Tree of Savior Forum

KToS General Thread v4.0

Still wondering when will Miko buff come. Such a tragic class, it already isn’t popular before rebuild when it only consumes 1 circle, but now it consumes 3 circles. Good thing is it needs to be unlocked so new players won’t be tempted to choose it.

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Oh, god, my Centurion. It will always be too soon.

F

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They probably have the 3 + Special Costume + TP Costume, but it hasn’t been released yet, I guess.

kTOS Patch - March 28:

Events, new classes, new content, new stuff (that we already know)

Balance update being tested this week officially implemented on kTOS

Ktos already got ch11?!

new class at kTest > 1 week later > implemented the new class in kToS >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2 years later >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> implemented the new class in iToS

this difference in speed to implement new classes and balances in iToS makes me very angry for making me anxious for weeks

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you forgot:
2 years later implemented classes without his buff or nerf already done in Ktos > 2 years later getting the balance patch which already existed but was not release with the class

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Does anyone know what are the changes in the velcoffer cubes? It say something about changing the way you get the rewards

It literally taked them about a month to implement it into iTOS. Which I am perfectly fine with.

and what about the one more month to get the balance patch of the classes, which already exists when the classes are released?

Considering they have to translate, test it (which despite all i believe they do) and occasional hold for extra balance changes, a full month is reasonable.

Photoshoped from wiki (has the full table there, still working on it)

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matross>cannon>pied - cm

matross>cannon>pied - DG 330

SR - after patch challenge mode

barbarian>highlander>hackapell - cm

matross>cannon>sapper - Irredian Shelter

Patchs are taking 2 months, even less, to come to iTOS. You are crying for no reason here, it is not a simple copy and paste from the kTOS server, even if you don’t know anything about programming it is kind of easy to understand this.

Obviously I would love to have changes implemented tomorrow, if this was possible. But less than 2 months is not all this drama either.

3 Likes

Google translate can only be so clear, so can someone help me confirm or deny what I am reading: is one of these changes saying that the unique raids will no longer drop recipes but instead drop completed, already crafted equipment?

It seems to be the First Refugee Shelter raid only, a.k.a Masinios Raid.

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Ok, so the new maps suck for levelling, cause they have no exp multiplier according to tos-kr.neet.tv. Rank 10 maps have 1.5x exp multiplier, so it’s better to stick to Astral 21f or Spell Tome. As you can see from the videos posted by Kuromuko above, the Hackapell is getting less exp in the new map than the Maltross and SR at Astral and Spell Tome. Though of course, Rank 10 maps don’t give Lv 400 equips…

Latest balance changes consolidated (3/24 and 3/26 KTEST patches). KToS is now live with these changes.

Dragoon

Dragon Tooth
-Charging time reduced (1 sec -> 0.5 sec).

Dragon Fall
-Charging time reduced (3 sec -> 0.5 sec).
-Overheats increased (1 -> 2).
-Skill Factor (1077% / 107.7% -> 538% / 242%).

Dragoon Helmet
-No longer consumes SP over time and instead increases the SP cost of skills.
-SP costs increase by 200% and this amount is reduced by SPR to a minimum of 100%.
-Lightweight attribute reduces the base consumption increase from 200% to 150%.

Doppelsoeldner

Zucken
-Skill Factor per level increased (3.7% -> 25.9%).

Redel
-Skill Factor per level increased (3% -> 21%).

Hackapell

Hakka Palle
-Removed knockdown/knockback immunity.
-Now reduces the cooldown of all Hackapell skills (except Hakka Palle) on use. Decrease is 5 sec + 1 sec per skill level.

Cavalry Charge
-Skill Factor per level increased (14.7% -> 40%).

Skarphuggning
-Skill Factor per level increased (2.9% -> 4.5%).
-Now deals 25% additional damage to [Shocked] enemies.

Grind Cutter
-Skill Factor per level increased (3.9% -> 7%).
-Now deals 25% additional damage to [Bleeding] enemies.

