annoyed me more, thus that comment and comparison.

I would still personally max Palm Strike over One Inch Punch due to saving it for CC and because I will always have to use Palm Strike to access Hand Knife (I want Palm Strike to benefit more off Wrath Ark), but that part’s just annoying in general.

Almost every single Monk skills are worth to be maxed out (except that God Finger Flick ofc). Double Punch with that additional attribute damage, Palm Strike with ignore defense passive increase per level, Hand Knife as it becomes most damaging skill, and One Inch Punch for the duration.

Might drop the One Inch Punch to become one skill point wonder, then give the rest to the Palm Strike (7 points over 15 max, thus only 7% defense ignored).

Somehow hoping that Hand Knife becomes one skill point max again, and I’m okay with giving One Inch Punch only two skill points.

But can we agree it’s the Cleric base class that needs to be reworked for compensating Physical DPS build? A single change about Guardian Saint that gives not only magical damage increase, but also physical damage as well makes us happy enough.

3 Likes

Yeah, I could’ve put those points and the 3 extra skill points into One Inch Punch instead after getting the necessary skills. Also a quick update, new Iron Skin is not true Pain Barrier, it only works DURING Monk skills (Google Translate, you fiend), though 24-27% physical damage reduction still sounds tempting. Skipping Iron Skin allows taking all skills (with the +3 points) while leaving One Inch Punch and God Finger Flick at 1.

To be honest, I was hoping IMC did something about base Cleric as well for Monk-Chaplain patch, particularly Guardian Saint and Smite. Its baffling how IMC couldn’t just make both a magic and physical damage attribute to it, while the physical damage buff is placed on an irrelevant damage skill that finds little use even after maxing it other than a buff once every 60 seconds and there are armor like Ziburynas that still requires Guardian Saint to utilize its effect (oh, and Glacia Two-Handed Mace gives damage buff after using Heal).

Paladins, please take back your Smite skill, maybe IMC will give something better for Physical Clerics if that is removed (JK who am I kidding). :poop:

1 Like

With the Monk’s remake, OiP gives its original SFR% in the DoTs or still 200% of PAtk ?

Its the same old One Inch Punch with the same old bleed you know and (maybe) love. The DoT does help proc Luciferi Pyktis damage (IIRC 5000% per second) on enemies and does not use up Wrath Ark damage proc though if that means anything to you.

I think it’s because it’s not just about the dps but heals and they wanted to make physicals to be able to have more heals because they lack spr while magic dps has spr so I guess they wanted to make this balance to take away some heal from them…

But I don’t think it works…and I do think the basic heal skill should be more reliable for every kinds of clerics than it is.

1 Like

honestly if they can come up with cloth healing arts where you sacrifice dps for more healing capability they should have been able to come up with a reverse of that, where i can give up my healing to the point that it will be very sucks or even 0 healing in return of more dps
cause if healing capability that dampen cleric damage because of how that it was called balance, this art should do the trick
what if people play cleric not because they can heal but because there are classes with good theme/style and the healing part is become forced and end up become an obstacle for your build to be equal to another main dps class/build

an arts that will change
cleric healing 6/10, dps 7/10
to somewhat healing 0/10 dps 8/10

why become 0 healing? cause to make it fair with another main dps classes/build that mainly just dps and have 0 heal
8 might be irrelevant but the whole point is that x dps expected number is how high another dps main class can achieve

2 Likes

Yeah base Cleric needs to be fully physical or fully magical. Therefore, the magical stat attribute should change all skills to align with this, i.e. Smite should be physical or magical, and Guardian Saint should raise magic or physical damage. This would make Cleric a truly hybrid class.

hmm? isn’t that a contradiction? :thinking:

Not sure about this because I think the main purpose of clerics is heal and/or support even if it’s just a little additional self-heal for yourself.

1 Like

so are you playing monk and the rest of phy dps, or even the mag dps too so you can heal?

this is understandable if you always play magical cleric only and invest in spr to get even more decent heal/cmatk but its not the case for physical.
for physical healing just like a side skill,like you said additional self heal, and if you wanna invest in more healing as physical you will end up losing more dps capability because only some phy skill interact with spr. also why bother invest in additional skill that can be replaced with multiple potions that can even heal more?

imo healing have become obstruction for phy cleric to achieve more dmg, to reach its true potential of dps focus. its exist, but its not that great.its just additional.
this doesnt mean they need more heal, instead we need an opt to change physical to be more rigid, to focus on dps only by sacrificing its healing capability.
this is like the inverse of healing cloth arts or implementation of old fanaticism as attribute but still with an ability to heal with potions and also with boost that not as op as old fanaticism, a boost that enough to bring physical cleric to be on par with another dps focus class in another tree.

rather than having say 3 healing 6 dps, i personally would rather have 0 healing 8 dps.
again 0 healing is just an example as it is consequences to be equal with another main dps focus class in another tree who also cannot heal.

ofc if you want real dps you can always pick main dps class in another tree, but again what if ppl play classes in cleric tree because of its theme/style?

IMO Physical Cleric classes and its concepts were handled badly IN the Cleric tree or that they were simply born on the wrong class tree.

Its a long-winded discussion, but its just IMC and their failed attempts (or lack of attempts, even) to give different playstyle their distinct advantages and disadvantages, or actually supporting Hybrid damage builds like they said they were (and gave up on). Telling people they will support Hybrid builds, then introducing Stat Allocation attributes to further segregate the two, or how Magic Clerics has distinctly better or comparable damage to Physical Cleric depending on match-up despite having better Heals, utilities and being able use the rest of the Cleric tree better than Physical Clerics due to better streamlined stats IF they actually need to do so, and so on. Really, there’s so much to point out.

If IMC could think of a way to increase healing power in exchange for power, I agree that a way to abandon healing power should be allowed, especially for Physical Clerics who lacks healing power, and so on. Then again, I can complain all I want about Physical Clerics and Magic Clerics, but I wonder sometimes if it really matters anymore comparing between such Clerics when both Cleric types can build into DPS as much as they can sacrificing support class choices, and still lose out to Swordsman, Wizard and Archer DPS builds by at least 2-3 times their damage or so.

Maybe IMC wants to push players to just go Full Support, who knows. IMC will attempt fixing everything with Dahlia anyways. :crazy_face:

(PS: We don’t talk about Scout, that thing is a mistake)

2 Likes

Just toggle Guardian Saint: Faith attribute :wink:

Cleric just need an attribute that converts some percentage of STR to healing power.

1 Like

You can turn off the attributes. However you must have a really good gear stat for STR. And boost attack power from weapons.

I actually mean that imo heal is part of the cleric set…theme… that you can’t just take away and still call it a cleric. It’s like taking away bows from archers for me.

But even if we would take away the heal from the basic cleric class I still think it should get somekind of support/survivability skill instead and not dps.

Partly my answer is yes. I think it’s part of the cleric gameplay that at least you can heal yourself that gives you more survivability. In a lot of games cleric type characters start at least with self-heal.

Also I don’t think cleric is supposed to be a top dps if we compare it to other trees.

The funny thing is that all in all I would make the game more dps focused. I said it before that I rather would like the game if there wouldn’t be mandatory roles and you could finish content with 5 dps party for example. But cleric would still have heal as for me it’s part of its gameplay.

Also there are many things that could fix the physical heal issue…but not sure if the devs will ever make those steps at this point. I don’t know why they don’t see that physicals are in an unfair position.


16 Likes