Pyro still has staff mastery which boosts fire damage so that exists.
I guess all that have decent equipment? Whatâs the point of 50% cast time reduction if you have no cast time (e.g. Bokor & Taoist) or not enough skills to benefit from a cast time reduction (i.e. you have all skills on CD due to faster rotation)?
Shields only providing block and pdef is worse that evasion. And getting & upgrading/transcending a staff is cheaper than rod + shield.
e.g. Pyromancer has a Staff Mastery more higher fire element damage
who knows if IMC will create more of them later on.
But judging from the current way the re-balance is heading (i.e. towards casual again) I seriously doubt the impact of having a shield will make a huge difference. Just spamming potions + Restoration scrolls will keep you alive, regardless of shield or not.
âCleric - All Goodâ
"All Good"
to be fair he did mention that monks are weak but that is par for the course at this point.
Nah I mean the video, the guy wrote that Clerics are all good. Just the pain in that.
Actually laughed when I saw Wugushi was the only rated class on their list.
Iâm not sure what their reasoning was for this at all. Maybe being compared to pre-Re:Build archer? ShrugsâŠ
Agreed on Sleep for PD. It fits much better. Haste should have stayed on ChronoâŠ
I donât want to speak too soon⊠but Chrono feels like it sits in a similar position to Oracle, where while they do have fairly decent skills, they still seem very much all over the place kit-wise.
I abandon my corsair/Fencer sold his rapier+pistol and bought a 2-h spear⊠bring it to +16 âŠ
and now goon is bad âŠ
So i got imced again?
Thatâs called jumping into conclusion and assuming
Learn from this mistake and start to wait for a confirmation before you assume and act wrongly
you couldve just swapped it for a 2hand spear when the event comes
I just looked at his wizard rankings and i was like wtf. He ranks pyro high but then ranks Onmyoji low , it just doesnât make sense because Onmyoji provides 95% more dmg to Pyro and 100% more dmg to Psychokino how at this point can he state Onmyoji is 2 star when its far superior. Ranks Taoist the highest but taoist lost its 50% more damage through chilled debuff (cryo). Totally forgets Rune Caster exists but talks about supporting with Alchemist (and ranks it high), when Rune Caster provides knockdown protection and 30% dmg reduction for 6 minutes.
Ranks wugu as best archer class which is a big LuL (long cds short duration, no wugu build has done cm5 yet) , totally forgets that sapper/cannoneer/falconer/ranger/quarrel shooter which all have soloed cm5 before the extra nerfs to monster hp/dmg.
Clerics. Doesnât even talk about the fact you can put Druid onto any caster dps build of cleric and you can solo cm6 with lots of time to spare. Ranked PD high LUL. Says monk is trash tier but forgets the fact that he ranks classes that benefit from its debuffs/buffs high.
Scout. Doesnât state that Thaumaturge is dead and only useful for self farming with linker.
Doesnât even try to talk about pure support builds because of solo mentality and just talks about in general how classes perform in a solo mind set. Pure support builds are dead unless your a healer.
No. Its +95% crit chance for Fire Skills
I thought this would only work with velc gear?
Well tos feels more like a retirement mmo for me^^
Dont have the motivation to grind for 10h+ daily.(Like i did in ro)
So i take it easyâŠ
it would work with unique grade to legendary,
Seems outdated.
My take on ktest clerics at least, from what I saw anyway:
- Dievdirby isnât op anymore, dmg wise it seems quite fair at the moment. But the bigger question is how much the 50 hp and 15 aoe ratio hinder it. Might make diev+miko to fragile? Diev alone should be fine and still has excellent utility. (And Iâll always be more in favor of flamethrower owls tbh.)
- Zealot is still really strong even if Blind Faith is mostly dead atm, aside of its attribute ofc.
- Exorcist just has way to high dmg on rubric/Koinonia still. And thatâs pretty much all it has.
- Inquisitor Iâd agree with. The dmg is quite good but it could offer a bit more utility that matters outside of PvP.
- Paladin is ok, quite tanky, bit low on dmg, good healing and convictions debuff is now actually good again? Need to see how simonyâs new max lvl 1 helps or hinders it. Wouldnât say its perfect, but getting close at least.
- Monk is 1/5, solely for DP not costing MP anymore. But for an almost pure dmg class, it just hasnât got any dmg to speak off. IMC What the â â â â are you doing?
- Druid got mostly nerfed but seems serviceable enough. Need more info on how crit atk & crit cap work before I can judge carnivory, and Chortasmata may be a downside if it does increase most enemies crit res. But can likely still warrant a spot in dps builds with ease.
- Krivis is decent dmg wise and has two good debuffs. My main gripe is how it only affects 3-5 enemies at best at a time. Needs Electra necklace though and 90s cd on Melstis nerf is overkill.
