Tree of Savior Forum

KToS General Thread v5.0

I am kinda interested in the Quarrel Shooter… I like crossbow classes but the Quarrel Shooter is just garbage but… That’s it?! They only changed ONE skill?

It doens’t even sound all that good… Increase damage of basic attacks?! Is this the auto-attacking or all crossbow attacks like auto AND spells using crossbow? Cuz if it’s just auto-attacking that’s just trash…
Also does any of the other Q.Shooter skills got buffed in any way? Cuz their skill factor is just terrible as well… I would like to see something similar to what they did with the Ranger in which they basically increased every single spell’s skill factor since it was too low for… Some reason…

I missed a few Wizard changes in my posts. This should be everything now.

Keep in mind that, as usual, the details posted are all of what IMC provided. There are no numbers or further details (yet). They’re not summaries, they’re 1:1 translations of what IMC said.

Pyromancer
Enchant Fire will no longer change your attack property, and when an enemy is killed with Fire damage, an explosion will trigger that deals Fire property damage to nearby enemies.

The Skill Factors of their other attack skills have been adjusted.

Shadowmancer
When shadows are created with Infernal Shadow, the main target can no longer be damaged by the caster’s attacks. When the caster attacks the shadow, the damage transferred is increased. On top of this, the range on Infernal Shadow has been increased, so if you are with someone that can draw the monster’s aggro, you can attack your shadow from a safe location to transfer damage to the main target.

Warlock
The [Warlock: Darkness] attribute that inflicts additional Dark damage based on your Magic Attack has been changed to a small final damage increase.

Sage
The debuff conditions for Sage attributes have been removed.

The Skill Factors, cooldowns, and casting times on skills such as Micro Dimension, Ultimate Dimension, and Dimension Compression have been changed.

Hole of Darkness has also been changed so that the magic circle deals damage over time, and it also has a cast time.

Psychokino
Psychokinos will no longer deal increased damage to Mutant enemies with their skills, and the Skill Factors and durations of their skills have been adjusted.

2 Likes

for real? sm now aday is very hard to find ppl play alrdy and now make shadow vvr become trash

gg

1 Like

most of wizard goes sm now where i play . what do you mean hard to find?

2 Likes

less ppl play sm cuz it useful in raid and bossing but cm is less aoe
main 70% of farming this game is cm =_=
(i didnt said sm not good cuz i also main sm + i have pyro
i finish cm in 15min with sm. 10min with pyro, get it?)

1. Relic System

New Equipment Slot [Relic]

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Alongside the Episode 13 update, a new equipment slot has been added, allowing you to equip a new item type known as Relics.

Relics are a new grade of item, Goddess, which is one stage higher than Legend.

When you equip a relic, you will automatically acquire the “Relic Liberation” skill, allowing a savior to temporarily exert high power through this skill. In this special state, the appearance and effects of your equipped weapon will change based on the level of the relic, and will continously consume a resource known as Relic Power (RP).

Relic Power is a permanent resource that does not recover automatically, and you must use items obtained as rewards from content to replenish it. The Relic Liberation skill is designed to be very powerful and difficult to use, so you can use it in a losing situation to turn the tide of battle.

Acquiring and leveling up relic equipment

Relics can be obtained through quests when your character is level 450 or higher, and is a growth-type item that will accompany the savior’s journey from there onward.

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Relics provide an increase to all main stats, and a further increase based on the Relic’s level.

In addition, Relics have 3 sockets to equip new Relic Gems. Each socket can equip one of three types of Relic Gems: cyan, magenta, and black. Each Relic Gem color affects the benefits the Relic provides differently.

Cyan Gem
An effect that only triggers once upon using Relic Liberation.

This determines the amount of Relic Power consumed when using the skill.

Magenta Gem
An effect that is active for the entire duration of Relic Liberation.

This determines the amount of Relic Power consumed every second for the duration of Relic Liberation.

Black Gem
These gems increase your character stats while equipped on the Relic.

These are always applied, even when Relic Liberation is not in use.

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Cyan Gem Example
Consumes 200 magic power when using Relic Liberation.

Upon use, stuns 1 target within 200 range and gives them a debuff for 5 seconds. Debuffed targets have reduced movement speed and take 3000% Skill Factor damage every 1 second. In addition, the damage you deal to the debuffed target is increased by 22.5%.

