Tree of Savior Forum

KToS General Thread v5.0

do yourself a favor, there is ktest sim in neet :eyes:

image

https://tos-ktest.neet.tv/skill-planner#419..12213f4a5a657181

it even has updated changelogs, items and all the database*. neet gud boi
*that is visible in the ipf files

Never finding the link except that KTOS neet KEKW, thats why I did that handwriting xD

Anyway thanks for the link breh.

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Even without Dahlia, Double Punch is worth taking at least 1 point. Actually, all Monk skills have some worth in having 1 point in it each.

For 1 point, Iron skin gives 30 minute Pain Barrier, Double Punch gives instant Golden Bell Shield stacking, Palm Strike gives access to Hand Knife, Hand Knife is stupid strong (might as well max it), God Finger Flick gives damage buff, One Inch Punch gives Silence CC, Energy Blast is a great CC (great mobbing skill at max) and Golden Bell Shield only needs 1 level. The only 2 skills I would think to skip on the off-chance are Iron Skin (since there are alternatives) and One Inch Punch (if I don’t care about CC).

Choosing which ones to max will be a playstyle choice, really.

true.
i suggest hakke nijuuyon sho/ Eight Trigrams Twenty-Four Palms
like neji there will be sort of magic circle alike and those in that area are smacked so it a nice area attack

or just simply thousand punches(even though its just 24 :stuck_out_tongue: )

So how does this work now?

  • Whenever a Monk skill deals critical damage, it gains stacks, and after 5 stacks, it changes to the [Nirvana] buff

Like this I suppose… This is a huge nerf to the art, as you not only need to use skills but also crit with them, as you could simply pack DP on enemies before to trigger it. Since this was the only reason I picked Monk for my Inqui build (fast CM with Nirvana), there’s no point keeping the class for the build anymore. Back to the drawing board for like the 4th or 5th time…

This was my first try after re:build before I decided to try other things like Zealot and finally decide on Monk for Nirvana and the extra skills. This will require testing again.

I forgot to include the part about Nirvana (oops), Nirvana basically activates off any Monk skills, and 5 Monk critical hits are needed to achieve Nirvana without needing Double Punch to start it off. For example, before the change I have to use Double Punch once and then hit 5 critical Monk hits to achieve Nirvana. Now, its possible to just use Energy Blast to achieve Nirvana without using Double Punch to start the buff. I can simply spam Energy Blast in CM all day as long as Energy Blast gets me 5 critical hits for Nirvana.

New Double Punch basically looks like you just Double Punch’ed for 3.5 seconds haha.

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Jokes on you I have Goldfish Memory and my fingers are so limited, so I limit myself to only 10 active offensive skills (all of my chara have this rule too).

Or maybe I’ll put Double Punch on buff skill slot (I’m using keyboard movement) and just use it whenever my Golden Bell Shield buff is ready.

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Here’s BONG test !

This is what I wanted to talk about. I just looked at tosneet and as I saw binatio wont even give add damage anymore. is that true?
What could mean even prideti wouldn’t rly worth it imo.

So I’m a bit clueless how you should get enough add damage… like you can get about 20k at most on your own? I dont think thats good is it?

But this is currently really easy to achieve with Double Punch as AA. And you said previously that Energy Blast now gets you locked. Unless they change this, it seems it will not be too much fun anymore to spam energy blast in CMs.

Honestly, I think I’ll drop the Monk on my Monk/Chaplain/Zealot build and go for a Paladin instead.

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I mean… if they changed way to achieve Nirvana with only Energy Blast. I think I’ll use Gabija set and focus more on EB spam. DP as only 1 Pointer.

Just like with old Douple Punch. You can’t have two forms of autoattack up at the same time, so as Demi-Lycan changes autoattack to scratches, it can’t work with new Binatio.

@Ayalon Yeah, I don’t see any additional damage on Binatio. To be honest, I’m not too sure myself how to get 50,000 additional damage. Heck, I’m forever clueless about how IMC is going about additional damage in the Cleric tree in general. Throughout my testing of Chaplain, I found much better use from Pyktis compared to Prideti. Maybe IMC is implying to get Priest or something for Chaplain Vaivora, or stick with 2H-Mace, I’m not sure either.