- Miko, not to much changed aside of kagura affecting magic dmg now. Still not enough dmg on its own, the new rng skill is just mostly irrelevant due to poor uptime and clap is better than ever. (which may be irrelevant due to lower statue health).
- Sadhu lacks dmg on most of its skills, but possession is at least somewhat serviceable. TP got overnerfed and now essentially just acts as a sub-par Exorcist with a bit of cc.
- Oracle, king of dmg prevention? Definitely useful in PvP, but hard to justify for PvE where it can be too situational. It would be much better with a worthwhile dmg boost, debuff or heal to round it out.
- Chaplain, is quite alright. Good single target dmg and an excellent holy dmg buff. But thatâs about it.
- Kabbalist, still a good healer and has a tiny bit of dmg on the side I guess. Lost far to much attributes/effects Iâd say.
- Priest is quite decent atm due to the buffs to mass heal. Revive & Res just further cement it as mandatory for healers/hybrid healers. And has a bonus 15s cd Turn Undead for 1hitko/stuns. Still meh outside of that.
- Pardoner got quite a bit better but still falls short. If Discern evil hit had a decent aoe by default Iâd probably consider it a quite well-rounded option (or even OP). But it has a nice healing skill now and its dmg is reliable-ish.
- Plague Doctor, still good enough despite Pandemicâs low range and âbloodlettingâ's 1/3rd uptime. But haste does make it a more tempting pick (even though it still feels incredibly out of place here) and incineration is rather strong now. Still top tier obviously.
TBH there are not many dealbreakers in cleric, quite a few classes can still be made to work well enough or at least have a niche somewhere. With Monk being the obvious exception ofc.
Certain classes do seem overly focused on their niche, and quite a few would be a lot more serviceable with just a tiny bit more effort.
(like say oracle with a heal + lower cd/duration DS that affects bosses, or pardonerâs DE with aoe build in. Or miko with a decent hamaya.)
Does anyone knows if Frenzy stacks differently now? It looks like you gaiun stacks by hitting skills now, not just AA or itâs just me. Any help is welcome.
Why am I not surprised that youâre defending a braindead class?
-> Implying silence attrib doesnât exist in iToS
I donât get it
Imo Clerics are still the non-plus ultra when it comes to the actual game.
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Cleric by itself already provides good damage via Smite (the Smite nerf was unnecessary,though, I wouldâve even buffed it further to provide a damage option for Oracle/Priest), Heal is enough to survive with the boss nerfs.
Cure is still crap and Fade meh. No idea why Guardian Saint is a 60 seconds buff skill instead of 300 seconds⊠-
Diev is in the vacuum, who knows what IMC is going to do to it next. Itâs not so bad, but also not so good, so youâll need at least one Class that also has some decent damage to not drive a build with Dievdirbys against a wall.
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Zealot lost a lot of damage and is now very gimmicky, it only works well with Krivis to boost crit damage and overall damage taken of the enemy as itâs still very fragile with Fanaticism.
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Exorcist is still strong. The nerf on Aqua Benedicta&Entity dumbed down the skill point allocation on damage skills, but it opened up the option to level Engkrateia, which can reduce damage taken by up to 75% and prevent death for 6 seconds.
In my opinion one of the best skills of Exorcist, you can just cast it together with the bosses strongest skill and survive it without problems. -
Inquisitor is the biggest winner of Re:build.
Everything is in his favor, be it Judgement, which decreases the physical defense of his enemies to the lowest natural minimum possible while also boosting the damage of two of his strongest skills, Breast Ripper (+100%) and God Smash (+30%). The Class provides useful large-sacle AoE attacks (Breast Ripper & Breaking Wheel) which can be used in alternation to decrease each others CD time by killing enemies,
while God Smash is a good skill to nuke a boss (50% def ignore & 50% blunt weapon boost).
Sure, Iron Maiden isnât useful for PVE, and Malleus Maleficarum is weak, but you can at least use Pears of Anguish in combination with Revenged Sevenfold to get maximum damage reflection (up to 87,5 times the damage).
All in all the Class has everything youâd want, and reasonable CD times now,too. -
Paladin became midtier, not to weak but also not too strong.
Conviction deals really high damage now,though, due to the 5 OH, decent SFR and low CD time + the debuff.
Restoration finally is useful (even as a scroll) and with the new change that holding up ones shield [i.e. active blocking with subweapon attack] will negate any knockback & knockdown regardless of block, Paladin can easily prevent all the annoying CC of bosses.
Sadly, the other support skills took a huge hit, so Iâd not put any points into Resist Elements if Iâd build a Paladin. -
Monk is still Monk, I doubt IMC wants to make the Class good.
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Druid is in a strange vacuum right now, itâs not good but also not that bad with permanent demi-wolf.
