Tree of Savior Forum

KToS General Thread v4.0

I hope a toster picks up on our conversation and tries it out. To be able to unleash the fury of 5 fireball combos would feel so good.

@ monk
DP has a permanent aspd increase (recent change) to it right? The chaplain version has 10sec downtime so maybe that’s why? It’s not like there are other AA choices for chap. Are there?

The increased attack speed is a negligible buff really. I mean, only using Double Punch and not using other skills from Monk, they could’ve used skills instead of just holding Z (shifting focus from auto-attacking to actually using skills).

They might as well not take Monk and get other classes.

Wtf! Yes I’m trying to discuss about SR changes and weapon sinergy for 2 days now, but since you can’t stop with pyro this pyro that, the focus is ON YOU

You could link Balls in the past, but that doesn’t work now. We will have to see if it works. Wish there was like a way to summon specific formations of Fireballs.

He wants people to test the other skills and other combinations like “how to make combo Monk work”. But people simply go for the AA build because its the most easiest to build, gear and play.

@manolopassini
I am not on KTest therefore I can’t post any videos that would be helpful for your problem. I also haven’t seen others look into the issue. If somebody isn’t looking for it we just have to wait until there is more information or the patchnotes are released.
I have seen 3 posts from you regarding this topic and the buggy T-pose came up like 5 days ago when the patch first released on KTest. I am sure they will fix it and make the skill work only with 1 weapon if the class isn’t carrying two weapons anymore.
I really would like to help you, but I can’t.
The discussion is not about me, we are just talking about a new synergy with Pyro.

Running shot simulator (swift step after buff)

Taoist Ele Chrono until stage 4 challenge mode


@manolopassini wild shot is not a problem. It is deleted.
All reiter skills are for sword + pistol now. Marching fire is sword + pistol stance too.
Do not worry about crossbow anymore. Scout classes only use Sword main hand + [pistol or dagger] off-hand.
image

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@greyhiem Thank you very much, sir!

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The Taoist + Ele combination was obvious. Interesting that there is Chrono in it as well, probably for reducing the cooldown. Did somebody try Cryo instead of Chrono for the better lightning damage?

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What about aspd? Guru sez movement and evasion only.

On the one hand there’s this, on the other hand why is moving while attacking so slow baseline. Only archers do this and now every archer will be moving this fast (I doubt there will be any reason to max any of the shots over the available buffs).

Not literally. There was one posted earlier of an int build chaplain running Sadhu and I think exorcist or zealot, but I’m having trouble finding it again. Mostly building around deploy capella

No attack speed buff for swift step. Yes, all base classes take: ALL the buff skills, or 2 buff skills + 1 utility or attack skill for some. For example: swordsman cannot take Bear and Gung Ho because these buffs cannot be used together.
So swords take either [bear or gungho] + bash (knockdown utility) + pain barrier of course.
Archer takes swift step + concentration + 1 attack skill
Scout takes the 3 buff skills unless they have a specialized build with pistol-corsair to combo the special synergy effect of jolly roger + oblique fire.
Clerics and wizards may decide what to take, but some skills are very obvious (such as heal, guardian saint, lethargy).

@chamaeleonx
(this channel contains more wizard vids)

Corsair Linker bulletmarker challenge mode

PD after patch on low level dungeon

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Sage is still very well-rounded, not a bad choice at all.

No one owes you anything. Follow the current flow of the conversation or make a new thread, on top of the 3-4 existing threads with the exact information you want.

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Haha that guy knows what’s up, not taking Monk on a Chaplain build. Chaplain with Monk is just too mediocre or takes too much set-up to be considered DPS. Double Punch is dead as a DPS skill.

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Finally, a Cryo-Ele-Tao video! :snowflake::zap::+1: Too bad he keeps forgetting to use Elemental Essence because it has such a short duration, i wouldn’t mind having more duration at the cost of not having 100% uptime anymore.

Also, what does Lightning Charm do?

The other skills need to interact with dp. 5/6 dps skills are nothing but hard casts with hand knife requiring special conditions.

They could (if they wanted to):

  • take the toy hammer mechanic and auto cast a skill every x AA’s
  • reduce skill CD per AA while dp stance is active (nak muai already does this so not hard to replicate for monk)
  • turn palm strike into a difference stance (like dp) with a different effect (other than aspd)
  • turn palm strike into a buff that auto casts palm strike (like auto sonic strike from falconer) which allows you to hard cast hand knife

The aren’t hard to come up with since they all exist in the game as something else already.

Double Punch simply isn’t the best skill for DPS, 50% x 2, hardcapped by hit delay so there’s a limit to stacking attack speed, Double Punch only counting as 1 hit for auto attack buffs etc. The attack speed from Double Punch is said to affect all attack speed skills, but from testing, the amount is just too minuscule to even matter as “interaction” with other skills.

On the other hand, the rest of Monk’s skills can out-DPS simply spamming Double Punch in the update due to how low Double Punch damage is, but no one even uses it (ok, Hand Knife is buggy I get why no one tests that but the rest IDK).

The only thing good going for Double Punch is the fact that Monks can enhance Double Punch. I don’t know what IMC has in store for Monks, but for now Monks as a whole is flawed in general.

I think it makes room for hybrids and magical Clerics so imo it is rly good. Also mace gives matk anyway.

Would make sense on Priest-Chaplain. Also if Chaplain is strong enough anyway why ppl want to change the scalings? It is definitely aimed to work with different builds.

That’s bad… Also a Priest-Chaplain has to choose between them… but Pardoners kill Sacrament anyway.

My main problem is still with Pardoners tbh… why would I make a Priest-Chaplain if there is no reason to use my SPR scaling skills?

I saw a Chaplain-Exo somewhere and capella did boost Rubric by a lot…

Oh… I found it… She uses fanaticism too tho…It is quite a combo… Not sure how it competes with an full int based Exo build but it seems viable to me especially that she doesn’t use all her skills.

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should just make double punch a 1 pointer.

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Should just make Double Punch an attribute. :tired:

Should make Double Punch just a meme … Oh wait :tired:

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Why would you still pair chaplain with priest? Chaplain skills no longer require priest skills (with LR over writing Sac - y u do dis IMC) and chaplain hardly benefits from having priest (other than post death Blessing).