Tree of Savior Forum

KToS General Thread v4.0

or just increase 2h atk by 1.2~1.3 times.

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Guys, do you know hows the skiaclipse meteor staff works? Is “amargeddon” an extra skill or a passive skill which auto-activated when using meteor. Any short video about that ? :weary:

its literally the same as flame ground attribute
except that it doesnt require flame ground

Is the Cooldown separated? From amargeddon and normal meteor?

He answered you already, it’s just Meteor. There’s no Armaggedon Skill.
Cooldown is Meteor, effect is Meteor + Flame Ground

Awhhhh im understand it now. Thanks alot! Mikumo and Zordagoth

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You’re welcome buddy, eager to see the new items in action

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Borutos Kapas: Reorganization

Hello, this is the Tree of Savior development team. On June 27th, the team aims to perform an update to the Borutos Kapas content. Through this post, we will walk you through our plans for the update.

We will touch on four topics:

The end of Borutos Kapas: RvR content
Guild Event: Ancient Presence Content Update
Addition of Sulivinas Blockade mode
Update Schedule

The end of Borutos Kapas: RvR content

The development team has performed several updates in attempts to improve the Borutos Kapas content in the first half of the year.

We made attempts to improve the content based on data and feedback from Saviors in hope that it would be a content you would love and enjoy. However, as a result, frequent changes to the content and inevitable competition between guilds quickly resulted in fatigue and confusion among players.

Also, with the addition of the Guild Event: Ancient Presence version of the content, the original intent and concept of the content has begun to lose its meaning and purpose.

Therefore, the development team will use this data and feedback to aid in the creation of the Guild Event version of the content. We will keeping in mind the fatigue that Boruta caused when optimizing this new content and when adjusting its balance. The guild version is scheduled to be added after the end of the existing RvR version of the content, which will form the Ancient Presence guild event and the Sulivinas Blockade mode.

Guild Event: Ancient Presence Content Update

The development team has decided to end the Borutos Kapas: RvR content and reorganize this existing content into the new Guild Event: Ancient Presence. Borutos Kapas will be changed in a way to remove parts of the content that encourage and were built on competition and instead emphasize cooperation among guild members against Boruta. We will be removing mechanics such as the contribution system, vengeance, etc.

image

Guild Event: Ancient Presence will be available for guilds level 15 and higher.
To support users in preparation for this, we will be running events to help guilds level up and also create new guilds at the same time as the content update.

Players who leave a guild will not be able to use guild-related content for 2 weeks.
Please be aware as this may restrict your ability to access guild content alongside the Ancient Presence update.

Addition of Sulivinas Blockade mode

The clear rewards for Borutos Kapas: RvR will no longer be available due to the termination of the content.

The development team has decided to create a special new mode with the same reward as the Guild Event: Ancient Presence, which will be added under the name Sulivinas Blockade.

Sulivinas Blockade mode can be used by guilds that have entered Guild Territory Wars and have taken a location in the same condition that the current RvR version of the content uses.

This mode is for guilds that have successfully captured a location in Guild Territory Wars. When these guilds enter Guild Event: Ancient Presence, they will automatically be entered into a ranking among these other guilds to determine which guild can defeat Boruta in the quickest time.

Update Schedule

Guild Event: Ancient Presence will be added on June 27th.
Here is the update schedule.

Schedule
June 12: Detailed posts about Guild Event: Ancient Presence and Sulivinas Blockade mode.

June 13: If you leave a guild on or after this date, you will not be able to participate in Guild Event: Ancient Presence due to the 2 week lockout period.

June 17 to June 22: The last iteration of Borutos Kapas: RvR content will occur.

June 23: Guilds that have captured a location in this Guild Territory War will be able to participate in Sulivinas Blockade mode.

June 27: Guild Event: Ancient Presence is added to the game.

In the upcoming posts, we will be explain our direction with the updates and the changes we are planning. Please wait for details in the next week.

Thank you.

※ Any content or information provided in this post may added, deleted, or changed before being applied to the live server.

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Some classes (Musket) already have insane one-tap potential which is why I suggested a passive effect like block pen/accuracy/crit rate

Is there any info about what will happen to boruta:medal of honor and those related content reward?

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You’ll need to wait for the upcoming posts detailing the new content to see if it’s covered there.

R I P, ok ty. ~20characters~

Why complain about stat gap? It small and have 1 ichor hell less.

You also forgot 2 hand cost same materials as 1 hand to craft (Savinoss/skyaclip), so shield + weapon = 2x mats of 2 hand.

its not 1 less ichor , its less 2 . and if a +100 of stat too small for you… idk.

Do everyone really play 1 char to compare savinose cost? (If yes, you’re one of a kind). You mostly need 2 shield for patk and matk character and share it across your storage.

Idk what’s the middle ground but swordsman and archers want 2h weapon to access to some of their stronger skill.

Cleric and wizard however don’t have much advantage going 2h other than extra damage. 2h staff should have the -cast reduction instead of 1h rod.

Plus better 2h vs 1h ichor across all weapon like the new 2h mace rubric and mastema staff.

more info on boruta guild raid and the new ranking boruta

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1 less ichor hell = 1 equip less to put ichor

it not 100 stats more in most case. shield have same base stat as armor on random stat ichor.
if compare fixed stat, one-hand + shield is ~ 1,5x 2 hand.
exemple (green stat top valu)

wastrel mace stats: 186
wastrel shield stats : 114
wastrel 2 hand mace stats : 200
380 unique mace stats: around 290
380 unique shield stats: around 170
380 unique 2 hand mace stats : around 460

and that only if luky on ichor;
now if we combine we get
760 stats for mace + shield
660 stats for 2 hand mace

hf with id till you get 100 stat bonus, i prefer xtra block/SP/SP recoveri than putting on more green stat. don’t forgit Asio mace ichor,too, some wepons have gud effect but bad stat, melting down the advanteg in stat.

It also nerfs the Skaiclipse Sword because it makes One Handed SWORD skills stronger

I dont like where they take hacka…
If 1h spear is useable why use sword?

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Yea the point of Hacka was that it was a 1h sword class. It was in a decent position with some changes, but the 1h spear change is unnecessary lol. Spear has enough classes it didn’t need the Hacka addition.

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