Every level on this gem increases the Skill Factor damage by 3000%, and the damage dealt bonus by 22.5%.

Magenta Gem Example
Consumes 10 magic power per second during Relic Liberation.

During Relic Liberation, your attack is increased by 750 per gem level, and your final damage is increased by 1.5% per gem level.

There are many different kinds of Relic Gems for each different category of color, and they can be socketed into your Relic in any combination of the savior’s choice to create synergy between them.

Relic Gems also each have a level on them that you can grow, which increases the effect accordingly. It requires a lot of money to level up a Relic Gem, but there will be a Relic Transfer function provided in order to transfer the level of your gem from one to another, allowing you to avoid the feeling of “sunk cost” and transfer your level without paying a large cost.

In order to maximize the effect of Relics, you need to not only level up the Relic itself, but also obtain and strengthen the Relic Gems to fit your character’s build.

Relic Content and Rewards

Alongside the relics and the gems, relic content will be added that will be used to level them up.

Relic content consists of Relic Dungeons and Relic Quests, and you can obtain Relic Gems and Breath of Power as rewards by clearing the content.


▲ Various different patterns and new maps will be added periodically to the Relic Dungeon rotation. (Can be run 2 times per week)

As a reward for completing the dungeon, you will obtain Relic Gem enhancement materials and various Relic Gems, but there are also rare Relic Gems that can only be obtained in these dungeons. Automatic matching will be available for Relic Dungeons with a lower difficulty level, and the “Relic Dungeon: Challenge Mode” will also be available with a higher difficulty and reward. Relic Dungeons will be one of the main contents that all saviors need to take part in.

Relic Quests

Relic Quests are composed of repeatable quests that can be checked through a new, separate tab in the quest window (F5). Relic Quests are created in a way that allows you to easily complete their objectives by doing content that you will already do as a savior, and are composed of main quests and sub quests, so you can get rewards from each one by clearing them.

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▲ You can obtain the main rewards by only clearing some of the sub quests.

Breath of Power, a basic reward from these Relic Quests, is used to level up Relics.

12 Likes

2. Equipment Item Upgrade Increase

Vaivora Weapon Level Expansion

The maximum level for Vaivora weapons has been increased to 4.

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Vaivora level can be increased through transmutation. At level 3, stats are improved similar to level 2, but at level 4, a new bonus will be added to enhance a skill of the corresponding class. Some Vaivora weapons will add other effects other than just adjusting certain skills.

The main weapon to be leveled up and the material used can be registered regardless if it is an equipment item or already extracted as an ichor. The material must be the same type and level of the Vaivora weapon to be leveled up, and operates the same way as the existing upgrade to level 2.

For transmutation from level 3 to 4, Concentrated Vaivora Transmutator and Silver is required. Concentrated Vaivora Transmutator can be made by combining major raid reward material items with the existing Vaivora Transmutator item (name will be changed).

With one transmutator, the transmute value will increase by +1, and when the maximum transmute value is reached, the weapon will grow to the next level. If you are lucky, there is a low chance that the transmute value will increase by +2, and if you are very lucky, it may even reach the maximum transmute value instantly.


The purple gauge represents the current transmute value.

The transmute value remains as an attribute attached to the Vaivora weapon, and is preserved even if you extract it into an ichor, equip it to legend items or remove them, or even when you trade it on the market.

Goddess / Demon Armor Level Expansion

The maximum level of Demon and Goddess armor has been increased to 3.

Like a weapon, its level can be raised through transmutation, and it operates the same way in that it can be upgraded or used as a material regardless if it is an equipment item or already extracted as an ichor.

Items used as materials for transmutation must be the same type and level as the armor being upgraded, and a new Blessed Transmutator will be required along with Silver. The difference from Vaivora weapons is the different kind of transmutator required.

With one transmutator, the transmute value will increase by +1, and when the maximum transmute value is reached, the weapon will grow to the next level. If you are lucky, there is a low chance that the transmute value will increase by +2, and if you are very lucky, it may even reach the maximum transmute value instantly. The rules are the same as those of Vaivora weapons. Likewise, the transmute value remains as an attribute attached to the Vaivora weapon, and is preserved even if you extract it into an ichor, equip it to legend items or remove them, or even when you trade it on the market.

