it’s already the case,
people can already do cm5 alone and i’m pretty sure they aren’t all 450 yet, they don’t have all the new ichors with way higher stats, they didn’t lvl/upgraded their arks/ornaments completely yet and the next legendary batch isn’t out either…
but still, some manage to whine that’s it takes too long to finish CM
and also, how dare imc force people to team up for late game content ?!
i want my mmo to be entirely doable alone ! like the legendary CASUAL raids, best idea ever !
i prefer if they makes daily stuff like s1-5 and saalus easy and can be steamrolled solo for silver farming (like currently, and at least you still need a half decent gear to do it, e.g low anvil and trans event savinose gear) since sometime you’re just not in the mood to play in a party especially every single day (also pug/shout party are not as high quality in terms of gearing and skill play compared to someone you used to play with or know), not to mention you have to do it on multiple characters and this game encourage you to have multiple character instead of 1 to gain stable end-game income (unless if you’re a whale tp spender, or the other illegal option)
giving huge difficulty spike only for s6-7 cm would be a better option instead of overall s1-7, so its only doable for party (with high-end gear perhaps?) since it gives better reward like vaivora gear, new planium, etc.
increasing difficulty for weekly party content (legend raid, or other future update stuff) in exception of solo weekly like misrus/amiss the difficulty is already fine as it is, would be better than increasing difficulty for daily chores like cms5 and saalus would burn out player much faster. even tough tbh weekly highest level raid e.g legend crow is actually not that easy to do, most of player feel it easy because they are heavily geared already (trans10, arts, high level att, dual ichor, med-high anvil, etc), and yet sometime you’re still able to die due to unfortunate stuff.
end of my opinion, daily stuff should be much more casul than weekly raid in exception of s6-7 perhaps, since you are doing it everyday with multiple character to make an income so you can build progression towards doing weekly raid (especially for newer player).
Before patch(now) 1 CM = 5-8 minutes = 1M silver roughly.
After patch 1 CM = 20-30 minutes(Or even more) = 1.3M silver roughly.
Now, imagine that the entire server’s economy revolves on spamming CM all day, would you do 20x CM’s a day for a month/year? Of course not.
Include to that, that IMC added a casino on each Unique solo Raid to sink our silver, but silver will be harder to get due to difficulty and time consumed on CMs.
We already had this before, it’s like going back to 2017 when Challenge mode came out. Not everyone could clear CM 7 back then unless you were geared and had “proper” builds. (Inquisitor’s burn att. cough)
All i’m arguing about is the time we will consume to get the same amount of silver we get right now. Not about my personal preference about “soloing” game content.
at least they can just implement this “lets party up again” thing for ep 12 maps only
new maps will populated alot, but old one will still struggle to get party. like today i see someone shouting astral cm for like 30 minutes++ and still 2/5
because old maps will struggle having party again like old days, just like how sad when people shouting for dungeon lol (even though they can solo it with x3 damage lol which is ez)
I’m only really mention this because they do this like every other patch or so, where they change a few things and then immediately undo about 60% of their design plans:
Forcing party-reliance does offer some actually interesting traditional design, but it currently comes with a few problems.
The game just doesn’t have enough players to be turning farming content into party-required fields. They really should advertise the game to fix the population at some point. NA is still low imo, even with the amount we do have.
The other servers have waaaay too low of a population size for changes like these to start up again or continue.
Then there’s also the matter of the lag involved when partying with 5 people in high density mobbing places like CM.
It’s way too soon for them to be trying to bunch people up into parties and guilds even more. What’s already party-reliant rn was already pushing it imo, but… they’ll likely continue with this anyway
Parties are not required for field farming and they’re not trying to make it that way.
The server hasn’t been lagging from challenge modes for months. They fixed the problem cases (Chap/Inquis wheel, icewall frieno, etc) and limited the max challenge modes to 10 per channel to fix this. If you’re talking about client performance (FPS), then that’s just a matter of your computer… the game has been performing just fine in 5 man party content.
This is not true. They added special % chances to obtain gear and even magnifiers from stage 6 and 7.
People are soloing them in KR. You can do it if you want to, if you’re geared. They were never intended to be solo content, people just got strong enough to do so. There’s less reason and incentive to do so now that all the stages just multiply your reward by the number of players. If you run with two people, the rewards double and they are split between the two of you. They also added special drop rewards for stage 6 and 7 to provide even more incentive to party.
