Tree of Savior Forum

KToS General Thread v4.0

Q>Was there anything about changing gem colors with the upcoming gem change?

I pretty much use Green gems on everything on my physical dps characters, (all of them)

Now they turned into useless mage gems.

With the update, there is an event where you can feed a gem into another gem without losing any EXP for a while.

For example, if you feed a level 8 green gem into a level 1 yellow gem, you get a level 8 yellow gem.

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alright, that’s nice to see, thanks.

Confirmed through datamining that the only skills available for Bunshin no Jutsu are:

-Kunai
-Mijin no Jutsu
-Katon no Jutsu
-Raiton no Jutsu

The list of Homunculus skills has not changed.

Can templars use any non-templar skill while in horse?

Is homunculus still as useless as before? It just does its slow AI and dies in a week? I guess there’s no way to really check, since homunculus mechanics are never talked about or documented.

As part of the new Seal system, Dragon Energy increases the power of Velcoffer set effects. Here is how each of them are modified.

Sumazinti
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Increases the MDEF reduction to 20% (15 -> 20) and the duration to 15 seconds (10 -> 15).

Tiksline
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Increases the duration of the mark to 10 seconds (5 -> 10) and increases the damage dealt by the exploding mark by 700%.

Mergaite
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Stuns 5 nearby enemies for 5 seconds upon skill use.

Kraujas
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Decreases the extra damage received per stack to 5% (20 -> 5).

Gyvenimas
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Knocksback nearby enemies when the shield HP hits 0 or it expires.

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as expected, just like magnum opus they have no idea how to make it work cause they cant see the obvious :sad:

so how’s elememe doing after all of this? like, which builds are viable for elememe and how was it changed overall?

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Ok, so now that SR is a scout class and can’t use crossbows anymore, what they’re planning to do with Wild Shot and Marching Fire? I ask this because both skills require crossbow plus gun, the animation is the SR shooting with 2 different weapons, I wonder if that will change, I haven’t read anything related to SR changes so far…

Party restore for SP support is now Alchemist’s job, it seems. Their new throw potion ability will do this.

or just bring a diev and restore mana every 5 seconds and like 40% cost reduction

yeah but we’re talking about immediate SP restoration, the kind of role Kabbalist used to fill. The only skill that can do this now is Alchemist’s throw SP potion.

I would go so far as to take that statue away for a healing effect (like aukuras will “used to do”) and give it to a wizard class. Let wizards heal SP while clerics heal HP. But then again wizards have sprinkle HP potion.

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anyone know on ktest if paladin can still force block

please someone show me a SR using marching fire and wild shot

Doppel doesn’t look sad but really strong, considering you get such high modifiers every time you use a combo.

Zwerchhau at enhancement level 80 is already ~ 1080%, followed by Redel [~1490%] and then Zucken [~745%] means 3314% per OH of Zwerchhau,
and ~2500% on the Zornhau>Redel>Zucken combo.
Cyclone is another ~2660% (lvl 80 enhancement), Sturzhau ~2900%.

That’s 25662% of the high Two-handed sword attack[+11 T10 velco THS with 5x 8 star red gem is at ~12500 patk averaged] value within 45 seconds. This is without any possible Gung Ho/Deeds of Valor boost.

Given you got two more Classes with similarly high damage output, I don’t think it will be a major problem for Doppel to stay strong.

Yes, there are stronger Classes but there are also weaker Classes, so I guess on average the Class doesn’t look so bad.
It looks like Swordsman got decreased damage for being more tanky overall, the same as Cleric got decreased damage for being able to Heal, while the higher damage capabilities are now mainly at Archer[especially Cannon] & Wizard [especially Taoist].

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Low skill factor Palm Strike 118% damage per second for 4 overheats says Hi.