Maximum level of basic arks increased, 1 new ark added

The maximum level of Ark - Strength, Ark - Intelligence, Ark - Spirit, and Ark - Dexterity that is obtained for each character from Episode Quests has been increased to 10.

In addition, a new ark, Ark - Healing Wave, has been added that can be crafted for healers.

Common Team Attributes

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Common attributes that apply to all characters in your team have been added.

These common attributes are setup similar to random stats on items, allowing you to increase basic stats such as Strength and Intelligence, and other secondary stats such as Critical Rate and Block. By increasing the level of these common attributes, you can supplement your desired stats for all members of your team, and you can do this by using any character’s attribute points.

9 Likes

Basically Arc but need active resource to refill?

So now maybe 4~8 vvr to make a class skill complete?
What garbage is this?
I rather it stays the same and only give slight stat bonus.

1 Like

3. Reputation system and content added

Re-establishing the Kingdom with the reconstruction team

The Kingdom Reconstruction Team, which dreams of rebuilding the kingdom through the power of humans, was established through faith in each other to bring back the kingdom after enduring their faith in the Goddesses who have disappeared. They are dispatched to disaster sites and areas of conflict throughout the scattered kingdom and are taking it upon themselves to resolve problems.

Like Kedoran, this team has dedicated themselves to the survival and well-being of the kingdom and its people in this dark time of history, and is looking forward to meeting with the savior, after witnessing the savior’s conviction.

Reputation system and how to use

You can check the content of the reputation system through the new reputation tab in the character info window (F1). You can raise the reputation level of each area in Episode 12 by performing quests through the Kingdom Reconstruction Team NPCs deployed in each area, and with enough reputation, you can exchange it for rewards at the reputation store.

Goddess Follower and Goddess Card

When you reach a certain point in the new episode, you can expand your card menu to include the Goddess Follower menu.

This tab is a place where you can equip a Goddess Card that is purchased through the reputation store. It takes a lot of effort to acquire the card item, but it has a similarly powerful effect.

In addition to this, various other rewards will be available based on your Episode 13 reputation level, such as personal housing items exclusive to this store, new costumes, and more.

10 Likes

4. Revamp of existing content

New challenge modes, Division Singularity, and Dimensional Collapse Point have been added for the new areas.

Challenge Mode will be added to the new areas in Episode 13, while the entrance portal for Division Singularity will be moved to these areas.

With the Episode 13 update, the character level cap has been increased, and in Challenge Mode and Division Singularity in these new areas, you can not only acquire the existing Vaivora weapons, but also Lv3 Vaivora weapons or even Lv2 Goddess/Demon armor with a very low chance.

Challenge / Division Singularity Automatic Matching Mode

Automatic matching has been added to Challenge and Division Singularity modes.

You can use automatic matching by clicking [Enter] in the automatic matching section of the Contents Status Board (F10). The number of entries is shared with the normal Challenge Mode in the field (henceforth called Field Challenge Mode), and automatic matching with a preformed party is allowed with a max of 2 people.

The automatic matching Challenge Mode is divided into 3 sections, with each section having restrictions on entry level and equipment. The auto matching for Split Singularity only supports one section, and similarly, has entry level and equipment restrictions.

Challenge Mode Level 361-399
Total Maps: 1
Weapon: Level 350+ Unique
Armor: Level 350+ Unique
Accessories: No requirement
Ark: No requirement
Seal: No requirement

Challenge Mode Level 400 to 450
Total Maps: 2
Weapon: Level 400+ Legend, fixed ichor equipped, transcendence 5+
Armor: Level 400+ Legend, fixed ichor equipped, transcendence 5+
Accessories: Level 300+ Unique (new basic accessories available)
Ark: Ark equipped (Ark - Dummy not allowed)
Seal: Seal equipped

Challenge Mode Level 450+
Total Maps: 3
Weapon: Level 440+ Legend, Vaivora ichor equipped, transcendence 5+
Armor: Level 440+ Legend, fixed ichor equipped, transcendence 5+
Accessories: Level 300+ Unique (new basic accessories available)
Ark: Lv3+ Ark equipped (Ark - Dummy not allowed)
Seal: Seal equipped