People prefer not to party for CMs at the moment because it’s objectively worse for rewards. You spend two CM cooldowns for the rewards of one CM cooldown. You receive more rewards total for two people to each do their own CM than for them to play together. With the new patch, the rewards simply scale with the number of people linearly, you can clear faster, AND you can do stage 6 and 7 for the multiple different special drops (higher chance of gear, magnifiers, vaivora equipment, blessed shards, etc). You can certainly still solo if you want to though.
MMOs should always encourage playing with other people where applicable and you should never feel bad about playing with someone else. That’s the point of a massively multiplayer online game.
People just have to play in a party (the same thing many players already do to level up). The game hands out free equipment at certain levels and they buffed the power of that free equipment in KR. A lot of this post seems based on not knowing changes, making assumptions, gleaming info from a few videos, and also being heavily negatively biased.
Then you’re wrong. You can still do the old CM areas in the new patch and their difficulty has not changed. You will get the same amount of silver and drops as always. The new changes only affect new areas (including the party bonuses) and it is your choice to go there. Even if your estimates are correct on time spent vs silver gain, the rewards you obtain (magnifiers, powerful gear drops) make them worth running despite any raw silver difference. The power of those new rewards and the amount of powder you obtain will also provide you more net silver/rewards anyways, especially if you play in a party.
It’s not a “dictatorship.” What a terrible comparison. Every MMORPG has party content in it, and this is and always was one of them. You can do many things solo in this game right now, but many of them are faster and more rewarding in a party. Other content like legend skiaclipse is either very difficult or impossible to do solo. CM7 used to be that way, and will become that way again.
It is intended to be difficult. The rewards it provides are also very fitting given that difficulty. It’s a test server with strong equipment, but people are trying new classes, playing whatever builds they feel like, and not playing their comfortable main characters that are more invested into. Many players also don’t feel like spending the hours on the test server working through the NPCs and items to strengthen their gear. This is just a random group of people… people can and will do better as they get used to the content, play on their main characters, and play with their friends and guildmates. This is also new content… like any content, it will get easier with time. These players aren’t using any of the new (powerful) equipment, let alone 430 legend gear which hasn’t been released yet.
It’s also not just about HP; you said it yourself.
I am very pleased about these changes in general. If you don’t want to party, then you don’t have to. You are geared and strong enough to do party content solo. However, that doesn’t change the fact it’s party content and always has been. The game has a variety of content to obtain rewards, and simply because you don’t like them doesn’t mean they don’t exist (saalus, leveling dungeons, the new level 400 dungeon rotation, etc) and it doesn’t mean that everyone else hates them.
It’s not worth it at all, the time spent to clear a single CM Stage 5 is way higher than it is now and the idea is at least get the same or more rewards/silver per hour of farming.
+29 Savinose/Varna 2H sword and +12 Ornament, took 12 and a half minutes to clear CM Stage 5.
Look at the end of the video, and tell me if that’s “rewarding”. And that’s one of the strongest Doppels on kTOS.
There is many content that promotes playing with people, CM’s are not the exception, the only people that “solo” CMs are the strong dudes for more silver/hour.
I already know they buffed Kedoran equipment to “balance” the gap at the 430+ maps, but that’s just not enough unless you have a really good party combination. Assuming it’s even possible to clear Stage 6 and 7 with Kedoran equipment.
There’s no point doing CM on old maps cause all the random stats got buffed by 2x-5x making current random stats/ichors useless.
The amount of Nucle Powder/Sierra powder is similar to what we have, you can check the video posted above.
Forcing people to do parties for CM stage 6 and 7 to get Vaivora weapons/Magnifiers is like a dictatorship, there’s no choice for people to clear Stage 6&7 solo.
If IMC intended to make Challenge modes party content, they wouldn’t have buffed every class with 10,000-70000% SFRs to start with.
Again, that’s the problem, IMC inconsistency to design content, they make it hard, then easy, then hard again. We have seen it before already.
People on kTEST are completely maxed out on ARTS/Enhancement and gear, people on iTOS don’t even have half that gear. If these guys take 10 minutes to clear a CM Stage 7, with maxed arts/enhancement then what’s left for new players with Kedoran Equipment?
