That’s what gets me pissed off about these series of changes. Tweaking Taoist + Chronomancer would’ve been enough, but since kToS players despise nerfs so much on OP classes that can rush through content, IMC ended up caving in and having to buff every other class to match Taoist instead.
In my opinion, I really cannot view all these recent bloated buffs as proper “buffs”, but more of a Re:Build 2.0 taking place 5 classes at a time. It feels like I can only start looking at classes as being “buffed” after ALL classes get the adjustment to then see how the classes relatively are as compared to other classes (with Taoist as the outlier). Right now, its like being in the middle of a boring blank period pseudo-Re:Build 2.0 phase Dev Blog on bringing any damage to Taoist’s level with no other new updates, fixes and reworks to show outside those buffs. It will probably end up with a Re:Build 3.0 to bring all the numbers back down or bringing the whole game content up to match those crazy skill factor adjustments in the name of balance anyways.
IMC is wasting their time going this long-winded approach at the expense of time and resources that are better spent on actual content updates, especially in the middle of an incomplete and unbalanced Arts System update (RIP Sadhu/Hunter), instead of the rather straightforward approach of just dealing with Taoist. Meanwhile, other more important updates, fixes and reworks get shafted to the side until IMC figures these skill factor changes out.
Just maybe, IMC has been designing every endgame PvE content with Taoist as the benchmark all along and has no choice but to bring all classes to Taoist’s level to even start proper balancing, I will never know.