I’m going to withhold any strong opinions until this update is actually released, but I can already see a lot of holes in this plan…
They’re trying to cheat the meta by making stat gain dependant on class picks, but that’s not going to work. People are always going to find ways to minmax. Worst case scenario, the new meta becomes picking the strongest PVE/PVP class and then the exact same subclasses to optimize stat gain for their main class skills. Deviating from the optimal class choices means compensating for it with gear, pushing the meta further into pay2win. They’re not going to get rid of things like the full-CON PVP meta just by limiting what stats you can invest. If they really wanted to fix issues like that, they’d need to look at what’s actually causing the problem in the first place (excess in raw damage from gear and powercreep, apparently).
I’m also really sad that they’re simplifying the class system re: the current circle and rank counts… rainbow builds are dead, and maybe each class will have more impact now (hopefully…) with the smaller numbers, but you can’t just invest one circle in a utility class anymore. If those utility classes aren’t properly balanced, I can see a lot of them falling out of use as well (RIP Oracle).