TOS Development Team: April Balance Adjustment Guide
Hello, this is the Tree of Savior development team.
In this post, we will show you the direction of the balance patch we’re aiming to make in the near future.
The targeted classes to be adjusted are Miko, Pardoner, Appraiser, and Elementalist, with minor patches as well for Dragoon and Shinobi. We will also go over the differences between critical damage bonus effects.
Balance Patch Direction
As you might have seen from our previous class build statistics, there are some class builds that are overwhelmingly efficient in PVE or PVP. The development team would like to make adjustments to this:
- Avoid nerfs to top tier classes as much as possible (adjustments based on PVP can still happen separately)
- Buff classes that are below the upper tier of classes
- Focus changes on number buffs, condition changes, and quality of life improvements
April Balance Changes
The development team looks at classes that are top tier and those that have the lowest amount of players when deciding which classes need balance adjustments (except for those recently changed). In addition, classes that are not top tier but are often chosen are also looked at for number buffs, condition changes, and quality of life improvements. Finally, changes are also being made to Shinobi and Dragoon which have usability issues.
Miko
Miko is not chosen often in builds, which makes it difficult to get significant statistics on its play. The most popular build with Miko, [Dievdirbys-Miko-Krivis], is only about 10 characters, and the rank of Miko is 65 among all classes for choice, which is the lowest ignoring recently changed classes and classes included in top tier builds.
The development team is looking to restore Miko’s status as a party support with this patch. Here are the planned changes.
Gohei
Gohei was overpowered in PVP, but now that classes in other trees are more competitive, we no longer believe this to be the case. In addition, as a party support, Gohei can now be used to deal more damage as a character and also will have healing to allow you to contribute in various ways.
-Now removes debuffs from allies rank 3 and below (rank 1 -> rank 3).
-Now removes enemy buffs rank 3 and below (rank 1 -> rank 3).
-Now removes more debuffs from allies (1 -> 1~5).
-Now removes more buffs from enemies (1 -> 1~3).
-Overheats decreased (4 -> 2).
-Cooldown increased (8 sec -> 12 sec).
-Now deals 1 extra hit for each enemy buff removed.
-Heals allies with a healing factor of 150% for each debuff removed.
Hamaya
After being changed to be able to hit flying enemies, the worth and damage dealt by holy attacks is now determined to be sufficient. The hit interval is seen as too low, so we decided to increase this while also making adjustments to improve the usability and overall damage dealt by the skill.
-Cast delay reduced (1.5 sec -> 1.2 sec).
-Skill Factor increased (83% / 2.8% -> 220% / 11.5%).
-Duration of the magic circle increased (8 sec -> 10 sec).
-Hit interval increased (0.3 sec -> 1 sec).
Omikuji
We increased the duration of the buff to be 3 times longer so you can keep the buff you get longer if it is one you like. On the other hand, if you don’t like the buff, you can reroll it to a different one 3 times faster.
-Duration increased (10 sec -> 30 sec).
-Cooldown reduced (45 sec -> 15 sec).
Kagura
We raised the total amount of damage Kagura provides to ensure it is worth using over the caster themselves dealing damage.
-New attribute. Magic attacks dealt against enemies affected by the skill will ignore magic defense by [AttributeLevel x 3]%. It will also reduce enemy critical resistance by [AttributeLevel x 3]%.
Maximum level: 5
Requires character level: 350
SP Cost increase: 30%.
Pardoner
Pardoner is a class that you often see in town using spell shops, but it is also the rarest class you’ll ever see outside of town. These changes will help improve the usability of Pardoner skills and make them more viable in certain situations. Here are the planned changes.
Simony
We are reviewing adding attributes to provide discounts on crafting costs, but also think it’s premature to make it easier to make scrolls.
-Added a list of skills to the Simony tooltip that can be made into scrolls.
Discerning Evil
This skill is very unique in function and use, but we decided that the damage it deals at level 15 is too low.
-Skill Factor per level increased (0% -> 7.2%).
Indulgentia
Although Pardoner is not really a class dedicated to healing the party, we wanted to improve its use in a party scenario.
-The tooltip will now state it heals every 1 second.
-Healing Factor increased (64% / 8.5% -> 76% / 10%).
Decatose
We want to add synergy with property damage and improve its usability rather than simply increasing its Skill Factor.
-Now deals Holy damage.
-Horizontal range increased (25 -> 30). Vertical range increased (40 -> 45).
-Implicit AoE Attack Ratio increased (0 -> 5).
Appraiser
Appraisers are the third least played class in the Archer tree, right ahead of Quarrel Shooter and Hunter (rank 52 overall). Although the [Piped Piper-Appraiser-Cannoneer] build is functional, the development team believes that this doesn’t really dictate the overall balance of the class as a whole.
There isn’t much variation in archer builds due to the number of dedicated classes to weapon types, and specific top tier utility classes offset the disadvantages for most of the class builds. Starting with Appraiser, the development team wants to better balance the main classes that use weapon types (bow, musket, crossbow, cannon) in Archer and how they make use of utility classes within the Archer tree. Here are the planned changes for Appraiser.
Forgery
Despite the unique benefits it provides and the fun of the skill, it’s too difficult to make use of in content that takes longer than 5 minutes. This change improves the usability of it.
-Duration increased (5 minutes -> 30 minutes).
Blindside
Although Appraiser is a support class, Blindside is the only attack skill Appraisers have, so we feel it is necessary for it to be stronger than it is right now.
-New attribute. Increases damage when hitting enemy weaknesses.
-Skill Factor increased (100% / 0% -> 390% / 43%).
Overestimate
After reviewing the benefits it provides to the Appraiser itself, we decided to allow it to also benefit the party to strengthen Appraiser’s role as a party support.