Infinite Assault
-Skill Factor per level increased (28.5% -> 67%).
-Now deals [SkillLevel x 10%] additional damage to enemies affected by Warcry.

Retiarius

Trident Finish
-Overheats increased (2 -> 3).

Rodelero

Montano
-Cooldown reduced (15 sec -> 10 sec).
-In Team Battle League/Gemstone Feud/Territory Wars, slow duration reduced (5 sec -> 2.5 sec).

Shooting Star
-Skill Factor per level increased (17% -> 52.5%).
-Overheats increased (2 -> 3).
-Now deals [SkillLevel x 10%] additional damage to enemies affected by [Hold].

Cataphract

Doom Spike
-No longer reduces enemy critical resistance.
-The skill now has a Minimum Critical Chance equal to [10 + SkillLevel]%.

Rush
-Skill Factor per level increased (20.5% -> 46.5%).

Lancer

Crush
-Overheats increased (1 -> 2).

Gigante Marcha
-Skill Factor per level increased (11.8% -> 18%).

Nak Muay

Ram Muay
-Skill Factor (50% / 0% -> 55% / 3%).

Te Kha
-No longer reduces movement speed of enemies.
-Now prevents enemies from moving for 1.5 seconds.

Te Trong
-Skill Factor per level increased (19% -> 46.8%).

Khao Loi
-Now also applies the 50% damage bonus onto enemies that are riding a companion.

Bokor

Hexing
-Overheats increased (1 -> 2).

Effigy
-Added a 50% chance to remove Hexing from enemies when triggering the damage bonus of the third hit.

Sorcerer

Summon Familiar :bat:
-Cooldown reduced (40 sec -> 30 sec).
-Skill Factor per level increased (2% -> 18.7%).
-Splash attribute chance increased (1% per level -> 5% per level).

Desmodus
-Cooldown reduced (25 sec -> 20 sec).
-Skill Factor per level increased (10.3% -> 25%).

Evocation
-Cooldown reduced (55 sec -> 45 sec).
-Skill Factor per level increased (55.3% -> 90%).
-Explosion range increased (+5 per skill level -> +15 per skill level).

Sage

Micro Dimension
-Skill Factor per level increased (10% -> 20%).

Ultimate Dimension
-Cooldown reduced (25 sec -> 20 sec).
-Skill Factor per level increased (2.3% -> 7%).

Dimension Compression
-Cooldown reduced (20 sec -> 15 sec).
-Skill Factor per level increased (9.4% -> 13%).
-Charging time reduced (3 sec -> 2 sec).

Blink
-When using Blink, party members within 100 range of you will also teleport with you.
-Overheats increased (1 -> 2).

Hole of Darkness
-No longer removes enemies from the field.
-Enemies damaged by the skill will be inflicted with [Blind].
-Cooldown reduced (60 sec -> 50 sec).
-New attribute: Black Hole. Enemies will now disappear into the Hole of Darkness and afterward take 50% additional damage from the skill. Increases the cooldown by 10 seconds.

Pyromancer

Prominence
-Cooldown reduced (60 sec -> 45 sec).

Psychokino

Heavy Gravity
-Cooldown reduced (30 sec -> 20 sec).

Gravity Pole
-Skill Factor per level increased (16.3% -> 30%).

Alchemist

Combustion
-Cooldown reduced (32 sec -> 20 sec).

Elementalist

Electrocute
–Skill Factor now increases by 2% per level (previously did not increase).

Hail
-Cooldown reduced (50 sec -> 40 sec).
-Skill Factor per level increased (3.2% -> 8%).

Fire Claw
-Cooldown reduced (20 sec -> 15 sec).

Necromancer

Gather Corpse
-Skill Factor increased (100% -> 200%).

Flesh Cannon
-Cooldown reduced (25 sec -> 20 sec).

Flesh Hoop
-Cooldown reduced (25 sec -> 15 sec).

Warlock

Invocation
-Functionality changed. No longer summons spirits upon defeating enemies. Now periodically summons spirits at random locations nearby you, and you can command them to attack with Evil Sacrifice.
-Now deals 30% additional damage to [Blind] enemies.