Division Singularity Level 450+
Weapon: Level 440+ Legend, Vaivora ichor equipped, transcendence 8+
Armor: Level 440+ Legend, Level 400+ fixed ichor equipped, transcendence 8+
Accessories: Level 350+ Legend
Ark: Lv5+ Ark equipped (Ark - Dummy not allowed)
Seal: Boruta Seal equipped
Set Bonus: Any Legend set bonus required (Sauk, Balinta, etc)

Automatic matching Challenge Mode only has one stage, not 7 stages, and the respawn rate for monsters is faster than Field Challenge Mode. In automatic matching, you can select a buff to cover for classes your party is missing, and you are provided with a difficulty level that is doable without any trouble with the entry conditions met.

However, in automatic matching mode, if your character’s damage share is lower than a certain percentage compared to the entire party’s damage, your final silver earned will decrease. Healer classes are able to perform optional gimmicks that will allow them to deal damage with healing abilities, and full support builds that are not healers will have a difficult time receiving the maximum silver reward. In addition, swapping equipment (change or unequip) is restricted during this Challenge Mode, and skill scrolls are unusable.

In the normal Field Challenge Mode, you can proceed with any players and party as usual. There will only be 5 stages compared to the previous 7 stages, and the time limit for each stage has been reduced. In addition, there will be a 1% silver gain penalty added per level difference between the character level and the map level if the difference exceeds 11 levels. You will also be able to participate in Field Challenge Modes in the new Episode 13 areas.

In general, both Challenge Mode types will have monsters with buff gimmicks that harm players who are not actively playing, and the total play time required to complete it will be shortened. Also, the final silver reward will be smaller than before.

Division Singularity is divided into both Automatic Matching and Field Mode similar to Challenge Mode.

Dimensional Collapse Point Area Transfer

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Due to the new Episode, the Dimensional Collapse Point portals will be changed so they can only be created in the new areas. As such, the Sage NPC which provides the portal scroll will be moved to the new area.

Add field drop items

When you defeat monsters with a level difference of 20 or less in the field, you now have a low chance to obtain Challenge Mode Vouchers (3 day time limit, cannot share with team) and various Legend Raid vouchers (3 day time limit, cannot share with team). If you have exhausted all of your entries through Mercenary Badges, you can now obtain additional entry opportunities through field hunting.

Tutorial/Guide Improvements

[short translation summary]
Tutorial systems have been added that guide players through learning the game, and provide basic rewards essential to a savior.

7 Likes

Don’t those just apply to automatch? Field CM looks same as ever, just stage 5 max and lower time

edit: nevermind its monsters with buff gimmicks lmao
that’s hilarious, I wonder what they came up with
Its bound to be something stupid

5. Legend Giltine Raid and Guild Quest added

Temple of the Demon Goddess [Party Raid]
A new boss raid, Temple of the Demon Goddess, has been added for parties.
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Melia lives on with Laima, a young girl after her fateful journey, and is being cared for by the sisters of Saalus Convent. However, Melia could feel something stirring quietly. In the Divine Sanctuary she left, there are traces of chaos that went unnoticed, and they have been steadily growing in strength.

Melia regrets that the mission was not fully accomplished, and once again turns to the savior for help. However, when asked whether or not that was the only reason Melia asked the Savior for help, her answer is hidden in her silence.

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It was none other than Giltine that blocked the savior who had arrived at the Divine Sanctuary. However, the discovered Giltine is nothing more than an illusion of her, recreated by the power of chaos. Although its power does not match the strength of Giltine, it is nonetheless a very threatening entity when confronted by a savior who is not under the protection of Laima.

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The raid can be entered through a portal in the new temple area added with Episode 12-2, and is a party raid that can be entered with up to 5 players after speaking with an NPC. It supports both premade parties and automatic matching.

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When you clear the Temple of the Demon Goddess , you will acquire a new item that recharges the Relic Power of your Relic.

When not automatic matching, you can obtain Relic Gem enhancement materials or even Relic Gems with a certain chance, with a low chance for rare Relic Gems or materials for the legend Giltine Card. (The legend Giltine Card requires a legend Boruta Card as one of the materials in order to be crafted, and the level of the Boruta Card used will be inherited.)