@lesrrais266 @paokung656 Haha, just saying that’s how new Nirvana works now is all. New Energy Blast (unless IMC changes something before it reaches iToS) just needs you to be more mindful of when you use it. It just gets a little irritating when, for example, I am questing and trying to kill mobs by luring them to a good spot and firing, but you accidentally pressed Energy Blast before looking at the direction of the mobs and you can’t reposition. For the old Energy Blast, I could just reposition (heck I can charge while luring those monsters) and if I am in a bad spot, I can jump-cancel the whole skill.

@WarGarurumon It really feels like IMC does not intend for Binatio to be used with normal Demi-Lycan (I have not tested Lycan Arts with Binatio though). For old Double Punch and Demi-Lycan, you can have both up but your auto-attack will always take scratching over Double Punch, but for Binatio and Demi-Lycan, Binatio itself is removed (if you have it up) from your buffs and the skill itself is greyed out of your skill bar until you get out of Demi-Lycan.

Could be a bug or intended, may be changed since its kTest but it is what it is now.

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@4lkruzeth, a question, I know that the Breaking Wheel from Inquisitor can splash your AA, so if you use the Breaking Wheel on the monster and use AA on the Breaking Wheel and the monster, the monster receive AA twice?

this was my dream, one or two years ago, haha.
to bad the mc have pushed pala too much on defensive side, resulting in losing it’s appeal to me, since i liked to play it as melee user-physical fighter .

now all that is left is for imc to create a mounted cleric so i can use in a old build, too bad i will never see it.
i know that mounted character are not well liked in the community but i find it so nice and nice gimmick to have.

maybe if imc had give more love to mounted character earlier on as allowing more classes to synergy with it, it would still have it’s own ā€œnicheā€ in today gameplay with more players playing with multiples builds outside of the so lancer standard that went on for years.
my dream always have been a guild with only mounted characters doing gvsg, everyone would need to create one and play with it on the war, it would be super funny.
i also had a wizard build’s with only skills that can use mounted (given by tos.neet), in reality i had created pretty much dozen of builds based in the info given by tos.neet and keep calling friends talking-showing them with good amount of my time trying to convince them to create ones too so we all could do a mounted gvg-pvp etc.

haha.

@kielvyn

i just tested with dummy in the city, and yes.
it shows 3 hits; one from normal; one from breaking wheel, and extra one that i believe to be the AA being splashed .

I did some calculation with Nightex a while ago. Reaching 50k is possible with Enchanter, Enchanted Fire scroll, Tantalizer Legend Cards, ADD damage red card (master npc), Karaliene, etc. But if you’re trying to get 100% skill scaling by itself with Chaplain VV, that is likely impossible because the highest u can get (by yourself) is 15k add damage.

The new Chaplain changes look promising, except Cappella. The buff was nerfed significantly… How does Repentance work now? Does it still give the buff to yourself or does it only ignore defence?

Also, why is Chaplain promoted as a 1h+Shield build instead of 2h?

19,779 max from all sources of add dmg, and a lvl 5 tanta legend card.
To reach the Chaplain VV 50k cap, you will need a +2k STR/DEX Scout-Enchanter with Enchant Lighting, as well as an Enchant Fire scroll for yourself.

To clarify for those thinking about the Chap VV, it is still not worth it, unless the VV changes to a bonus damage increase, instead of an SFR bonus. Even then I believe grabbing a 2 hander is still better, paired with PD VV.

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Repentance attribute works like normal, halves the current effect of Cappella and gives those added effects to Cappella. Another kTester said Cappella installation cannot be extended via clap too.

Seems like Chaplain Vaivora’s true colors are starting to show. To be honest, I had no problems using 1H or 2H-Mace playstyle-wise for Chaplain, so it seems like how a player wants to play Chaplain will determine which weapon type to use. I assume Chaplains with … support tendencies can go 1H-Mace with Repentance turned off to DPS half the time while sharing holy damage, whereas Chaplains who go 2H-Mace can play around with Repentance turned on. Binatio with cooldown reduction buffs is fun, though it’ll be irritating to math out whether the inclusion of new Chaplain in a DPS Cleric build would make the build prefer Swift Ark and Saint Oath over whatever they are using.

On a side note, I thought IMC said they were going to change Cappella into a completely different skill effect … ?

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I think IMC wants to mean ā€œBinatioā€ hahaha