Dark Theurge
-Functionality changed. Spirits will no longer move and will wait for commands such as Evil Sacrifice before attacking.
-Skill Factor per level increased (5.6% -> 9.7%).
-Now deals 30% additional damage to [Blind] enemies.

Pole of Agony
-Cooldown reduced (40 sec -> 30 sec).
-Now deals 30% additional damage to [Blind] enemies.

Mastema
-Cooldown reduced (40 sec -> 30 sec).
-Now deals 30% additional damage to [Blind] enemies.

Demon Scratch
-Skill Factor per level increased (42.7% -> 52.5%).
-Now deals 30% additional damage to [Blind] enemies.

Evil Sacrifice
-Now deals 30% additional damage to [Blind] enemies.

Quarrel Shooter

Rapid Fire
-Skill Factor per level increased (3% -> 5%).
-Charging time reduced (1 sec -> 0.5 sec).
-Cooldown reduced (20 sec -> 15 sec).

Stone Shot
-Skill Factor per level increased (7.1% -> 20.5%).

Hunter

Praise
-Companions with the Praise buff are now immune to knockback/knockdown.
-Cooldown reduced (3 sec -> 1 sec).

Rush Dog
-Skill Factor per level increased (2.4% -> 9.2%).

Appraiser

Insurance
-Removed the silver penalty reduction (Crevox note: you no longer drop silver on death as part of Episode 11 changes).

Tiger Hunter

Piercing Shot
-Charging time reduced (1 sec -> 0.5 sec).
-Overheats increased (1 -> 2).

Rapid Shot
-Overheats increased (1 -> 2).

Cleric

Heal
-Heal Factor (588% -> 150%)
-SP Cost (124 -> 250)
-[Heal: Overload] buff duration changed to 3.5 seconds.
-[Heal: Overload] SP consumption increase per buff stack increased (20% -> 50%).

Plague Doctor

Incineration
-Hit interval increased (0.4 sec -> 0.5 sec).
-Skill Factor per level increased (3.1% -> 6%).
-[Incineration: Fast Response] hit interval reduction increased (0.1 sec -> 0.2 sec).

Exorcist

Aqua Benedicta
-Hit interval increased (0.4 sec -> 1 sec).
-Duration reduced (6 sec -> 3 sec).
-Cooldown reduced (20 sec -> 10 sec).
-Skill Factor per level increased (3% -> 40%).

Entity
-Cooldown reduced (30 sec -> 20 sec).
-Will now damage enemies that are not hidden (70% of normal damage).

Gregorate
-Cooldown reduced (30 sec -> 15 sec).

Koinonia
-Cooldown reduced (40 sec -> 25 sec).
-Skill Factor per level increased (8.8% -> 40%).

Katadikazo
-Cooldown reduced (20 sec -> 15 sec).
-Skill Factor per level increased (20% -> 40%).

Druid

Seed Bomb
-Cooldown reduced (25 sec -> 20 sec).

Thorns
-Skill Factor per level increased (3.1% -> 15%).

Chortasmata
-Skill Factor per level increased (3.2% -> 7%).

Krivis

Zaibas
–Skill Factor now increases by 2% per level (previously did not increase).

Zalciai
-Size increased (37.5 -> 42.5).
-Now appears closer to the caster (50 range in front -> 40 range in front).
-Now increases critical damage of Magic attacks by [SkillLevel x 2]%.

Daino
-Now increases Minimum Critical Chance by 1.5% per skill level.

Aukuras
-Fire damage bonus per skill level increased (45 -> 90). Now also scales with the combined total of the caster’s INT and SPR.
-Cooldown increased (30 sec -> 60 sec).
-Duration reduced (60 sec -> 30 sec).

Dievdirbys

Carve Owl
-Skill Factor per level increased (1.2% -> 12%).

Monk

Double Punch
-Skill factor increased (50% / 0% -> 55% / 3%).

