lightning hands new % is 36 at max lvl, they must allow it to combo with dwa , limacon, and bullet.
the reason is simple the three of them have higher % even dwa have 100% and if we look in deep, the three of them can not combo their AA with each other because of limitation of how skills works, but lightning hands explicit states to buff offhand damage, dwa uses offhand, limacon uses offhand. and bullet makes in stance also shoots with both pistols, thus allowing the 36% bonus to work with them, and thus the reason for imc to have decrease to 36% at max lvl their % ^^.
before was just animation bug, that should be fixed i believe.
evasion decrease as more people hit you, if i remember correctly 10% per people past 3(even summons too, a necro /bokor should be able to put your miss close to 0, so this would be the scout killing build if you are having problems with evasion against them ).
so yeah, against one may seem as OP, but it would never be immortal as we have today, since once more people start hitting them, they would lose all their evasion and thus to be killed, and fitting theme for the class, one that need to choice their fight in 1x1 and run like a chicken against many.
where swordsman with their block , having a 150% coefficient would put them in 50% higher block status than any other class , thus making his really easily to have blocks, plus skills like that one "bears"would allows him to have more or less 70% damage decrease almost all the time (50% from block and 20 from the skill) , so taking overall 30% damage than he would normally taken allowing him to tank front lines without problems.
Also wizards can also critic now, and, this is good, now a wizard can also hit that higher damage with their skills if they focus on other status besides surviving, like that scout did, or like swordsman do all the time.
I’ve seen a few MMOs doing that and it works just fine. The evasion helps these class on PvE and when they get on PvP things get more serious for them. It works.
here is different, the way they designed evasion was to work with PVP for pvp to fit the theme of scout/assassin of the new three, because you lose evasion when you have more mobs hitting you, and in pve content like dg, raid and so on, outside of the final fight against boss, you are always surround from mobs and thus would have almost 0 evasion.
Yeah, It’d depend on evasion being a PvE tool that got balanced to the PvP.
The evasion being split by the number of aggressors isn’t new also. It’s a common practice among rpgs. But doing PvP-evasion = evasion/2 shouldn’t take too much from the mechanic, while giving a chance to non-acc people from being completely hopeless.
One thing I’ve seen is reducing or halving the evasion whilst on Hard CC (Stun, Freeze, Root, Knock Up/Down, etc)
it should not of course, but if we look at the big picture; for example: swordsman have a coefficient of 150% for block, so it means does not matter how much block pen you try to amass , swordsman would be out giving blocks a lot because all other classes would have only 100% coefficient in block pen ^^.
thus making swordsman block almost all attacks even more if he is better geared that the person who is going against; but to combat that, imc put 50% damage reduction; and gave a exception, that is wizard, who also have 150% on block pen coefficient, thus gained 50% extra from block pen.
the same with evasion x accuracy (scouts gains 150% evasion and archer 150% accuracy).
do you see where imc is going? the famous rock paper scissors scenery with each class.
but to not make everything worse, she also put mediated tools like: block only block 50% damage, evasion is lost when more enemies hit you, and so on and the previous way of acc is still working as well, you do not know the equips of the wizard, nor anything, if he have 0 acc, against scout that gains 50% extra evasion from base and plus 20% from buff (thus making the evasion from lvl goes extra 70%) , something that a archer would have no problem hitting him, since as we know is not hard to breach the cap to have a medium hit chance, but if that wizard have 0 accuracy items. the scout already have 70% more evasion ahead of him, and i have not even looked at skills like enchants that buffs a extra 10%+.
and of course builds; so people see a video like that, and start calling, NOW we will amass evasion and be BIS, CON AND BLOCK IS GONE AND THE NEW KING IS EVASION, and this is complete false and misguided, it won’t work, not even close, hell would be hella fun for them trying to combo evasion in classes like cleric or swordsman (that gains bonus from block and critic res) and suffers a lot in the future and then do not know why is not working.
this was what i tried to point out.
now that we are in the rock papers scissors scenery, be ready to work your char around it if you are planning in pvp and not simple follow the same path of equips as everyone been following forever, even more when choosing a build, like just a example; if you are a wizard summon build, aim for block pen to gain the 150% coefficient bonus and kill those swords, and let the summons deals with scouts and archers evasions, allowing you also to hit them, this is of course just one of the ways that could work.
and even after all that, remember; now we are at the rock paper scissor scenery, so in equal levels of equips and skills, some classes would have advantage against the strong points of others> so they would already have a better chance of winning by default ^^.
I’m hearing Fletcher and Mergen got shafted pretty hard. Like, 2 classes that only do damage that now do no damage. Can anyone confirm that? If it’s true that’s pretty f*cked up. No cc, no AoE, no support and now no damage.
I know that. My question is: what are they doing with this new Rune of Protection (aka. Surespell)? The skill is only useful if you get the new attribute that turn the caster imune to knockdowns and knockbacks (for lvl 350 only), cause you already have cast interruption imunity buil-in wizards.