Tree of Savior Forum

KToS General Thread v4.0

Templar wishlist:

-Remove the pointless weapon restrictions to open up build options.
-Remove the pointless horse or just make it a regular mount.
-Mortal slash faster + bigger hitbox + increased threat similar to Peltasta skills to make up for the fact that Templar does low damage and buffs party damage making it impossible to hold aggro.
-Rework forge into something remotely useful or at least something that makes sense, why does a forge shoot things? It’s not a cannon.
-Allow Templar buffs to stack, they have very limited uptime anyway.
-Non-Invasive Area channeling removed, ends when the Templar leaves the area instead.

Expected IMC-quality changes:

-Forge and Mortal Slash SFR increased by 100x
-Flying Colors nerfed for some reason
-Moved to Scout tree

5 Likes

Any insights on why bulletmarker wasn’t included in the rebalancing updates? I think its about time they could define bm as either burst or AA inclined

i think after IMC buffed SFR AA its not worth it anymore.
the gap damage between AA and Skill will quite significant difference.

cmiiw

how to reply 2 comments??

@Hmmmm thats just available in event moon?

It was updated a few patches ago. Second patch of this Re:SFR update I think.

just an idea for falconer
gives falconer ability to send falcon to desired location with hovering circling movement animation (sp cost/sec)

Do you have any links for it? Or just what they’ve updated? Wasnt able to catch up on that

with ultra high SFRs, it feels like a lot of other mechanics would lose their uses. such as: auto attacks, elemental attacks, low % items such as agny necklace, crit atk stat. its like when TOS was first released, people just went for the skill with the highest dmg multiplier XD

5 Likes

I will leave my opinion as a main Templar for quite some time.

The only restriction is that you will NOT slash with a spear or pike… lol really “restricted”

ins’t really pointless, but it needs some rework to be more attractive.

They made it faster already, The damage on itos is ok, hit box is for the sides not the best to chase people down. For last the fact you will be buffing yourself and your party will not influence your aggro holding, never had a problem with that.

Yeah, lets stack +54% damage buffs, it will be perfectly balanced on pvp… *sarcasm.

The other points i agree.
What i expect from imc is:

  • More skills usable on the horse;
  • More Damage on Mortal Slash, probably 2k%x3 on max level;
  • Mini rework on Forge;
  • Some weird interaction with the Hangout housing;

Other than that i’m quite curious to see what will happen, it will still take a month to see something.

1 Like

SFR multiplies crit atk in the same way as regular phy atk ever since rebuild. So its usefulness remains the same.
But in addition to what you said, fixed damage things like Asio Pistol, Asio Mace, Masinios xbow etc, and even Drakonas Frieno are going to lose its value.

1 Like

Well, first of all, most classes can slash with spears and pikes, so it does feel very arbitrary that Templar can’t. All of Highlander’s skills work with spears, for example. That’s not my biggest problem with it though - you can make a Templar build with no Mortal Slash just fine, since it’s not an amazing damage skill by any stretch. However, Non-Invasive Area and Horse Riding both require a sword (or rapier) equipped for some reason, which is not only completely arbitrary but also means that if you swap to a sword to use those skills you’ll lose certain spear buffs like Finestra. And you can’t even mount your horse with auto weapon swap for some reason. It would just remove some clunkyness from the class to remove those weapon restrictions.

They made it faster already, The damage on itos is ok, hit box is for the sides not the best to chase people down.

For a 5 overheat skill with no atk speed scaling it’s still really slow. For comparison’s sake, even with no additional DEX investment Skyliner can burn through 5 overheat twice as fast. I agree the damage is okay since Templar isn’t meant to be high DPS, but the hitbox and speed just make it annoying to use.

Yeah, lets stack +54% damage buffs, it will be perfectly balanced on pvp… *sarcasm.

I meant Battle Orders and Advance Orders stacking, not buffs from different Templars stacking. Maybe alongside other Templar buffs this would be too strong in GVG, but in PVE and small scale PVP it’s just another minor annoyance. Also a side note, I don’t really understand why Templar needs a bigger damage buff in PVP than PVE considering damage is already so inflated in PVP they have to apply a 98% damage reduction on everyone or whatever it is now.