-New attribute. Allows Overestimate to also apply to the party.
Maximum level: 1
Requires Overestimate level 5
SP Cost increase: 200%.
Elementalist
While we included Pardoner, Appraiser and Miko in this patch due to low pick rate, Elementalist is chosen due to being weaker than the top choices. Although the [Pyromancer-Elementalist-Taoist] build is the #1 Wizard build, Elementalist itself is fourth place (ranked 18 overall).
The reason for this gap is the limited choices for “pure damage dealing classes” for elemental wizards, the others being Pyromancer and Taoist. The development team believes it is a good idea to buff damage dealing Wizard classes other than Taoist and Pyromancer so they can also be worth including in more wizard builds. To keep expectations in check, the main priority is to buff Elementalist to be more usable even when not using Pyromancer or Taoist.
Here are the planned changes.
Electrocute
Rather than hurting existing synergies, we want to make improvements to the skill so it is more comfortable to use when you are dealing with many enemies.
-The tooltip now shows the casting time.
-Casting time reduced (1.5 sec -> 0.5 sec).
Hail
Although there are a lot of skills that inflict [Freeze], the number of skills that make use of it are limited, and we want to improve Hail’s ability to deal with multiple enemies.
-The tooltip now shows the casting time.
-Now deals additional damage to [Frozen] enemies, depending on the target’s size.
Small: 150%
Medium: 100%
Large: 50%
Extra Large: 0%
-Casting time reduced (1.5 sec -> 1 sec).
Storm Dust
We want to reduce dependence on Taoist, and improve use of the skill even if you don’t have Taoist in your build.
-No longer deals less damage to Flying enemies (damage penalty 50% -> 0%).
Fire Claw
To improve efficiency, we’re changing Fire Claw so you don’t have to dive into the middle of combat to make use of it anymore. While it has the penalty of being unable to hit flying enemies, we want to offset this with its own additional effect.
-Now causes enemies struck to take 50% additional Fire damage from Magic attacks for 10 seconds.
-You can now select the casting position rather than it appearing underneath your character.
Stone Curse
Since the class that makes use of Psychokinesis damage is already top tier in PvP, this is a change aimed at making it more usable in PvE without directly buffing it for PvP.
-The tooltip now shows the casting time.
-Bonus damage for Fire/Psychokinesis increased (75% -> 100%).
-[Petrification] duration decreased (2 sec -> 1 sec, per level 2 sec -> 1 sec).
-Max duration 5 seconds in PvP areas.
Elemental Essence
We’ve determined that the bonus this skill provides to buff damage of certain properties directly overlaps with Stone Curse. We plan to alleviate this issue while also improving the concept of Elementalist using multiple elements freely, not being locked into any specific one.
-New attribute. Reduces the damage bonus on hitting elemental weaknesses by [SkillLevel x 5]%, but now also reduces the damage penalty on hitting property resistances by [AttributeLevel x 5]%.
Maximum level: 10
Requires character level 400
Dragoon and Shinobi
We already made adjustments to Dragoon’s SP consumption, but it wasn’t enough. Changes to Kunai need to be done quickly to reduce negative effects it has on server stability. Thus, these changes are being made as a priority ahead of a larger balance patch.
Dragoon Helmet
-SP consumption penalty decreased (200% -> 100%).
-Minimum SP consumption penalty decreased (100% -> 50%).
-Lightweight attribute SP consumption penalty decreased (150% -> 50%).
Kunai
In addition to reducing the negative effects this skill has on server stability, we want to reduce the range between the minimum/maximum damage this skill can do.
-Each kunai hits 5 times, but a single enemy can’t be hit by multiple kunais.
-When used by clones, instead of hitting twice, deal 100% increased damage.
Katon no Jutsu
-Ninjutsu Bomb cost reduced (2 -> 1).
-SP cost reduced (95 -> 70).
Shinobi: Ninja Walk
-Stamina cost reduction increased (10% -> 25%).
Raiton no Jutsu
-Ninjutsu Bomb cost reduced (2 -> 1).
-SP Cost reduced (105 -> 78).
The price and weight of Ninjutsu Bombs have been reduced.
Price (300 Silver -> 100 Silver)
Weight (0.5 -> 0.1)
The difference between Critical Damage increasing effects
There are two different ways critical damage is boosted, and skill tooltips have always only used a single expression to reflect this (“Increases Critical Damage”). To avoid unnecessary confusion, we want to distinguish these effects from each other. (The way the skills function will not be changed.)
Category 1
Hasisas
Sterea Trofh
Zalciai
These skills are additive with the usual critical damage bonus.
For example, you have 50% critical damage bonus.
Hit for 1,000 damage.
1,000 damage * (150% normal crit bonus + 50% skill critical damage bonus)
=
1,000 * 200% = 2,000 damage dealt.
Category 2
Epee Garde
Sharp Spear
Dragontooth
Critical Shot
Sniper’s Serenity
Blind Faith: Holy Impact
Blindfire: Skilled Gunman
These skills apply to the final damage dealt by the critical hit.
For example, you have 50% critical damage bonus.
Hit for 1,000 damage.
1,000 damage * (150% normal crit bonus) * (150% skill critical damage bonus)
=
1,500 damage * 150% = 2,250 damage dealt.
Next Balance Patch
The following classes are planned for the next balance patch. The selection criteria for these classes is the same as was done for this balance patch. Balance patches from now on will be based on the statistics of each class tree, not all classes together.
Swordsman
Highlander
Wizard
Rune Caster
Shadowmancer
Archer
Ranger
Wugushi
Fletcher
Cleric
Paladin
Kabbalist
Scout
Outlaw
Thank you.
※ Any changes posted here are under development and may have adjustments made to them before being applied to the live servers.