Sadhu

Out of Body
-Skill Factor now increases by 10% per level (previously did not increase).
-Your body can no longer be knocked back/knocked down while the skill is active.
-While the skill is active, you receive [SkillLevel x 2]% less damage.
-When basic attacking with your spirit, provides a stacking buff that increases the Skill Factor of your next Astral Body Explosion by 50% per stack.

Prakriti
-Cooldown reduced (20 sec -> 15 sec).

Vashita Siddhi
-You can no longer be knocked back/knocked down while the skill is active.
-Cooldown reduced (40 sec -> 30 sec).

Astral Body Explosion
-Cooldown reduced (20 sec -> 15 sec).
-Skill Factor per level increased (7.6% -> 20%).

Possession
-Skill Factor per level increased (5.7% -> 15%).

Transmit Prana
-You will no longer receive additional Psychokinesis damage while the skill is active.
-Now increases your chance of dealing a critical strike with Magic attacks by [SkillLevel x 3]%.

Scout

Dagger Slash
-Hitting with the skill now provides a stacking buff that increases damage dealt with daggers by 7% per stack.

Sheriff

Quick Draw
-Overheats increased (3 -> 5).
-Now deals 50% additional damage to [Silenced] enemies.

Fanning
-Can now hit up to 2 targets (increased from 1).
-Cooldown reduced (25 sec -> 15 sec).
-Now deals 50% additional damage to [Silenced] enemies.

Aiming Shot
-Charge time decreased (2 sec -> 1 sec).
-Now deals 50% additional damage to [Silenced] enemies.

Ardito

Tre Grenate
-Cooldown reduced (30 sec -> 20 sec).
-Skill Factor per level increased (4% -> 12%).

Invasione
-Skill Factor per level increased (5.6% -> 20%).

Ritirarsi
-Cooldown reduced (30 sec -> 20 sec).

Taglio
-Cooldown reduced (20 sec -> 10 sec).
-Overheats reduced (2 -> 1).
-Skill Factor per level increased (14.7% -> 100%).

Corsair

Impale Dagger
-Skill Factor per level increased (17.9% -> 40%).

Quick and Dead
-Cooldown reduced (35 sec -> 20 sec).
-Skill Factor per level increased (9.1% -> 25%).

Dust Devil
-Cooldown reduced (20 sec -> 15 sec).

Brutality
-Now also applies to Pierce damage.

Shinobi

Katon no Jutsu
-Cooldown reduced (25 sec -> 20 sec).
-Overheats increased (2 -> 3).

Raiton no Jutsu
-Cooldown reduced (30 sec -> 25 sec).
-Overheats increased (2 -> 3).

Squire

Deadly Combo
-Skill Factor per level increased (13.4% -> 50%).

Rogue

Knife Throw
-Skill Factor per level increased (39.8% -> 50%).

Backstab
-Skill Factor per level increased (4.5% -> 14%).

Schwarzer Reiter

Concentrated Fire
-Cooldown reduced (30 sec -> 25 sec).

Caracole
-Cooldown reduced (20 sec -> 15 sec).

Retreat Shot
-Skill Factor per level increased (4.4% -> 20%).

Marching Fire
-Skill Factor per level increased (6.5% -> 28%).

Set Skills

Korup
-Increased damage bonus per debuff (10% -> 30%).
-Now caps at 240% damage bonus.

5 Likes

IMC you what??? So now everytime I use Effigy x3 I have a 50% chance that I will need to recast Hexing?

Also, with so many changes over the past month I’m losing track on what skills actually inflict “Blind”.

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Just wait till they release Shining Golden Hexing kits in future leticias.
:satisfaction:

On another note :

I truly hope monk will get more than this in due time, now that goon and hacka did get a bit of love.

Only 3 hits now… Well they did buff the damage tremendously but it won’t feel as satisfying to use I guess?

And when will they attend to the actual werewolf form of druid? :sad:

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You forgot to add Katadikazo to the Exorcist changes:

Katadikazo
-Cooldown reduced (20 sec -> 15 sec)
-Skill Factor per level increased (20% -> 40%)

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