3 Likes

Any more news on guild housing yet?

Guild housing is in the game in KR. It came with the arts update and we will receive it at the same time as well.

ask dev team august edition:

2 Likes

I do wonder if arts update gonna come with re:SFR update, seeing just how much things have changed to some specific classes such as linkers for example. of course, you don’t want to invest hard on something (linker art for example) only to see that it became trash real quick. and if they’re gonna release the arts without re:SFR, some players might potentially get bamboozled into spending on what will be nerfed classes or nerfed arts, and that’s not good for player retention.

1 Like

Linker didn’t became trash, linker became what it was aimed to be since the day it was introduced:
a way to spread strong single-target damage to many targets.
Previously it was full damage, but given how the SFRs were boosted, it was adequate to reduce the damage spread between targets by making the original damage split up.

with the change to Lifeline, you can now even efficiently buff the team instead of relying on people having different stat peaks for everyone to benefit.

If at all, linker became more of a green class (support) with the arts update & SFR balances,
focusing on self-recovery and party support.

It’s IMCs motto to make you not expect much when it comes to green circled support classes after all. If you invest too hard in it,you will be disappointed, no matter the class.

A support class has to be good enough that it doesn’t reduce your party’s damage over just taking another DPS.

1 Like

I don’t know if it is trash or not but it doesn’t seem like it is what it should be. The 3 hit limit in pve in party seems totally unreliable and seems unneccessary after the damage nerf on it. The target limit is nerfed too…it’s 7.5 targets on lvl 10 as I see…and idk about others but I think thats an awful nerf too… that +3 target means a lot imo…

It has 10 sec cd now tho… and that most likely makes it useful… but overally it is just…something else…It doesn’t seem reliable… It’s more reliable to group mobs…but only 7…idk however I look at it… it doesn’t seem my cup of tea…

I rather would want a JP where ppl in your party see it’s there and can react to it accordingly. That feels much more reliable…fun…and supportive to me…

Btw is Lifeline a max 10 sec buff or is that the base duration? If it is 10 sec max I’m not impressed with that either… X)

1 Like

Tho i like getting updates, and it kinda shows an effort to make the game better…

right now the only issue that is being resolved with theese updates is being able to provide enough damage when playing by yourself, wich is cool and is a natural need, and at some point every class will be able to at least not need help from other that hits harder, but then if every class is meassured by the damage it does, and every class does enough damage, then where is the purpose of having this much classes?

they still havent figured out that when you have this many classes and posibilities avaliable, every choice should have meaning other than just damage output, and the game right now does not care about other thing that damage output

some suggestions (tho i doubt they will ever get somehwre):

  • make some classes naturally resistant or weak to something (maybe some specific type of damage or more vulnerable to certain status or debuffs )
    and also do the same with some enemies

  • make more interesting and game changing atributes a lot of classes have very very boring ones

  • some kind of raid or survival dungeon where max damage output is not the way to win (idk figure that oen out)

  • better money sinks, an mmo needs money sinks, right now the biggest one in the game is the % market tax, wich is a great way to reduce hyper inflation, but i would totally accept a bigger price on everything else and a lower market tax (armor repairs, teleport, dungeon tax, a fee for using storage, charge a little bit for everything else to reduce the market tax wich works fine, but feels horrible)

  • class exclusive dungeons and events, make some kind of dungeon where only certain classes can participate and only their skills are usable, and let players figure out how to do it, (idealy for each class)

idk i feel like there is a lot of room for improvemente if they look at the game problems other than “not enough damage”

I’m a little drukn and tired right now so do not take this things as perfect solutions i guess, they were just the first that came to me

and make the giants rune decent god dammit, i like it but i also hate it, do something to it, I wanna be a giant , but i also want to do something else while Im a giant, and it seems nobody ever wants to be a giant, because of the limitations it has

3 Likes

People aren’t bringing linkers to legend skia and boruta right now for Joint Penalty.

In fact, linker will be better for these fights post arts cause JP Arts will be usable.