Nobody can currently solo Stage 6 and 7 on kTOS/TEST. It’s literally impossible.
That’s very debatable, considering RE:BUILD and the SFR changes, saying that CM has always been party content i disagree.
The only reason i like Saalus is because i can solo it, if IMC turns it “party content” again, or like you say “it’s always been party content” cause who knows at this point what is or not party content, then i will dislike it.
Again, you misunderstood my post, i dislike chores and queue times, not Saalus/dungeons as a content.
It took roughly 14 minutes instead of potential 6 minutes in a full party (on DAY ONE, with no new equipment). Seems just fine for solo. Rewards would’ve been the same in a party too. If you want the new gear (which are very strong), then you have to do these CMs instead of the old ones (or hunt in the field). I would definitely call the new gear rewarding.
Secondly, he’s also playing Blossom Blader, which is new. Playing a completely new build and clearing it at that speed is pretty impressive.
It is enough.
It’s not just about stage 6 and 7. New players or leveling don’t have to clear 6 and 7; these are intended to be very high difficulty end game content. IMC called it “legend tier difficulty” when they buffed the rewards to provide legend raid stones.
So you’re saying the new maps are rewarding? I know about the changes, and I think the new maps are rewarding. I’m glad you agree.
There’s no choice for people who want Varna weapons solo. You can solo elite monsters outside of stage 6 and 7 to try to get vaivora gear if you want, though, and the magnifiers also come from goddess grace.
So, yes, there definitely is a choice, even for this party content.
Power creep made it possible for select players to solo CM6 and CM7. Other players could clear it, but it wasn’t worth it due to slow speeds. They didn’t make that content easier, it just became easier with power (which will likely happen again over time). They finally adjusted the difficulty to match the current game and even buffed the rewards to make it worthwhile. Sounds good.
For CM6 and CM7, sure. You can end challenge mode at any stage, and 6 and 7 are intentionally much harder. It’s for end game players.
As intended. It’s end game “legend difficulty” party content. CMs aren’t just about stage 6 and 7.
It was the design intent. Players just found it was more rewarding to do it solo. This has been fixed.
Calling it a chore is your choice and opinion; it’s not “misunderstanding.” The queue times on 330 dungeon are short if you play it at prime time or shout, or you can even solo it or 2 man it and get the damage buff they added. If you don’t like the content, you don’t have to play it, but you outright said:
Which isn’t true.
Then you can simply only play solo content. It’s an online multiplayer game, and yet there’s still quite a variety of things you can do solo, including the old CMs. Not everything has to be soloable. It’s clear that this is where your bias and opinion against this resides. If you want rewards for party content, then it’s probably a good idea to play in a party in this online game. It’s your choice.
idk why ppl are so mad about new map CMs, if u want solo cm do <420 maps if u want a party cm do >420 thats simple.
i want balance to unpopular class to make all viable.
It is a choice and an opinion, it is still a daily content that you have to do everyday to gear yourself up and get stronger, therefore it’s a chore. You misunderstood my post by saying i dislike Saalus and Dungeons for being a content, i simply dislike the queue times on dungeons.
True, there’s always that 1% that likes chores.
I didn’t say everything has to be soloable, you’re putting words on my mouth i haven’t said. I’m only bias towards making the same old content aka Challenge mode more rewarding per hour of farming than it is now.
If a 20-30 minutes party CM Stage 1-7 is more rewarding than it is now(solo) then great no rants needed.
I’m looking forward to the reaction of iTOS players after we get that patch. Just curious.
I don’t think people spam CMs right now for the primus equip, they do mainly for the silver and ocasionally good identified primus is a bonus. Old CMs will still be fine and better with the SFR changes and bonus from new items, people will do stage 7 in 1min.
They kinda fixed the primus option problem with the new identifiers and how easy it will be to obtain I don’t think it will be a thing to farm heavy just like it’s now. You can hunt elites on normal fields to get the Vaivora equips, I think someone from Ktos mentioned that this is better to farm elites this way than CM. Just get some pieces, reroll with Sierra till it gets 4 options then use the new identifies from Goddess Grace till you have perfect rolls, with guaranteed 80%+ value.
Does Goddess Grace also give the normal (current) identifiers?