Tree of Savior Forum

KToS General Thread v4.0

Yes, but only potions that were made by the alchemist. I think he will have a storage just like wugushi, sorcerer, etc. that you can equip the potions and other itens to explode with combustion.

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My bad. was translating to portuguese and thought Swift Step was a “new” running shot from the description: “Movement speed and evasion increases temporarily during attack”

Kneeling shot is a QS skill tho.

Edit: they might increase the move speed for archers while attacking tho. if not implied in Swift Step, they might do it just by default…

its any sense to go into RC now? shadowmancer atm seems a like better option to elememe wiz

Alchemist seems alright now.
Does its shop role but has pocket heals on top.

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Okay, the Scout class has nothing “scoutish” on it anymore. They should rename it to thief or rascal.

edit: NVM all that about fire claw, some other dmg skills have this enchantment tag…

well, it does have cloaking :roll_eyes:

Well but does not require the ability of gather information. They should move double attack to another class and implement Scan with a changed effect, like: The enemies in the target area receive additional weakness damage. Really it is not that hard to creat fitting effest.
And the skill set of the Bullet Marker is to huge, even for a fan service class.

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so spirit still will be good for summoner or not?

Guess I will go back to my alchemist main and try it with sorc/necro. :confused:

Geez so many things changed…
We need a thread to organize stuff.
:tired:

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Corsair/Outlaw/Assassin gameplay looks lit af.

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From what I’m seeing on Nekorin’s stream, Clerics got some really sad nerfs and a lot of cool skills lost their identity. But Sadhus and Paladins got buffed. Druids did not escape the nerf hammer this time either and Krivis was totally ignored. :confused:

But you know, I’m okay with this. Kabba may no longer be able to provide SP to party members, but now Alchemists can throw potions and Plague doctors are able to deal both meth AND speed. I am at peace.

any alchemist new skills and combustion video?

Kabba die, Support Cleric die…
Thanks IMC!

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why clerics crying ?

priest druid kabba/pala still a holyfuk support

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mostly just because the way the skills were nerfed is really unfun.

Krivis Daino for example. No longer has a nice attribute for double attacks. No longer has a cool/interesting magic attack conversion. Now it’s an accuracy buff. an ACCURACY buff.

Zaibas no longer has a splash attribute and its skill factor is still 74%

Aukuras doesn’t heal anymore and no longer has Goddess of fire attribute.

Carnivory is no longer an attack. It’s a crit rate buff.

Seed bomb can no longer target structures. Only other players.

Kabbalist clone now has an even longer cooldown. 2 minutes per cloning I mean come on.

And so on so forth. It’s fine for cleric to get nerfed, but many of these skills were butchered in ways that make them mechanically less fun.

I can’t just complain though. There were some great changes too, like Monk double punch being a stance/buff now, and Paladin’s Restoration being a healing aura. that’s cool.Those skills are playstyle defining.

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eh… didn’t like it that much… looks like a flashier swordsman… wich makes one wonder why introduce a entire tree for it, but ok…

Pyromancer Alchemist Necromancer

The interesting thing here are the new Alchemist skills.
Also Skeletons, only 5 regardless of the type (you can mix types)

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Oh no clerics lost all their ridiculous invulns that literally ruined both PVE and PVP content whatever will we do we might have to learn to play ■■■■

Seriously invulns being gone is hands down the best change they’ve made so far.

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oh ■■■■
RIP the necro dream of having an army of skeletons

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