Tree of Savior Forum

KToS General Thread v4.0

In terms of class “feel”, I think it kind of makes sense to move thaum, enchanter, and linker out of wizard tree…just maybe not with the current in-game skins.

Thaumaturge always felt more like a “muscle wizard” what with bulking up, literally, and transposing INT/CON and whatnot. And the whole,
enemy: you’re dead!!
reversi: no u

situation going on. All of these things can easily be “re-skinned” to being related to physical trees instead of magic. Thaumaturge is now a fitness trainer who can turn enemies into being tiny weak little babby or big loot-filled pinatas and turns spells against their caster.

Enchanter always came across as a tinkerer more than anything, to me at least, what with having to prepare the powders and doodads before combat rather than being able to innately cast magic in battle. Yes, a magic user, but not exactly in the same way as the rest of the wizards. I admit it’s surprising that it’s being turned into a physical class but I guess it makes sense in being able to fit with the rest. Kinda thinking that it’s a bit like preparing lighting capsules that can be applied to your gun or whatever in battle.

Linker is strange considering its current “lore”, but nothing about it seems strictly and obviously magic. Imagine joint penalty as some kind of spirit lasso and suddenly it starts to make sense. Not even lifeline seems inherently magical when you consider how templars work.

These three classes aren’t so rooted in magic that it would be impossible to imagine them otherwise, like chronomancer or elementalist or sorcerer.

I do think that “Scout” is a weird name for the class, and actually the weird one out (to me) is Schwarzer Reiter. Otherwise, the uniting theme between these classes is that they’re dagger and pistol users, and utilize tools or tricks instead of raw power. Even squire kind of fits the bill: build a camp out in enemy territory and hold that man down while your buddies whale on em. I’m surprised that Appraiser isn’t there, it seems like a perfect fit tbh. Pied Piper too, for that matter, but I guess archers needed to be left with something.

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Wizard, Archer and Swordsman, have very high STR/INT modifiers because they are focused on doing damage. Cleric is not.
That is what im trying to say. You want to do top damage (or be equal to these other classes) while having a ton of sustain that the other classes don’t have.

Still, cleric has the option to go full damage. You only have 4 viable INT builds? IT’S CLERIC! You want more diversity in magic damage? Pick wizard!

It IS a nerf to cleric. I’m not denying that. But it is one necessary. Cleric was taking everyone else’s roles. Now you can choose between a few damage oriented classes and be ALMOST equal to other classes (you won’t be as strong because you still have that cleric base circle with sustain which is fair). Or you can stick to the core of the class which is support/heal oriented.

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Gems are going to our inventory/market storage. Blessed are not.

Totally agree, clerics fans are so use to being gods. Go to heal, that’s your work.

I’m rly afraid of that too but I wait and see how it feels in combat…

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I think the targeting heal is optional. But i can’t tell for sure because google translate is meh
Also i think when you translate to different idioms some stuff starts to make sense. I mean… people were asking about hidden classes and that was very clear to me when i translated it to portuguese.

About hidden classes:

  • Chaplain is a regular class now
  • Other hidden classes will still be hidden. You gotta do the quests or buy the unlock voucher.
  • They can only be picked for 2 or 3 class slot (idk if you can pick more than one hidden class)
  • Compensations for people who has a hidden class unlocked:
    1. If you bought the unlock voucher with real money you can ask for refund or you can “buy” another unlock voucher for free.
    2. If you have unlock it via quest, bought unlock voucher in market or won it in an event you gonna get the same amount of unlock vouchers as you have of hidden classes unlocked before the patch. the vouchers go to the retrieve tab in market of the character that have the hidden class unlocked. IE.: i have shinobi and APP unlocked. When the patch comes i will get two unlock class vouchers :slight_smile: in my market (i hope we can trade them via team storage)

Also about quest costumes/event costumes that are not tradable via team storage: I don’t think they will be tradable at all. All other class-locked costumes (bought with TP) will be “refunded” = you basically will be able to pick another one.

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Yeah that was the formula I found earlier as well. But you would want to change the number you divide by the number of ranks/classes you have. So in essence it is actually:

{[stat modifier C1 + stat modifier C2 + stat modifier C3 + stat modifier C4]/ Number of C’s} * (level - 1) + base stat = final stat

I’m sure you just did that as a typo.

Haha I did that too in RO… with my battle Priest what was imo even worse… I think I lost a lot of brain cells during some woe and dungeon parties… XDD

Btw my first thought was the mechanic itself and how it feels…especially with controller… because with mouse it is easy to target something…but not sure with controller… but what I understood maybe it will be good on that part not sure…

But anyway yeah… Heal tiles were rly rly good so I hope it is still avaible somehow. As others said It maybe is optional and when you choose that maybe you cast it directly under someone? That wouldn’t be that bad.

that’s the thing, the characters with the hidden classes now, won’t be the same as one that will have them later cause they moved them away…

What the hell will my shinobi swordsman will do with unlock voucher when it gets moved to Scout?_?

unless they are trade-able they will be 100% worthless unless you fully change the characters from scratch to be other class :angry:

I think we might be able to pick a voucher and then trade it via team storage.

EDIT: i’m on the same boat as you my friend. My Shinobi is turning into Shadowmancer (because her hair fits more a Shadowmancer) and my App is going to be an Ice mage so… fingers crossed!

we can only hope and cross fingers…

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don’t really get how are we gonna be able to build around lvl 15 classes… some classes have just so much skills (like bm) … how they plan to fit 45 lvls of skills on 15 ? :tired:

Yeah I’m not sure what to prepare for. The 15 class level for baseclasses are odd to me too. I don’t think there will be too much skills to choose from.

I could imagine as a ex RO player TU on Priest too…and yeah I could imagine Smite on Chaplain but I rly rly hope it is still mainly an AA class.

Level 15 is for base classes and 45 for the next ones.

oh…

nvm then hahaha…

that is embarassing :roll_eyes:

Base classes will be turn into 1 max skill filler xD

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did anyone understood what they said about trascended weapons. (besides the +1 potential). do we get a chance to get gems back?

hope someone makes a skill simulator with new changes so I can prepare for the inevitable D:

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That would be rjgtav… so keep an eye for tos.guru :smiley:

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Belcopher’s armor can also be used to make eyebrows.

I’d like one set of Eyebrows,please

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