Battle in Temple of the Demon Goddess [Guild Quest]

With the new guild quest, a new boss, Goddess Giltine, will appear.

In this new guild quest, like the previous Boruta guild quest, only guilds that are in possession of at least one Guild Territory Wars spot are able to enter. Not owning a spot will allow you to do the quest as a regular Guild Quest.

Up to 15 players can participate. Each guild can participate in both the Boruta and Giltine Guild Quests every week, but each guild member can only participate in one of the two battles. If your guild completes both quests, different ranks are recorded for each based on clear time, and you will obtain rewards accordingly.

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In addition to the same seal box from Boruta, the Boruta Cube, and the Medal of Honor, a new reward box for the Giltine quest will be added.

We have finished posting the series of Episode 13 update information, which will be released in December.

Thank you.

※ The content of this update post is under development and may change during the actual update.

11 Likes

So this content will be released in December, not January?

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Ngl, I am actually surprised they made clear cut content for once instead of the usual copy paste band-aid gimmick.
It shows they care to reform the horrible standards we’ve had for so long and Honestly if this is all we get without any shady underhanded monetization tricks I will be impressed.
I just wish they would of implemented at least half of this stuff years ago instead of waiting until the whole house is burnt down.

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13 Likes

To avoid using the same words a lot, could use “divine”.
I’m ok with the concept. And it doesn’t seem as RNG-rooted as the Arks. It gets better in comparison for how much effort you put in it.

Higher Vaivora weapon levels is almost a joke. But I don’t know how to feel about the Goddess’/Demon Armor level expansion. I do not have one myself (not enough time to play), but doesn’t seem too hard to get, just takes a lot of time. Or silver, if you are willing to buy from the market.

Good to see an Ark for healers. But bad for seeing new Arks. Too much RNG in it. I hope they introduce something to ensure “you get x archstones fragments every week, so in y weeks you get your Archstone”.

Another attribute points sink? Well, those who are on top of the food chain will keep up there, I guess.
Sometimes, I think this amount of attribute points given are to help alts. Making new sinks on the main…
What do you guys think about it?

They could implement this for each big area and would be awesome!

Took long enough to implement this. I’m OK with another big card to farm. No RNG, pick what you want. I like it.

Uhuu, new maps to do what you already do! Variety is welcome.

Any place saying which is the new max level? Peeking in the new map for the area, seems to be 460.

I don’t know how usual is for people to have those requirements on kTOS, but on iTOS very few do. Maybe 6 parties, at best, on [SA]Silute.
And, even so, “low damage reduces silver reward” is dumb. Let people play their non-healer support builds!

“Don’t do the CMs on the new map before leveling properly”.
And less time to do it. Ok, I’m reading.

Penalizing AFKing on CMs seems good, but lower silver reward? It is already hard to get silver right now. Unless we get more than 6 ‘free’ runs per day.

I guess this is expected…?

Ok, more CMs per day!
I need to learn to like coffee.

I think they noticed this mechanic looks good to introduce new players to the game content. Let’s see what they do with it.

Ok, a new raid. The main reward seems nice and…
WHAT?!!?! REQUIRES THE BORUTA CARD TO GET THE GILTINE CARD?!?!
Quoting the legendary dude: “Is this some early April’s fools joke?”.
Inheriting the level is the very minimum!

Yeah, make content that divides more those who have equips and those who don’t. Specially in the same guild.
I know this is a stimulus to help everyone to gear up, but I don’t think the execution was correct.
Any guild with less than 45 active players in just feels bad reading this.

December, January,…
So late March in iTOS?

The second post gave me so much hype and excitement.
This third…oh well…

Thanks, crevox, for the translation!

4 Likes

Vaivora level can be increased through transmutation. At level 3, stats are improved similar to level 2, but at level 4, a new bonus will be added to enhance a skill of the corresponding class. Some Vaivora weapons will add other effects other than just adjusting certain skills.

It’s no longer a joke.

You need maybe 8 vvrs to make a class complete now…

Like I said, garbage design.
They already bound vvr into class balance. (Same as bounding goddess ichor into skill balance too)
Now they’re balancing base on lv4 vvr…

3 Likes

You dont need vvr to complete everything, c0mPleTioNist.

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