The most skills took a hit, though, and I think the Class is only good for heavily invested people[crit attack&evasion&attack boost are more potent with better investment] and/or PVP. -
Krivis is a good option for a decent damage boost in a Cleric party, with Divine Stigma benefiting a little from Judgement. Zaibas damage was ok before IMC decided to nerf it again for who knows what reason (the Class has a red icon after all), now it needs high investment & Electra necklace to do significant amounts of damageâŠ
The buffs/debuffs are all very potent (depending on gear mostly) and can give Krivis an edge over non-Krivis builds with enough investment, though the fact that ± all buff skills still can be scrolled allows other access to them,too. Melstis is really insignificant after all of the changes, so for most Classes the CD increase doesnât matter much. -
Miko is now the only dispelling Class in the game. The omikuji buff could be good since itâs basically a free buff every 40-50 seconds, but the rest of the skills are really situational, since they have close to no synergy with other skills (e.g. Broom and Clap only affecting very few skills now since most magic circles got removed and Clap basically only affecting Dievs statues). The damage skills are okish, but if we consider the Class still mostly in combination with Diev, itâs not very useful, especially Kagura for magic boost (Cleric magic damage is only on few and mostly weak skills).
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Sadhu was utterly destroyed. The Class is now really bad, the only positive thing in favor of the Class is the modifier distribution of stats if you want to build a âcasterâ. OOB was nerfed and buffed a little, but even if you can autoattack while casting skills, it doesnât really provide any utility and instead makes your character more vulnerable (unless you have high evasion & high block). The SFRs of the skills are just so much worse than any other red icon Class, even Krivis is stronger and easier to use than Sadhu.
Oh, and Prana went to the trash bin. -
Oracle is still Oracle. IMC doesnât seem to like the Class, they took away its unique skills [Forecast & Change] and instead made it a damage prevention Class (with nerfed Foretell and nerfed Counter Spell, yay <_<). The only good thing is that Oracle now no longer commits suicide via Death Sentence, but the skill is still bad. Twist of Fate is now useless without Double Chance, mightâve just deleted it completely for good.
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Chaplain is one of the biggest winners in the Cleric category;
Both the buffs and debuffs are really useful and provide great potential on top of every build if we ever get another Class to choose in the future. -
Kabbalist is on semi-life support after having its Gematria/Notarikon system severely attacked (no longer fast calculation and no more Double Chance). The Class is dumbed down to basically one build since the scaling of Nahash and Ein Sof are very bad, leaving you with enough points to max the skills you need.
The damage is okish, not so bad but also not so good (unless you overinvest here), so for the most part your damage will mostly come from reflecting boss monster damage via Revenged Sevenfold (the only buffed skill).
I guess the main reason why itâs not bad is the fact that you get 20% free max matk and a movement speed & block bonus via the Class attributes, so it can be put in a lot of builds without severely crippling their performance.
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Priest is still Priest, it heals, it casts Revive and in few cases even Resurrection. With Pardoner Buffs still being strong, I canât see an active buffer Priest coming soonâŠ
One of the bad Classes due to its lazy design(i.e. itâs boring and feels like a waste of a Class). -
Pardoner is so very clunky like it was before. Itâs still scrolling and setting up shops like before, and for active gameplay we still have Discerning Evil (bad because few debuffs are actually worth prolonging and so wide-spread that itâs hard to build around it, mainly PDs debuffs, Zealots Immolation, Inquis Judgement, Oracles Death Sentence & Krivisâ Divine Stigma/Zalciai) and Indulgentia, which is now a decent HoT I guess.
There is little to no reason whatsoever to take Pardoner if you donât have any debuff to prolong for active gameplay, most Pardoners will probably still be shops and scroll slaves like before. -
Plague Doctor didnât lose much but also didnât gain much. Aside of the new Modafinil movement speed buff (which is pretty useless on the Class as it relies to stay close to the enemy as long as the debuff ticks for damage to have it kill the enemy;
could be useful for HG farming,though) the Class is ± the same as before, though its offensive PVP potential was decreased a little in favor of a permanent Beak Mask for self-protection.
Damage-wise itâs still one of the top choices, though you also donât lose much by choosing another good damage Class like Inqui/Exorcist in exchange.
The Classes that need the most attention now are Pardoner, Oracle, Miko and especially Monk and Sadhu, as these two are not really viable options for any build currently.
I hope we will have Master Circles next year to fix the problems of Kabbalist, as IMC doesnât seem to like to have the Class good aside of the basic skill set & healing capabilities.
As a review, Iâd say Clerics look ok altogether, there are some problems,
but IMC doesnât seem to want to address issues of specific Classes like Monk/Kabbalist/Oracle and instead comes up with new concepts that destroy the Classes with every revise, so maybe nothing is better than another bad trade-offâŠ
Still, Clerics got on average the best buffs&debuffs now so I guess we can be happy overall.